jokuur

Active Member
May 23, 2019
930
1,121
you need to light them all up and trust me it gets worse in the next room if you find a solution let me know im stuck on that one
why? next room dont have puzzle this puzzle is actually very easy to me comparing to volcano one
the every torch u click on will change the outside torches and the one inside that u touch in this pattern
---[]
[] [] []
---[]
if u click on something on the edge then it will remove torches that arent there, go on and experiment you will understand after few tries
 
Last edited:

supersomeone

Member
Nov 20, 2019
457
664
as a person who saves a lot, I desperately need more save slots for this game, hope dev adds a lot more in the future. also those animated scenes were so damn good
 

peeks1

Newbie
Dec 30, 2021
83
19
why? next room dont have puzzle this puzzle is actually very easy to me comparing to volcano one
the every torch u click on will change the outside torches and the one inside that u touch in this pattern
---[]
[] [] []
---[]
if u click on something on the edge then it will remove torches that arent there, go on and experiment you will understand after few tries
im talking about the minecart one
 

Ramagar

Well-Known Member
Nov 19, 2017
1,397
1,496
I have to say, I am not usually a fan of RPGM games. But I really do like this one. Even though a couple times I felt like an idiot because I could not solve the puzzle.

Keep up the good work Naughty Underworld
 

jokuur

Active Member
May 23, 2019
930
1,121
im talking about the minecart one
yeah volcano even i dont understand, i have no idea how u get that last two digits, they tried to give me hints on discord but still dont know
 
Last edited:

zooploop

Member
Jul 3, 2018
213
288
With this, one out of ten have been corrupted. Can't wait for the rest to get corrupted, the face-off with the queen, and (hopefully) the backstabbing of the demon queen!
 

Quintilus

Engaged Member
Aug 8, 2020
2,720
7,876
Volcano riddle sucks. Bruteforced it, answer is 12213, but I still have no idea how I should have find this number.
I get that red orbs mean +1, purple mean 0 and green one mean -1 but thats it. What next?

Count amount of orbs near wall/cave formations? No, there are 7 groups of orbs on screen, near/on wall, and there are only 5 digits in cipher.
Count orbs in rows/columns on a screen? Produces different results depending on how you count them from top/bottom/left/right. But all produce numbewrs different from 12213.
Straight up count orbs on screen in order they present on a pillars, from left to right, and make number from it? Again, no it returns number 11 0 -2 and since there are no way to input -2 its 98000 or 00098, which is again wrong number. Or since numbers are circled it could be 11 0 8 (0 - 2 = 8, since after 0 on a cipher panel goes 9 not -1). Which is again not correct number.
Group orbs in left/right/up/down 'blocks' relatively to the skull pillars near railroad? Again it return 3 1 6 -1, which is again not produces 12213 in any form/combination.

So, whats the correct logic? What am Im missing?
 

LTBergamot

Member
Jun 20, 2018
199
457
! C:\Users\LTWasabi\Downloads\Compressed\Kingdom_of_Subversion_0.11-public.rar: Unexpected end of archive
! C:\Users\LTWasabi\Downloads\Compressed\Kingdom_of_Subversion_0.11-public.rar: Checksum error in Kingdom of Subversion 0.11-public.1\kingdom-of-subversion\www\audio\bgm\LumisDark.rpgmvo. The file is corrupt
! C:\Users\LTWasabi\Downloads\Compressed\Kingdom_of_Subversion_0.11-public.rar: Corrupt header is found

archive is corrupted.
 

Loremaster

New Member
Feb 12, 2018
1
0
Volcano riddle sucks. Bruteforced it, answer is 12213, but I still have no idea how I should have find this number.
I get that red orbs mean +1, purple mean 0 and green one mean -1 but thats it. What next?

Count amount of orbs near wall/cave formations? No, there are 7 groups of orbs on screen, near/on wall, and there are only 5 digits in cipher.
Count orbs in rows/columns on a screen? Produces different results depending on how you count them from top/bottom/left/right. But all produce numbewrs different from 12213.
Straight up count orbs on screen in order they present on a pillars, from left to right, and make number from it? Again, no it returns number 11 0 -2 and since there are no way to input -2 its 98000 or 00098, which is again wrong number. Or since numbers are circled it could be 11 0 8 (0 - 2 = 8, since after 0 on a cipher panel goes 9 not -1). Which is again not correct number.
Group orbs in left/right/up/down 'blocks' relatively to the skull pillars near railroad? Again it return 3 1 6 -1, which is again not produces 12213 in any form/combination.

So, whats the correct logic? What am Im missing?
It's not well explained but you're supposed to add the orbs that are above/under the different decorations (candle, mirror, etc.) in the order they're shown on the one wall tile at the bottom of the screen. Hell, I don't even know if I've explained it that well myself.
 

Naughty Underworld

Active Member
Game Developer
Apr 4, 2018
907
3,639
Volcano riddle sucks. Bruteforced it, answer is 12213, but I still have no idea how I should have find this number.
I get that red orbs mean +1, purple mean 0 and green one mean -1 but thats it. What next?

Count amount of orbs near wall/cave formations? No, there are 7 groups of orbs on screen, near/on wall, and there are only 5 digits in cipher.
Count orbs in rows/columns on a screen? Produces different results depending on how you count them from top/bottom/left/right. But all produce numbewrs different from 12213.
Straight up count orbs on screen in order they present on a pillars, from left to right, and make number from it? Again, no it returns number 11 0 -2 and since there are no way to input -2 its 98000 or 00098, which is again wrong number. Or since numbers are circled it could be 11 0 8 (0 - 2 = 8, since after 0 on a cipher panel goes 9 not -1). Which is again not correct number.
Group orbs in left/right/up/down 'blocks' relatively to the skull pillars near railroad? Again it return 3 1 6 -1, which is again not produces 12213 in any form/combination.

So, whats the correct logic? What am Im missing?
Hopefully this colour coded screenshot will help explain it. In the future I will be changing how this looks visually to better identify what needs to be done.
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,522


View attachment 1950828

=====================
0.11.public - Changes:
=====================
Content Changes:
- Added a new rear view angle for the Titania Pleasure Craving scene

=====================
0.11 - Changes:
=====================

Content Changes:
- Titania Level 2 progression added!
- New animations: Titania Mating Press, Titania Valentines Event, Titania Reverse Ride (new scene), Gobboe Pleasure Craving

Major Changes:
- New animation player sorted (this took a lot longer than expected, but the results are very worth it!)

Minor Changes / Bug Fixes:
- Restructured the memory room (included Pleasure Craving & Lust Courage scenes into it)
- The Mountain pass puzzle will now offer a cheat after interacting with the flames 25 times
- Fixed a bug that caused a lock if you visited the forest before getting Vulsha's quest
- Fixed some transfer errors in forest and mountain pass
- Many punctuation fixes

Just a small request, if you had experienced trouble with The Solarion Project animations (my other project), could you try this build out and let me know if you also have problems? Since they are running on the same code for animations I want to know if its something deeper inside TSP or not that is causing the issue.
nice to see the loveliest dragon in the kingdom getting some more love.
 

larry69

Member
Apr 25, 2019
145
71
How to complete Gob's and dock worker's quests?
For Gob, I only managed to get the weapons in the armory
As for docks, I can't find where the tunnel is
Have unlocked all powers too
 

Quintilus

Engaged Member
Aug 8, 2020
2,720
7,876
Hopefully this colour coded screenshot will help explain it. In the future I will be changing how this looks visually to better identify what needs to be done.
IMO there are wouldnt be such problem if all orbs was placed in one position, relatively to things they associated with. Like all on top of wall or at bottom. Because right now some are 'on top' of associated item some 'on bottom' and it didint click for this reason.
 
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