jokuur

Well-Known Member
May 23, 2019
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Bro i downloaded the zip its say 29.2 but the game itself is 29.1
Somthing aint right
hmm, you need to check yourself then if its 29.1 then going to gallery will broke game, so use gallery and see what happens if its fine then it just means dev forgot to change the number but it really is latest version
 

MidnightKing

Active Member
Jun 27, 2017
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can you elaborate? what would you change to make it better?
I'll say first a great lewd game for me often blends a mixture of a good story/good writing with being lewd. I know some people couldn't care less how deep an RPGM porn game story is, but that's probably the crux of what I'd change.

Premise is cool, but the game is extremely streamlined. You accomplish all your goals very quickly over the course of a couple quests for each girl which often involve time-waster dungeons and systematically end in sex. Combat is boringly simple as well, and you can trivialize the game using that mage stun spell and literally never lose combat. Again it just feels like a time waster.

I suppose what I'd change would vastly increase the scope of the project. Just everything expanded upon. A combat system revamp for example getting rid of manual inputs, diversifying the classes, creating more interesting gear and skills, better bosses and dungeons.

An example of a plot point I thought was interesting was Selvana and Roserra being aspects of a greater goddess, and finding out more aspects exist as well. But then you do their puzzle dungeons, get one sex scene, and that's that. The game just blows through it all so quick.

The game feels like if you created an outline of all the big plot points, but then instead of adding all the detail and fluff to support it, those main plot points are the ONLY thing put into the game. A piece of lunchmeat vs a whole sandwich.

I'd also like a more love-leaning route for the girls but that's purely personal preference. Most characters really just feel there for sex, especially as you corrupt them.
 

Naughty Underworld

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Game Developer
Apr 4, 2018
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I'll say first a great lewd game for me often blends a mixture of a good story/good writing with being lewd. I know some people couldn't care less how deep an RPGM porn game story is, but that's probably the crux of what I'd change.

Premise is cool, but the game is extremely streamlined. You accomplish all your goals very quickly over the course of a couple quests for each girl which often involve time-waster dungeons and systematically end in sex. Combat is boringly simple as well, and you can trivialize the game using that mage stun spell and literally never lose combat. Again it just feels like a time waster.

I suppose what I'd change would vastly increase the scope of the project. Just everything expanded upon. A combat system revamp for example getting rid of manual inputs, diversifying the classes, creating more interesting gear and skills, better bosses and dungeons.

An example of a plot point I thought was interesting was Selvana and Roserra being aspects of a greater goddess, and finding out more aspects exist as well. But then you do their puzzle dungeons, get one sex scene, and that's that. The game just blows through it all so quick.

The game feels like if you created an outline of all the big plot points, but then instead of adding all the detail and fluff to support it, those main plot points are the ONLY thing put into the game. A piece of lunchmeat vs a whole sandwich.

I'd also like a more love-leaning route for the girls but that's purely personal preference. Most characters really just feel there for sex, especially as you corrupt them.
I actually agree with everything you said (except the last point on love-leaning route). I'm hoping to do one final big sweeping RPG mixup in terms of combat, gear, balancing etc that will come with the final build. If I were to start this project from scratch, I'd definitely have fewer characters, but with better told stories for each individual character (probably just focusing on the Royal Court & Queens). Sometimes it can feel hard balancing the need to deliver the content the majority want to see (the smut) and mistaking that with quantity over quality.

Thanks for the really great feedback!
 

jokuur

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May 23, 2019
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I actually agree with everything you said (except the last point on love-leaning route). I'm hoping to do one final big sweeping RPG mixup in terms of combat, gear, balancing etc that will come with the final build. If I were to start this project from scratch, I'd definitely have fewer characters, but with better told stories for each individual character (probably just focusing on the Royal Court & Queens). Sometimes it can feel hard balancing the need to deliver the content the majority want to see (the smut) and mistaking that with quantity over quality.

Thanks for the really great feedback!
hey man i wanted to agree with you on something, remember how we talked about writting? after replaying game for every update now i understand what you were talking about, MC got very simple and shallow responses without any personality:
- hey i got job for you
- like what?
- illegal stuff, wanna do it?
- maybe i do
you can have some fun with dialogues if you want you know?

and you over explain things to players, leaving some nuance is always better than treating player as unintelligent, makes them think about how story went from many possibilities and how characters think without telling how they think, you often say it in those monologues between cutscenes, they are unnecessary and long, you could make them short and leave nuance to the player what characters think, we get same explanation when MC goes to Queen Selvana and say how they did it which is enough

I'll say first a great lewd game for me often blends a mixture of a good story/good writing with being lewd. I know some people couldn't care less how deep an RPGM porn game story is, but that's probably the crux of what I'd change.

Premise is cool, but the game is extremely streamlined. You accomplish all your goals very quickly over the course of a couple quests for each girl which often involve time-waster dungeons and systematically end in sex. Combat is boringly simple as well, and you can trivialize the game using that mage stun spell and literally never lose combat. Again it just feels like a time waster.

I suppose what I'd change would vastly increase the scope of the project. Just everything expanded upon. A combat system revamp for example getting rid of manual inputs, diversifying the classes, creating more interesting gear and skills, better bosses and dungeons.

An example of a plot point I thought was interesting was Selvana and Roserra being aspects of a greater goddess, and finding out more aspects exist as well. But then you do their puzzle dungeons, get one sex scene, and that's that. The game just blows through it all so quick.

The game feels like if you created an outline of all the big plot points, but then instead of adding all the detail and fluff to support it, those main plot points are the ONLY thing put into the game. A piece of lunchmeat vs a whole sandwich.

I'd also like a more love-leaning route for the girls but that's purely personal preference. Most characters really just feel there for sex, especially as you corrupt them.
i do very much care about compelling story and interesting characters and dont like when someone make plotholes that contradict each other but im not sure what you are trying to say as time waster dungeons and then you complain saying trivialize game with stun spell, thats what i dont understand if you make things harder dungeons become even more time wasting its like you contradicting yourself here and of course missions always end in sex scene this is in the end erotic game we are playing and every mission gives you something different mostly equipment but also items you can use for different things, just like in GTA almost every mission ends with paycheck or cars you can get or weapons you acquire, i dont understand what you want with dungeons or missions, if you want bigger difficulty just dont use stun spell i always thought Naughty left it for people who dont want to test themselves and just want quick jump to scenes

increasing scope we agree upon, i think if everyone likes the game want it to be longer, most people here would want more scenes and interactions with girls tho since like i said this is erotic rpg, i wouldnt mind if there were some missions to get items or gear or spells, i think inputs for spels and archery aiming is fun tho i dont like to smash button for sword combat but some people like and its fine implication of using brute strength in sword fighting

as for aspects im neutral i dont mind some puzzles until i dont understand them, most of them are simple enough with some others i needed to look for clues from other players, the fastest you can blow thru them is to use dimensional hop ability that teleports you from point to point for 25% of mana allowing to skip thru all of it, same with super speed it allows you to level up quickly if you dont like how quick it is just dont use them it will be definitely more tougher and longer without those

as for prefference i got nothing against love but this is corruption harem game, you dont say to NTR players to switch to romanse because thats not what they came for, and it would mean to add every different ending to every girl there is what you are propossing, i dont know if thats possible with number of girls already in the game but it all depends of Naughty if he wants to do this much additional work with all writting and endings reusing same scenes for different routes with only difference in writting would be very lame and i played some games like that with 4-5 different dialogues but same exact picture, it made me just skip thru whole scene not reading anything because it got boring really fast (endless summer) and thats not what i came for

im wondering if you played daily lives of my countryside because missions there are long and grindy and people complain how long they are without adding anything new doing same stuff again and again just to get points to finally get to new scene and progress story for each girl, even tho its pretty game thats really not something i would want for this game (thats why they added just editing numbers option)

i guess what im trying to say is best way is to make missions balanced not too short and not too long and i think Naughty make it possible to just speedrun if you like... or struggle if you like, i mean noone is forcing you to use all abilities if its too easy and noone is forcing you to not use them if you think dungeons are time wasters thats why i think your point is contradictory
personally for me its just simple mathematics the stronger opponent you face the longer it takes to prepare or just figure out their weakness, maybe you want some level cap so bosses arent as easy for you?
 
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MidnightKing

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Yeah I understand my preference for a love route is unreasonable given what the game is, just what I'd like personally if we're talking about changes I'd make. My problem with some corruption games in general is that I feel characters start to lose their individuality as they get corrupted and everyone starts to feel same-y for lack of a better word when it comes to sex. To be fair this isn't that bad with it though. There's also just some corruption themes I just don't really like. The innkeeper for example, her corruption path starts to devolve into not really being my thing with public sex and stuff. But yeah the dev shouldn't cater to one guys preferences that are opposite of the game.

My point about dungeons being time wasters comes from them overall being uninteresting. If they were more complex and played more into quests and essentially MADE me want to explore them and battle things, well then I wouldn't really consider it a time waster. It's not necessarily the difficulty that bothers me, but blasting through generic respawning mob encounters where nothing matters but getting to the sex scene makes it all feel like bloat in a way. Right now you go into dungeons for like two things: they are in the way or there's some item at the very end you need for a girl. Nothing else matters. I could just not use the spell yes, but having to limit myself due to a games balance issue is a flaw itself. Would you point out any combat encounter being memorable? The aspects I can see, but more because of who they are and not the fights themselves. I like the puzzles though.

IMO there's a great way to approach quest design, and it's not "go kill 20 goblins" or "repeat this event 10 times to get to the next corruption level." I agree that kind of stuff would suck. I think the best quests just create interesting stories or play into some type of narrative. The game really does have some neat ideas and potentially interesting characters. Just needed to expand on them like we said.
 

jokuur

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May 23, 2019
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Yeah I understand my preference for a love route is unreasonable given what the game is, just what I'd like personally if we're talking about changes I'd make. My problem with some corruption games in general is that I feel characters start to lose their individuality as they get corrupted and everyone starts to feel same-y for lack of a better word when it comes to sex. To be fair this isn't that bad with it though. There's also just some corruption themes I just don't really like. The innkeeper for example, her corruption path starts to devolve into not really being my thing with public sex and stuff. But yeah the dev shouldn't cater to one guys preferences that are opposite of the game.

My point about dungeons being time wasters comes from them overall being uninteresting. If they were more complex and played more into quests and essentially MADE me want to explore them and battle things, well then I wouldn't really consider it a time waster. It's not necessarily the difficulty that bothers me, but blasting through generic respawning mob encounters where nothing matters but getting to the sex scene makes it all feel like bloat in a way. Right now you go into dungeons for like two things: they are in the way or there's some item at the very end you need for a girl. Nothing else matters. I could just not use the spell yes, but having to limit myself due to a games balance issue is a flaw itself. Would you point out any combat encounter being memorable? The aspects I can see, but more because of who they are and not the fights themselves. I like the puzzles though.

IMO there's a great way to approach quest design, and it's not "go kill 20 goblins" or "repeat this event 10 times to get to the next corruption level." I agree that kind of stuff would suck. I think the best quests just create interesting stories or play into some type of narrative. The game really does have some neat ideas and potentially interesting characters. Just needed to expand on them like we said.
i think demon and mage Selvana told us to get rid off were interesting, there was also that mage guy in the burial area who summoned two dragons, as for difficulty i really dont understand you, you want it to be more memorable but not explain how, you complain about not using the spell which you also complain the game is too easy with... so my guess is you want to remove it for everyone else who not necessarily like grinding thru dungeons for your own amusement because you will use it even if you complain about it after you use it...
man i hope Naughty consider listening to you because you want to take more options from players for reasons you cant even articulate
 
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MidnightKing

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Jun 27, 2017
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i think demon and mage Selvana told us to get rid off were interesting, there was also that mage guy in the burial area who summoned two dragons, as for difficulty i really dont understand you, you want it to be more memorable but not explain how, you complain about not using the spell which you also complain the game is too easy with... so my guess is you want to remove it for everyone else who not necessarily like grinding thru dungeons for your own amusement because you will use it even if you complain about it after you use it...
man i hope Naughty consider listening to you because you want to take more options from players for reasons you cant even articulate
You kinda proved my point right there. "demon" "mage" and "mage guy." When I say memorable, I want to really know who these characters are. I can't remember why Selvana wanted us to get rid of them truthfully, the game is not fresh in my mind. But I do know you just walk into there area, kill them, and that's that. I think one was morati's father or something? But I don't think there were any ramifications to that with her, mostly because you corrupted her by that point so she's loyal no matter what.

If we're considering the whole game being expanded upon, I want more characters playing more important roles. A deeper/richer world. More going on, more actors at play, etc. The MC is largely accomplishing everything himself with some assists here and there, but that's how the game is written. I can imagine a sort of rework of the story where the MC slowly gains allies to his cause of taking down both selvana and rosera. Having more companions actually become controllable characters in battle (the adventuring party would be great for that) and working with us to sort of as a team of anti-heroes. That is more memorable to me than what we have.

I think it might just be a comprehension issue on your end as far a combat stuff. I'm not saying just get rid of the OP skill and call it a day. Sure, throw in a cheat skill that instantly kills all enemies for those who don't want to bother. Yes I can make myself do a pseudo challenge run and not use the OP skill. What does that leave me? A rather generic RPGM combat system. I'm talking about a full combat revamp. Being able to use skills from three different types of classes is a fine idea, but all three classes are pretty uninspired I guess is the way to put it. I think it's fair to say combat is a very secondary focus in this. My idea would be to revamp the MC into some sort of Dark Knight with magical abilities fueled by some training/power from selvana, like how she gives us those other powers. Some more identity. Or make him some type of assassin fitting the secret agent role and his goblin heritage. Having real companions would help the system a lot too.
 

AI Slop Hater

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Nov 10, 2023
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I tried the search function, but that didn't give me a clear answer. Is it a known bug that some scenes only play without image (black background) in the memory room? For example, Lucille sleeping and Lucille handjob.
 

nacho2012

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Jun 3, 2021
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Maybe somebody has already answered this question, but what I get is answers to the question of "how to obtain the books for Marina to end Yennay´s quest" when my question is how do I get the books back from Marina to finish Yennay´s quest. BTW: to finish Marina's quest I am supposed to turn up in the morning and I cannot interact with the character...
 
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