I actually agree with everything you said (except the last point on love-leaning route). I'm hoping to do one final big sweeping RPG mixup in terms of combat, gear, balancing etc that will come with the final build. If I were to start this project from scratch, I'd definitely have fewer characters, but with better told stories for each individual character (probably just focusing on the Royal Court & Queens). Sometimes it can feel hard balancing the need to deliver the content the majority want to see (the smut) and mistaking that with quantity over quality.
Thanks for the really great feedback!
hey man i wanted to agree with you on something, remember how we talked about writting? after replaying game for every update now i understand what you were talking about, MC got very simple and shallow responses without any personality:
- hey i got job for you
- like what?
- illegal stuff, wanna do it?
- maybe i do
you can have some fun with dialogues if you want you know?
and you over explain things to players, leaving some nuance is always better than treating player as unintelligent, makes them think about how story went from many possibilities and how characters think without telling how they think, you often say it in those monologues between cutscenes, they are unnecessary and long, you could make them short and leave nuance to the player what characters think, we get same explanation when MC goes to Queen Selvana and say how they did it which is enough
I'll say first a great lewd game for me often blends a mixture of a good story/good writing with being lewd. I know some people couldn't care less how deep an RPGM porn game story is, but that's probably the crux of what I'd change.
Premise is cool, but the game is extremely streamlined. You accomplish all your goals very quickly over the course of a couple quests for each girl which often involve time-waster dungeons and systematically end in sex. Combat is boringly simple as well, and you can trivialize the game using that mage stun spell and literally never lose combat. Again it just feels like a time waster.
I suppose what I'd change would vastly increase the scope of the project. Just everything expanded upon. A combat system revamp for example getting rid of manual inputs, diversifying the classes, creating more interesting gear and skills, better bosses and dungeons.
An example of a plot point I thought was interesting was Selvana and Roserra being aspects of a greater goddess, and finding out more aspects exist as well. But then you do their puzzle dungeons, get one sex scene, and that's that. The game just blows through it all so quick.
The game feels like if you created an outline of all the big plot points, but then instead of adding all the detail and fluff to support it, those main plot points are the ONLY thing put into the game. A piece of lunchmeat vs a whole sandwich.
I'd also like a more love-leaning route for the girls but that's purely personal preference. Most characters really just feel there for sex, especially as you corrupt them.
i do very much care about compelling story and interesting characters and dont like when someone make plotholes that contradict each other but im not sure what you are trying to say as time waster dungeons and then you complain saying trivialize game with stun spell, thats what i dont understand if you make things harder dungeons become even more time wasting its like you contradicting yourself here and of course missions always end in sex scene this is in the end erotic game we are playing and every mission gives you something different mostly equipment but also items you can use for different things, just like in GTA almost every mission ends with paycheck or cars you can get or weapons you acquire, i dont understand what you want with dungeons or missions, if you want bigger difficulty just dont use stun spell i always thought Naughty left it for people who dont want to test themselves and just want quick jump to scenes
increasing scope we agree upon, i think if everyone likes the game want it to be longer, most people here would want more scenes and interactions with girls tho since like i said this is erotic rpg, i wouldnt mind if there were some missions to get items or gear or spells, i think inputs for spels and archery aiming is fun tho i dont like to smash button for sword combat but some people like and its fine implication of using brute strength in sword fighting
as for aspects im neutral i dont mind some puzzles until i dont understand them, most of them are simple enough with some others i needed to look for clues from other players, the fastest you can blow thru them is to use dimensional hop ability that teleports you from point to point for 25% of mana allowing to skip thru all of it, same with super speed it allows you to level up quickly if you dont like how quick it is just dont use them it will be definitely more tougher and longer without those
as for prefference i got nothing against love but this is corruption harem game, you dont say to NTR players to switch to romanse because thats not what they came for, and it would mean to add every different ending to every girl there is what you are propossing, i dont know if thats possible with number of girls already in the game but it all depends of Naughty if he wants to do this much additional work with all writting and endings reusing same scenes for different routes with only difference in writting would be very lame and i played some games like that with 4-5 different dialogues but same exact picture, it made me just skip thru whole scene not reading anything because it got boring really fast (endless summer) and thats not what i came for
im wondering if you played daily lives of my countryside because missions there are long and grindy and people complain how long they are without adding anything new doing same stuff again and again just to get points to finally get to new scene and progress story for each girl, even tho its pretty game thats really not something i would want for this game (thats why they added just editing numbers option)
i guess what im trying to say is best way is to make missions balanced not too short and not too long and i think Naughty make it possible to just speedrun if you like... or struggle if you like, i mean noone is forcing you to use all abilities if its too easy and noone is forcing you to not use them if you think dungeons are time wasters thats why i think your point is contradictory
personally for me its just simple mathematics the stronger opponent you face the longer it takes to prepare or just figure out their weakness, maybe you want some level cap so bosses arent as easy for you?