Master_Satan

Newbie
Jul 4, 2017
32
9
211
hey guys i learn it the hard way, i didnt know that if you help people in town you get orb of kindness and if you kill monsters you get orb of peace, with the orb of kindness you can upgrade the spell shop to max and the accesory shop to max,
then you can upgrade your sword and armor, the upgrade cost is 20 orbs of peace and 100 gold you have to grind a
lot to max out your sword and armor, 20 on sword and armor is max. what ever you do, don't show people your armor
you wearing when your in town and talk to them , if you do that, you will never get any new quest, spells or armor
and sword upgrades, if you do that. that's a Little surprise for you there? dont forget to save before you do any thing
in town, if yoy click on the icon at the upper left corner, i think she change her gears 3 times if you click it,
bikini, cloth with no armor or armor with cloth. good luck to you guys and have fun with the game now.
 

ArdentWeasel

Newbie
Game Developer
Aug 22, 2025
49
122
43
So, ArdentWeasel, do I surrender to the monsters? Because if I let them win, it's GAME OVER. For corruption do I play during the night? and do I surrender to the monsters? How do you have monster sex without dying? Thanks and IMO, I think there is so much more you can do with this game, so I hope it isn't over to soon. The artwork is fantastic.
You must use the "time orb" clicking on the incon at the left top corner: when the main character wears a bikini, she will fucks the monster to advance in the quest. Unfortunately some monsters/enemies are not fuckable, so you must defeat them with the sword.
What Idontplay said. Time orb is that button, or the key 'C', or an item in inventory.
Side bosses are battle-only. Side bosses are all the stationary ones. Except Mimic, that's just a normal enemy.
 
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CutieLvr

Forum Fanatic
Jun 3, 2020
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What Idontplay said. Time orb is that button, or the key 'C', or an item in inventory.
Side bosses are battle-only. Side bosses are all the stationary ones. Except Mimic, that's just a normal enemy.
Thanks fellas, I think I got it.
 

ashutar

Newbie
Jul 20, 2020
55
23
81
I thought about this for a few days and finally decided to suggest adding an armor integrity parameter and linking it to Beatrix's skin changes. If the armor is completely broken and cannot be repaired (add a repair consumable), then enemy encounters will behave the same as when the protagonist is wearing a bikini. However, restoring armor by eating something or using a spell seems a bit odd. And with this change, it makes sense to play cautiously if you want to progress through the game without corrupting the heroine.
I apologize if something is written not entirely correctly, my knowledge of English is not very good.
 

Idontplay

Well-Known Member
Oct 30, 2017
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I should re-read what the game says about that. But I suppose the armour in this game works in the opposite way compared to Luminary Protocol: in L.P. the character can drain the magical power stored in her clothes, to cast a more powerful spell (with very interesting outcomes), here the armour drains the magical/spiritual/vital power of its wearer, to protect him; or something like that. If I'm right, then be able to repair the armour drinking or eating something should be logical: Beatrix (I'm not sure the name is right) is using her own spiritual power to restore the armour, so she need some source of energy to restore that power.
Maybe ArdentWeasel could better clarify in the game.
 

ashutar

Newbie
Jul 20, 2020
55
23
81
I should re-read what the game says about that. But I suppose the armour in this game works in the opposite way compared to Luminary Protocol: in L.P. the character can drain the magical power stored in her clothes, to cast a more powerful spell (with very interesting outcomes), here the armour drains the magical/spiritual/vital power of its wearer, to protect him; or something like that. If I'm right, then be able to repair the armour drinking or eating something should be logical: Beatrix (I'm not sure the name is right) is using her own spiritual power to restore the armour, so she need some source of energy to restore that power.
Maybe ArdentWeasel could better clarify in the game.
If Beatrix repairs her armor with her life/spiritual or some other power, and she needs to eat something to replenish it, then everything is fine. But what does healing restore? Is it really everything other than magical energy?
 

Idontplay

Well-Known Member
Oct 30, 2017
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Again I suppose the healing spell works in a similar way, healing her wounds and restoring her armour, but it is a voluntary act, since she is casting a spell rather than let the armour restore itself.
 

Ion.TemUS

Well-Known Member
Jun 8, 2017
1,252
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the character's design is definitely very hot, outfit included
I hope this is not just Monster sex and there will be proper corruption and human/intelligent species interactions down the line.
 
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Nagato0147

Newbie
May 23, 2018
44
69
56
Like I said before,I really like the game,I can see that from the amount of work you put it on the map that you have a ambitions idea,I looking forward to see interactions with the people in town in the sexy mode just like with the guy in the tent,and maybe more monsters to fight or mate with,keep up the good work.
 
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ArdentWeasel

Newbie
Game Developer
Aug 22, 2025
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43
I thought about this for a few days and finally decided to suggest adding an armor integrity parameter and linking it to Beatrix's skin changes. If the armor is completely broken and cannot be repaired (add a repair consumable), then enemy encounters will behave the same as when the protagonist is wearing a bikini. However, restoring armor by eating something or using a spell seems a bit odd. And with this change, it makes sense to play cautiously if you want to progress through the game without corrupting the heroine.
I apologize if something is written not entirely correctly, my knowledge of English is not very good.
That was what I had originally thought and would've done. Hell, the first version had defeat events. Things changed and got a lot more complex when I decided to make it fully consensual. There's really no way to justify post defeat events as consensual. Consensual corruption is a wild concept but that is what I've decided on for now. But yeah restoring amour by eating is a bit odd.

If Beatrix repairs her armor with her life/spiritual or some other power, and she needs to eat something to replenish it, then everything is fine. But what does healing restore? Is it really everything other than magical energy?
I should re-read what the game says about that. But I suppose the armour in this game works in the opposite way compared to Luminary Protocol: in L.P. the character can drain the magical power stored in her clothes, to cast a more powerful spell (with very interesting outcomes), here the armour drains the magical/spiritual/vital power of its wearer, to protect him; or something like that. If I'm right, then be able to repair the armour drinking or eating something should be logical: Beatrix (I'm not sure the name is right) is using her own spiritual power to restore the armour, so she need some source of energy to restore that power.
Maybe ArdentWeasel could better clarify in the game.
I don't know what Luminary Protocol is, I'll google later.
The armour in concept is supposed to act as a second skin which repairs overtime(after battle ingame). A living armor with a soul which is itself split between times, disproportionately, depending upon the danger that time represents(chance of physical battle). Much like most of the beings in game, it's something which doesn't die permanently and just regenerates after battle.

It clearly does not work like that right now. Hence the consistency issue, that Beatrix appears fully clothed outside battle even with decreased HP. For that to work I'll have to create a different stat other than HP/MP/TP... For now it's a straight up extension of the body, not a second skin, but a part of the skin itself, so yeah eating drinking repairs it.

Or... I just got an idea. Should I link the armor to TP instead of HP? Make her start with full TP every battle and damage taken decreases TP first until zero after that damage taken affects HP. This should make it work as intended. Will still need to rebalance other skills(make them use hp maybe?), items, and mid battle recovery items for it(should it be recoverable mid battle?)
 

Idontplay

Well-Known Member
Oct 30, 2017
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I don't know what Luminary Protocol is, I'll google later.
The armour in concept is supposed to act as a second skin which repairs overtime(after battle ingame). A living armor with a soul which is itself split between times, disproportionately, depending upon the danger that time represents(chance of physical battle). Much like most of the beings in game, it's something which doesn't die permanently and just regenerates after battle.

It clearly does not work like that right now. Hence the consistency issue, that Beatrix appears fully clothed outside battle even with decreased HP. For that to work I'll have to create a different stat other than HP/MP/TP... For now it's a straight up extension of the body, not a second skin, but a part of the skin itself, so yeah eating drinking repairs it.

Or... I just got an idea. Should I link the armor to TP instead of HP? Make her start with full TP every battle and damage taken decreases TP first until zero after that damage taken affects HP. This should make it work as intended. Will still need to rebalance other skills(make them use hp maybe?), items, and mid battle recovery items for it(should it be recoverable mid battle?)
https://f95zone.to/threads/luminary-protocol-v0-36-jubs-games.261964/
Like I have written, it is a game in which the clothes are also a magic power reservoir for the wearer and when the wearer starts to consume the magic power stored in them, he/she consume also the clothes; which is pretty interesting when the wearer is a beautiful woman.

In my humble opinion, if it is a living armour, the more consistent (and easy) way to explain why an healing potion or spell can heal Beatrix and repair the armour, is to give an explanation similar to the one I have given. I don't like the idea to relate the armour to the TPs (I suppose it means tactical points), since it would create another inconsistency: why should the armour reduces the Beatrix' TPs, if they are related to her special battle skills? So I fear the only way to solve that is create a new stat: the APs and and only when these APs become zero, Beatrix will start to be wounded.

EDIT: maybe link the APs to the Beatrix' MPs could be the perfect solution: the idea of a living armour which uses the magical power of its wearer to restore itself (and so to continue to protect him) is more logical, than a living armour which uses its wearer's life force (or health points) to do the same thing, since this would deny the purpose of the armour: preserve the HPs.
I'm not sure about the idea to use the HPs to automatically restore the MPs/TPs/APs, since this would recreate the inconsistency we are trying to solve. But you could create a special skill, with which Beatrix can voluntarily restore her MPs using her HPs.
 
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ArdentWeasel

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Game Developer
Aug 22, 2025
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https://f95zone.to/threads/luminary-protocol-v0-36-jubs-games.261964/
Like I have written, it is a game in which the clothes are also a magic power reservoir for the wearer and when the wearer starts to consume the magic power stored in them, he/she consume also the clothes; which is pretty interesting when the wearer is a beautiful woman.

In my humble opinion, if it is a living armour, the more consistent (and easy) way to explain why an healing potion or spell can heal Beatrix and repair the armour, is to give an explanation similar to the one I have given. I don't like the idea to relate the armour to the TPs (I suppose it means tactical points), since it would create another inconsistency: why should the armour reduces the Beatrix' TPs, if they are related to her special battle skills? So I fear the only way to solve that is create a new stat: the APs and and only when these APs become zero, Beatrix will start to be wounded.

EDIT: maybe link the APs to the Beatrix' MPs could be the perfect solution: the idea of a living armour which uses the magical power of its wearer to restore itself (and so to continue to protect him) is more logical, than a living armour which uses its wearer's life force (or health points) to do the same thing, since this would deny the purpose of the armour: preserve the HPs.
I'm not sure about the idea to use the HPs to automatically restore the MPs/TPs/APs, since this would recreate the inconsistency we are trying to solve. But you could create a special skill, with which Beatrix can voluntarily restore her MPs using her HPs.
Makes sense. Thanks! I'll look into it a few updates down. Focusing on more scenes for now.
 

Idontplay

Well-Known Member
Oct 30, 2017
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I have another suggestion: when Beatrix find the nudie mags, she could be able to read them only when she is in her room and you could use that event to add some random lewd images, when you don't have the time to create new enemies or new lewd interactions with the population.
 

Don.leo

New Member
Feb 21, 2025
4
0
10
Hello everyone,
I am stuck here and I don't know hon to keep the gate open.
Can someone help please ?
1764353496561.png
 

Idontplay

Well-Known Member
Oct 30, 2017
1,682
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EDIT
I have another suggestion: when Beatrix find the nudie mags, she could be able to read them only when she is in her room and you could use that event to add some random lewd images, when you don't have the time to create new enemies or new lewd interactions with the population.
Or Beatrix could read those mags with her boyfriends, in order to explore his kinks and so open Beatrix to more and more new experiences.
 
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