- Sep 6, 2020
- 958
- 818
Well, I think the main problem is it seems the developers (or at least the responsible for this story) thinks that tell the truth in any situation that can merit to do it's never good compensated, it happens early in the game when we meet the witch for the first time, MC must lie to tell her in resume he's is dumb and funny for her but if he tell the truth then he goes really dumb by disrespecting her in her own house and by that MC get killed. But in the Halloween Special, MC don't have the option to lie as far as i remember, but i do remember that MC can just goes as dumb as when the first time with the witch by being disrespectful with Charon or with the most respectful way to treat with that entity. The game by the developers seems to be like they wanted the MC just goes dumb in his own benefit, being submissive if the relation of power are against MC (so MC can't be really truly respectful with anyone), and by lie and be a deceiver you can success to your own benefit (like MC want the elfa to be at his side he tell another thing and doesn't care if she just believe in him in a good and sane relationship it seems like he feels just wanted her to be at his side) and being neglect all the time (if we remember, MC sister is in a practical sense lost and MC just go to one place and another doing things for other people and many of it doesn't connect with his main occupation, the search of his sister).My biggest problem is that the game makes it seem like it's your fault: mechanically, there's nothing stopping you from going to the forest ahead of time. So it seems like it's your fault, but it's a forced plot point.
I don't necessarily mind that springing the truth onto her then and there isn't a good idea; in my opinion, the problem is that that's the only factor that determines whether or not she commits suicide. If this game's interactions were more open-ended, and you maybe didn't treat the elf girl super well or something, and you actually could go to the forest early and save her mother but just didn't, then I think it could be a reasonable situation: she's trapped with all these humans who aren't nice to her, and her mother just died because of one of them was neglectful, so what does she have to live for really?
But in the game as it currently exists, the MC is moving heaven and earth, doing everything he can in order to help the elf girl, even at the risk of his life. He should basically have her full trust, which is why it feels wrong for him to not be able to tell the truth. Moreover, as I said, there's nothing in the mechanics of the game that prevents the player from going to the woods early: it's just a scripted event. So the game is essentially blaming and punishing the player for something they didn't have control over, and which they could have prevented, had the game let them.
I'll try to bring these points up with the devs if the occasion ever presents itself. I'll have your back, fellow elf girl stans.
Last edited: