Okay, something about this game finally actually annoyed me.
We've spent the whole game communicating with the "peasant woman" and her son, helping them, finding things for them, buying or hunting stuff for them without asking, but suddenly we're visiting her home on a quest and it's "Hello, master - Yes, master" and "Don't be afraid of me" ...
There couldn't be a slightly different conversation if we've become friendly with them? That seems so basic for all AVNs, let alone a game like this.
I know this is done and the game has been put to bed, but no-one ever brought this up or asked why this was so incongruous when it was being developed? Bah.