I happen to have a vive laying to the side with my quest and it's questionable design even for that. I think every single piece of control design could use a repass on this project. Also good to know on the dlls. I will give it a look.The VR fork didn't work at all for me with the Quest 3 unless I was doing something wrong. None of the controls worked lol although I sorta was expecting it to not work considering how old the fork is and how new the Quest 3 is in comparison...
Also, I'm pretty sure you can find unstripped DLLs on the KK discord. I've used them to install BepInEx plugins that let me control various things in the game
The way controls were designed for the menus period is a sin.
edit: With these, I do have vr working at the very least through other plugins
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