Just double checking, so I have to go to the character editing to make the characters wear their specific outfit? Or am I being dumb and there is a mod that makes it easier to change? Because I want to make them wear their club uniforms but I can't find the option to do so.
By default, characters wear the outfit you make ((or what the card authors did). Outfits vary depending on their purpose (school uniform for classes at school, sports uniform for gym, etc.) During the day or even one time period, characters can change their outfits independently. For example, during a club’s activities, a character may change clothes several times (also at other times).
The more options for outfits (different outfits for each time), the more options to see a new outfit on a character.
The main character will also change outfits automatically if you enable this option.
Thus, all you have to do is create the outfits you need for each time.
If you make changes to the character during the game, you need to do this through the "Edit char". If you made changes to the map through the main editor, the changes will not affect the character in the class. In this case, the character needs to be replaced (remove the old from the class and add a new one).
card saving example#2,793
If you do not want the characters to change outfits and wear the same thing, either make all the costumes the same, or see the settings. For the main character, you can turn off the automatic mode and he will walk in one outfit. For other, there are also settings. But I don’t remember exactly how it works, since I never looked for a way so that the characters do not change outfits.
Separately, you need to consider outfits for h-scenes. These outfits can also be done independently, they are saved in a similar way as the characters. But in the menu clothes.
During h-scenes, you can change the outfit yourself for any, one that the heroine has or in the costume base.
Thus, by default during the game, the heroine independently changes the outfits that she has in the main wardrobe. You can change the outfit only during h-scenes
This applies to the general basic settings of the main game. There are separate modes and functions where the process can occur otherwise. Usually you need to read the description of mods, etc.
Illusion must be aware of their talented and dedicated 15+ year mod community by now. If anything it probably helps keeps them in business. It's nice they can finally go overseas and join up with Valve's Steam now.
In other news , I can't seem to get my kplug UI to work right. When I push or F9, the menu zooms in or completely disappears. I'm reading the manual but it seems like it doesn't work right for me at all. Sometimes I can mash space or F9 and it comes back for a little. Maybe it's just buggy in free mode? I reinstalled the 2.11 version too, it seems really finnicky. Sometimes the UI just completely disappears. Hopefully I can get it goin right. Might just write my own basic starter guide when I finally get the hang of it..sounds like I'm not the only one who gets overwhelmed. >_<
Since the mods and settings of the game change regularly, do not rush to change something yourself without any special need. The problem with this game and mods is that they do not manage to debug it 100%. New builds come out, the mods included in the build are tested, and a stable version is released. But this version also contains flaws that do not have time to fix. Since a new version of the mod is coming out and need to test it already.
For example, to release a repack, the author tests different modes, compiles a optimal version and releases a repack. Repack is a stable version, but there are flaws. Because always turning on one disables the other. And people also begin to change the repack and add new versions there by the mod themselves. And this increases the likelihood of errors, or slows down the work. Since any change in the build structure changes the balance of work.
People do not understand the simple thing; any changes require adaptation, and sometimes are generally unacceptable. The authors release a working mod or build and only then collect information about possible bugs. Some are discovered much later than release.
In addition, the game is also designed for experienced users. There are settings that are unlikely to be mass tested and may still contain bugs. Changing such settings is necessary to obtain specific functions (usually to create your own game) and constant use may not be combined with the main game. This is another factor that users should consider.
Therefore, you can get a fully working and debugged version only after the completion of the release of the game and mods. When the authors will not work on the development of the new, but will optimize the old.
For ordinary users, it’s best not to chase the updates of individual components, but to play ready-made builds (repacks). In any case, the repack is updated with significant changes and it is tested for performance. Unlike self-updating.
Any independent change in the base game changes its characteristics and your build becomes individual. In other words, you turn into the author of your build or repack. In this case, you should first of all ask yourself what is wrong with your build (repack).