HllRzer

Member
Jun 19, 2021
140
214
Hello, is "Sideloader Modpack Studio" is a must or I can ignore it ??
Tbh I don't rly understand what it does... The game itself (betterrepack ~30g) has mods so why should I use Sideloader for ?
It's assets specifically used in CharaStudio. If you don't use charastudio, you don't need the sideloader mods for it
 

tsuragi

New Member
Jan 6, 2018
11
3
Define "everything."


Using Rx16 with kplug; didn't let kplug revert RX16's edited game code. May try that, but this didn't occur on previous version

If it's anything like my issue;
Maker works fine;
Class edit screen works fine;
Attempting to leave the class edit screen causes all zipmods to flag as missing after a long pause, then a "too many heap sections" crash

This is despite zipmod content being useable in maker



Update:
Using katarsys' code reverter (in the kplug installer) seems to have resolved the issue. Shame because there has to be some meaning to the new code

So I think one of a couple things could be going on:
1. There was a code update in the new release that plays less nicely with independently sourced mods -- solution points to this but not conclusive
2. Code update doesn't like pre-existing saves <--haven't tested this one but probably worth trying first
3. This merely circumvented the issue and the real problem lies elsewhere <-- entirely possible
 
Last edited:

ZipZap676

New Member
Nov 30, 2022
1
0
To anyone who wants kyonko0087 cards




Reply to this I'll gladly post it (picture below for proof)
(mods not included, just look at the kemono link for every individual card, they show mods used and where to download usually pixiv or the sideloader ones)
View attachment 2162555
 

Liquidacid

Member
Aug 16, 2017
193
250
Try going into BepInEx/Translation/en/Texture folder and temporarily moving those files out of the BepInEx folder. Does the regular theme appear?
Tried that but it just threw up a ton of errors. I ended up just re-installing the last update and checking no to it. So far it doesn't seem like that messed up anything. lol
 

flameshin

Newbie
Jul 15, 2017
42
18
Does anyone know which plugin controls the girls' stamina ?
I remember that the girls used to get tired after cumming 3-5 times when I played it a few years ago, but now, it seems like they can still going even after cumming 100 times nonstop.
 

Lawrance

Newbie
Jul 2, 2017
66
36
Define "everything."
All of the mods that should be installed are not running and say they are missing. Despite them all being in there. I even had to double check but for some reason the game isn't picking them up. This has cause all my custom cards to just shit the bed and not work. I am not brave enough to fap to nightmare fuel. What did I do wrong?
 

Lawrance

Newbie
Jul 2, 2017
66
36
Using Rx16 with kplug; didn't let kplug revert RX16's edited game code. May try that, but this didn't occur on previous version

If it's anything like my issue;
Maker works fine;
Class edit screen works fine;
Attempting to leave the class edit screen causes all zipmods to flag as missing after a long pause, then a "too many heap sections" crash

This is despite zipmod content being useable in maker



Update:
Using katarsys' code reverter (in the kplug installer) seems to have resolved the issue. Shame because there has to be some meaning to the new code

So I think one of a couple things could be going on:
1. There was a code update in the new release that plays less nicely with independently sourced mods -- solution points to this but not conclusive
2. Code update doesn't like pre-existing saves <--haven't tested this one but probably worth trying first
3. This merely circumvented the issue and the real problem lies elsewhere <-- entirely possible
Where can I find Katarsys' Code reverter?
 

JhonLui

Active Member
Jan 13, 2020
692
580
Update:
Using katarsys' code reverter (in the kplug installer) seems to have resolved the issue. Shame because there has to be some meaning to the new code

So I think one of a couple things could be going on:
1. There was a code update in the new release that plays less nicely with independently sourced mods -- solution points to this but not conclusive
2. Code update doesn't like pre-existing saves <--haven't tested this one but probably worth trying first
3. This merely circumvented the issue and the real problem lies elsewhere <-- entirely possible
so does it work now? cuz I tried everithing to make it work on Rx 15, with only a bad headhake as result.
(while in sunshine was working perfect....:unsure:)
So basically you ticked everithing in the installer
Did you apply 3.08 as well?
 

Dogmeow

Newbie
Sep 14, 2017
58
111
is their a way to get the new repack rx16 with out downloading everything again?
I too would like to know if one can just use the updater in initsetting to achieve the same results as vRX16. Either one is quite the time investment so any info would be helpful, thanks!
 

JhonLui

Active Member
Jan 13, 2020
692
580
I too would like to know if one can just use the updater in initsetting to achieve the same results as vRX16. Either one is quite the time investment so any info would be helpful, thanks!
The Updater is just for mods and assets, I doubt it will act on other components like program and bepinex specially if there are new ones.
+ sometimes screws everything up because some plugins/mods can be rewritten or grouped by the author resulting in missing items
 
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