Third Post. Unless someone posts something, and i can remove mention about it, while i type all this.
Edited 6th Suggestion. I think i came up with a better suggestion.
This has an immensive amount of potential. And has inspirations from Summer Sweepers to some degree, Starsector Combat-style inspired and a little bit of classical Space-RPG inspirations. That is some healthy inspirations, i must admit.
-----------------------------------------------------------------------------------------------------------------------------
The Complaints:
1: Elven Ships are insanely overpowered and has a really scummy tactic. Hit and Run. Their Shields and Hull is WAAAY higher than any Allied Ships, even the Lance Ship turns nearly as fast as you and moves about as fast as you. The only way i can manage doing this, if i drop every single attack possible into it, while it is busy with ANY other Target, sometimes sacrificing an Allied Ship, and get borded by the smaller Elven Ships. There is no way of fighting them reasonably, Tactics or Strategies at all.
2: Graphics is a bit too blurry. Sometimes, we cannot make out names of things, or what is written, or see that much. I am someone who brags about my eyesight being pretty friggen sharp, and even i have problem seeing straight at this without straining my eyes or just get tired of looking at it.
3: Your Allies are incredibly stupid. Your Officer, has somewhat similar tactic as the Elven Light Ships. But even on the Supply Escort Mission, she stays too far out from Turrets, and get pretty messed up, and if very unlucky, disabled. They have no or almost no sense of self-preservation.
4: The Ship Loadout as no description or Stats. We have nothing to be informed about, other than having to test it in the Mission itself, risking failures and the unintended consequences.
5: You have no way of selecting which Allies comes with you. Their mentions of taking them with you, on any Missions, are invalid. Thus, confusing, when Hauler girl or Officer girl says they are ready for Missions or want you to take them on the next Mission.
-----------------------------------------------------------------------------------------------------------------------------
The Suggestions:
1: Remove Elven Ship's Hit and Run Tactic, or half their Shields and Hull. They are extremely obnoxious as they are, and perhaps lower their damage output as well. They swarm you as it is. Half the Elven Lancer Turn Speed and Engine Speed. Make it so it is a dangerous ship, that tries to assault you, but require smaller ships to cover it, forcing it's allied Ships to protect it's flanks.
2: Sharpen or/and clear the Graphics a tiny bit. You do not need to do so too much, just enough for us to tell what is written without straining the eyes. I doubt this would be troublesome or take away from the experience, or the intended design too much. Right now, it is too blurry to make out of the information infront of us at times. For example, i did not knew that the Wolf-Furry Dickgirl was called Luna, until i was zoomed enough in, to make sense of her name.
3: Make it so your Allies never stray too far from you. Just enough to be within Mouse-Cursor range to see their Shield and Hull Pool. And on Defensive Missions, they will stick behind and close to Turrets and prioritize defending the Escort Target. They will also avoid facing bigger Ships directly and try to flank them, if possible. They will always act with the intended idea of Teamwork, always working in a Wolf-Pack outside of Defensive Missions. Your Allies will also try to target the enemies you are targeting, if they are not in immediate threat of another enemy, maximizing the destructive potential and minimizing threats as much as possible.
4: Give Ship Loadout description information, some Lore, and necessary Stat Info to make out what it will be effective as, and a little blurb of what the Weapons are commonly used as and against. This will help the Player making clever and useful Loadouts, to switch to and from.
5: I am assuming this will be a feature at some point. But i will say it nonethenless. Make it so we can pick our Team Formation, between two Allies, during Mission Briefing or before. I would be assuming we would be getting more girls at the Station eventually, to diversify our Team Composition.
E-6: Make it so there are Missions to unlock/enable Characters on the Station. These Missions would show Icons of said Character who would become another Resident on the Station and be colored in Green (In Asian, Green Cap means Cuckold, hence the Color) Metal, not Grey. For example. You can avoid having the Doctor, the Privateer and Luna, on the Station. You do a Rescue Mission, and you have to pick one of the three to save. You can do the others using an item you purchase from the Shop, name could be like "Chrono Glass" to create a different Timeline, that actives that Mission for the Bull to save. Perhaps the cost of that item would be like 1000 Credits, cause you are kinda "cheating" reality to have more Bulls, if you wish. So that you can pick who to avoid having the Content of, like how you can avoid the Elves and etc, if you manage to do so in the Missions. If you do not have Doctor, there will be a Mission eventually later on, that unlocks a Female Doctor, instead (who was supposed to be the actual Doctor aboard the Station, fore Tentacle Doctor got in the way, just an idea). These Female Residents, who are not the Bulls, will have their Mission show Icons of them and the Metal being Blue instead. This suggestions basically means we can select which Bull we want aboard the Station to do as they please. Tentacle Doctor being gone will not disable his Quests, the Female Doctor enables them as part of her research into them via the parts you collect, and their parts being required for perhaps a future Features, called Biological Body Modification, which can do various things to the Girls and Bull/s. Like beautifying them, increasing their fertility, increasing their tits and ass, making the Bull become more virilie, bigger cock and balls. So on. Just a very dirty idea. Tentacle Doctor can do the same, just earlier enabled.
7: Give us some Lore and what relationships the MC have with the Girls and give them Names. Example. The Hauler is someone the MC have known since the MC were young, a Childhood Girl, who the MC grew up with and tried joining the MC at the Academy, but did not have the money or support for it. And found an alternative method, being a Hauler, and growing up to be a tough and grit-heavy girl, but still a street-girl even so. The Officer being someone the MC got close to during their years in the Academy, and wanted her to be his Second-in-Command, a trustworthy Wingman. Having shared their share of simple skirmishes, before their hardest Journey ever, the Station. The Mecha-Girl being a very shy and introverted girl behind the Screen of the Machine she remotely controls, who was the girl who gave the MC the Ship, hence the reason she knows the Ship so well, though he does not remember her, thanks to her being easy to miss and her being small. Her sadistic features being a byproduct of a false confidence behind the Screen, becomes easily horny, due to repressed libido.
These are just suggestions and some ideas. Take them as you will, or not. I think that was all, for now?
I might throw in my coin, if this gets 2-4 Major Updates, depending on how interesting it becomes. I see near limitless potential in this one. Thanks for the free versions we get, though!
Take care!