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HPkingt1

Member
Jan 24, 2018
182
55
Shoot, the shop bug came up in an earlier test, but I forgot to fix it. If nothing else, it's an unsaved flag. So opening closing will fix it. But I'll have to update that away in the next version.

Also, forgot to mention earlier about the doctor's missions. That's the start of the tentacle-mission chain, which is the second faction of enemies. They've got new animations for all the characters in their hive ships, some screengrabs in the pictures. Currently, their chain is just in the Patreon build's version of the game. First dibs on the new content as a backer bonus, and all that.

Though this is F95, lol. You can 100% just post the latest version in the comments if you have it.
Cheers for the reply, interesting game so far. Looking forward to seeing what comes next
 
Feb 11, 2023
222
132
View attachment 4223896

Overview:
λ-Station is a NSFW space battler taking place in deep-space. Customize and command your flagship, then work to defend and expand the station. Gameplay takes part dually in space battles, and within the station. Written, coded, animated, and modeled by Luddite Games, yours truly. Built in the Godot Engine.​

Thread Updated: 2024-11-11
Release Date: 2024-11-11
Developer: Luddite Games - -
Censored: No
Version: 0.23 Public
OS: Windows
Language: English

Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win: - - - MEGA -

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combat is absolutely atrocious, cant even get 1 kill, let alone pass the second mission, but aside from that, gritty graphics are cool, the idea of the content is a good idea, its just a shame i wont be able to experience it due to the first reason.

theres always room for improvement, so in the mean time, cant play with a very slooow gameplay.

Dont give up dev, I see pootential, just need to fix that part.
 

camper674

Member
Jan 30, 2018
217
365
Well this looks interesting, but I am not going to lie to you , my first thought when I saw the name of the game was "Well, that's gonna be a bitch to search for" and my second thought after downloading was "well, this is going to be a bit of a search too" right after "who names the rar 8a4zr8.zip"
luckily my worries were placated after I figured out that my non-english system has no problem displaying Lambda in the name fo the file, thank fuck for getting those language packs before!

Game art looks nice, but I had to replay the intro two times, because I was looking at the station when the autoplay for the text kicked in and I was left in the dust with my half awake brain trying to process the disappearing text. luckily, once on board, it was click to advance.
My next complaint is: My eyes may be going bad from the text, but I had to re-read "Hauler" several times as my brain had problem adapting to the U phasing into L, so maybe update a spacing a little bit? The game being un-sharp like is modern with all the indie games is one thing, but having to squint to read the after action report does the game no favors. Extra prominent with "Barbarians at the gate" that took me whole 25 seconds to process
the next is the blinking white light in the dildo scene, how can I contemplate shoving a horsecock in my ass if somebody keeps throwing flashbangs in every 10 or so seconds?
plus if you buy the fabricator and the dildo at the store, you get the dildo cutscene, and if you go to the store again and close it, dildo scene. I can't imagine going to check for something new has to be such a pain in the ass (pun intended) (fixed by reloading a save)

will add more bugs/oversights as I encounter them.

edit: being defeated by drones activates the elves defeat scene. dunno if that is intentional, as I didn't get that far to see if it has any in universe sense
 
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Kazaim

Member
Apr 2, 2020
384
589
I will be doing a long ass suggestions, feedback and complaints list. Once i am available, on the phone now, sucks to write/type on phone.

This has massive potential. But do not try to be too much like Impy's games.
 

SamuraiDice

Member
Aug 16, 2024
314
1,009
I will be doing a long ass suggestions, feedback and complaints list. Once i am available, on the phone now, sucks to write/type on phone.

This has massive potential. But do not try to be too much like Impy's games.
Why not? Some of her games are good.
 

Kazaim

Member
Apr 2, 2020
384
589
Third Post. Unless someone posts something, and i can remove mention about it, while i type all this.

Edited 6th Suggestion. I think i came up with a better suggestion.

This has an immensive amount of potential. And has inspirations from Summer Sweepers to some degree, Starsector Combat-style inspired and a little bit of classical Space-RPG inspirations. That is some healthy inspirations, i must admit.

-----------------------------------------------------------------------------------------------------------------------------
The Complaints:

1: Elven Ships are insanely overpowered and has a really scummy tactic. Hit and Run. Their Shields and Hull is WAAAY higher than any Allied Ships, even the Lance Ship turns nearly as fast as you and moves about as fast as you. The only way i can manage doing this, if i drop every single attack possible into it, while it is busy with ANY other Target, sometimes sacrificing an Allied Ship, and get borded by the smaller Elven Ships. There is no way of fighting them reasonably, Tactics or Strategies at all.

2: Graphics is a bit too blurry. Sometimes, we cannot make out names of things, or what is written, or see that much. I am someone who brags about my eyesight being pretty friggen sharp, and even i have problem seeing straight at this without straining my eyes or just get tired of looking at it.

3: Your Allies are incredibly stupid. Your Officer, has somewhat similar tactic as the Elven Light Ships. But even on the Supply Escort Mission, she stays too far out from Turrets, and get pretty messed up, and if very unlucky, disabled. They have no or almost no sense of self-preservation.

4: The Ship Loadout as no description or Stats. We have nothing to be informed about, other than having to test it in the Mission itself, risking failures and the unintended consequences.

5: You have no way of selecting which Allies comes with you. Their mentions of taking them with you, on any Missions, are invalid. Thus, confusing, when Hauler girl or Officer girl says they are ready for Missions or want you to take them on the next Mission.

-----------------------------------------------------------------------------------------------------------------------------
The Suggestions:

1: Remove Elven Ship's Hit and Run Tactic, or half their Shields and Hull. They are extremely obnoxious as they are, and perhaps lower their damage output as well. They swarm you as it is. Half the Elven Lancer Turn Speed and Engine Speed. Make it so it is a dangerous ship, that tries to assault you, but require smaller ships to cover it, forcing it's allied Ships to protect it's flanks.

2: Sharpen or/and clear the Graphics a tiny bit. You do not need to do so too much, just enough for us to tell what is written without straining the eyes. I doubt this would be troublesome or take away from the experience, or the intended design too much. Right now, it is too blurry to make out of the information infront of us at times. For example, i did not knew that the Wolf-Furry Dickgirl was called Luna, until i was zoomed enough in, to make sense of her name.

3: Make it so your Allies never stray too far from you. Just enough to be within Mouse-Cursor range to see their Shield and Hull Pool. And on Defensive Missions, they will stick behind and close to Turrets and prioritize defending the Escort Target. They will also avoid facing bigger Ships directly and try to flank them, if possible. They will always act with the intended idea of Teamwork, always working in a Wolf-Pack outside of Defensive Missions. Your Allies will also try to target the enemies you are targeting, if they are not in immediate threat of another enemy, maximizing the destructive potential and minimizing threats as much as possible.

4: Give Ship Loadout description information, some Lore, and necessary Stat Info to make out what it will be effective as, and a little blurb of what the Weapons are commonly used as and against. This will help the Player making clever and useful Loadouts, to switch to and from.

5: I am assuming this will be a feature at some point. But i will say it nonethenless. Make it so we can pick our Team Formation, between two Allies, during Mission Briefing or before. I would be assuming we would be getting more girls at the Station eventually, to diversify our Team Composition.

E-6: Make it so there are Missions to unlock/enable Characters on the Station. These Missions would show Icons of said Character who would become another Resident on the Station and be colored in Green (In Asian, Green Cap means Cuckold, hence the Color) Metal, not Grey. For example. You can avoid having the Doctor, the Privateer and Luna, on the Station. You do a Rescue Mission, and you have to pick one of the three to save. You can do the others using an item you purchase from the Shop, name could be like "Chrono Glass" to create a different Timeline, that actives that Mission for the Bull to save. Perhaps the cost of that item would be like 1000 Credits, cause you are kinda "cheating" reality to have more Bulls, if you wish. So that you can pick who to avoid having the Content of, like how you can avoid the Elves and etc, if you manage to do so in the Missions. If you do not have Doctor, there will be a Mission eventually later on, that unlocks a Female Doctor, instead (who was supposed to be the actual Doctor aboard the Station, fore Tentacle Doctor got in the way, just an idea). These Female Residents, who are not the Bulls, will have their Mission show Icons of them and the Metal being Blue instead. This suggestions basically means we can select which Bull we want aboard the Station to do as they please. Tentacle Doctor being gone will not disable his Quests, the Female Doctor enables them as part of her research into them via the parts you collect, and their parts being required for perhaps a future Features, called Biological Body Modification, which can do various things to the Girls and Bull/s. Like beautifying them, increasing their fertility, increasing their tits and ass, making the Bull become more virilie, bigger cock and balls. So on. Just a very dirty idea. Tentacle Doctor can do the same, just earlier enabled.

7: Give us some Lore and what relationships the MC have with the Girls and give them Names. Example. The Hauler is someone the MC have known since the MC were young, a Childhood Girl, who the MC grew up with and tried joining the MC at the Academy, but did not have the money or support for it. And found an alternative method, being a Hauler, and growing up to be a tough and grit-heavy girl, but still a street-girl even so. The Officer being someone the MC got close to during their years in the Academy, and wanted her to be his Second-in-Command, a trustworthy Wingman. Having shared their share of simple skirmishes, before their hardest Journey ever, the Station. The Mecha-Girl being a very shy and introverted girl behind the Screen of the Machine she remotely controls, who was the girl who gave the MC the Ship, hence the reason she knows the Ship so well, though he does not remember her, thanks to her being easy to miss and her being small. Her sadistic features being a byproduct of a false confidence behind the Screen, becomes easily horny, due to repressed libido.



These are just suggestions and some ideas. Take them as you will, or not. I think that was all, for now?

I might throw in my coin, if this gets 2-4 Major Updates, depending on how interesting it becomes. I see near limitless potential in this one. Thanks for the free versions we get, though!

Take care!
 
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Mar 6, 2019
55
116
Yes. The NSFW component of this game was heavily inspired by Impy's Summertime Sweepers. You can choose to engage with the game in a voyeuristic fashion, where the girls around you & the ones you have long term relationships with choose other partners than the player's character.

Alternatively, if you choose the captain femboy path, you are the object of lust for men/futanari/tentacles/etc.
So the game is entirely NTR focused unless you go with the mc sub path?

Good luck on the game, but it isn't for me.
 
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sugubepilef

New Member
Dec 10, 2022
6
5
The Suggestions:

1: Remove Elven Ship's Hit and Run Tactic, or half their Shields and Hull. They are extremely obnoxious as they are, and perhaps lower their damage output as well. They swarm you as it is. Half the Elven Lancer Turn Speed and Engine Speed. Make it so it is a dangerous ship, that tries to assault you, but require smaller ships to cover it, forcing it's allied Ships to protect it's flanks.
I think the elf daggers are perfectly fine, i like how they seem imposing but the player can easily kill one in 2-3 passes or a single pass if a friendly overloads him, and their low damage means you can fight two to three solo just by managing the shield and focusing fire on one at a time.

My main problem is the elf lances, backwards movement being capped at 1 means that if a lance appears in your screen and there isnt a friendly aggroing him youre already dead, this makes fights where youre too outnumbered feel like a cointoss.

My solutions would be increasing the cap on backwards movement and/or be able to control friendlies.

The elf daggers hit-and-run feels like an accidental game design stroke of genius, it makes fighting hordes of them easy as they only shoot once or twice and fuck off, and as they run your friendlies can get aggro on lances so you can focus fire and clear them, the hitting and running goes from being the elves greatest strength if you try to chase them or spread your damage, to its greatest weakness if you stand your ground and focus fire, as their combat participation and damage per minute end up being low.
 
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Snydrex

New Member
Nov 4, 2019
3
6
Starsector but your crew gets fucked? Hell yeah.

I haven't seen many games in this genre attempt anything at all with 3d graphics, so that's extremely unique and cool. This definitely had potential. I like this game so far, it's very good on concept.

My only complaints are mostly minimal. And bugs.
- Characters positioning oddly at times, notably duing sex scenes (Consistently happened via privateer x hauler, and mechanic onahole)
- Unable to see what the equipment you bought does, it only tells you in the store and after purchase, I can't find how to reread their descriptions
- Strange red particle graphics coming out of the space station at times, likely related to the tentacle room
- Mechanic is just geometry, so it's kinda hard to tell what she's doing

Also, there may need to be a clear indication for the sub route. Maybe big red letters. Or have the cutscene not trigger on purchase. I got the dildo because I thought I'd use it on the Officer, but imagine my surprise when Mr. Captain immediately widened his ass using it.
 

Kazaim

Member
Apr 2, 2020
384
589
I also suggest setting up a Subscribestar Account, just in case. It'll be extra work and take a bit more of your time to maintain it, but it will secure another Platform to gain income and support from, and in case if things go very wrong with Patreon for any reason, you have SS as an alternative Platform.

Take care.
 
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phatbastard

New Member
Jun 2, 2018
1
5
This is my first post on this forum, because I am a chronic lurker. But I just had to post here, because Dev, you're on to something special here. I love the feel of this game, I love the predicaments, I even like the combat (even though admittedly it is a bit stiff right now, but I can see the bones of it and I could see myself sinking all kinds of hours into it.)

I'm gonna follow this one with interest. My one suggestion would be could you maybe allow us to zoom out on the missions a bit? The close-in camera makes it a bit difficult to figure out tactics and what's coming at me.
 
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