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4.70 star(s) 12 Votes

TheNPC

Member
Jun 20, 2023
169
155
Am I right to assume that the game sofar only/mostly have these weird c#ckmonster?
Or are there more humanlike enemies?
 
Jan 17, 2024
19
41
Developer's notes are on #217 of Page 11. The dash function improves the game quite a bit. There is now the option to level up. There is a gallery available now. Not much new content, but the Blackberry Dale stage hints as what will come in the future. A small side-quest from the Blackberry Dale stage Even though there aren't much new content, the dash function (or evade) makes this game a lot smoother than before, instead of just walking everywhere which takes forever.
 

Kyaratheevil

Member
Sep 10, 2017
189
65
Developer's notes are on #217 of Page 11. The dash function improves the game quite a bit. There is now the option to level up. There is a gallery available now. Not much new content, but the Blackberry Dale stage hints as what will come in the future. A small side-quest from the Blackberry Dale stage Even though there aren't much new content, the dash function (or evade) makes this game a lot smoother than before, instead of just walking everywhere which takes forever.
ya the old just walking made it a bit hard to properly explore the areas
 

Jakethesnake197

New Member
Jan 17, 2022
8
41
Developer's notes are on #217 of Page 11. The dash function improves the game quite a bit. There is now the option to level up. There is a gallery available now. Not much new content, but the Blackberry Dale stage hints as what will come in the future. A small side-quest from the Blackberry Dale stage Even though there aren't much new content, the dash function (or evade) makes this game a lot smoother than before, instead of just walking everywhere which takes forever.
Can confirm: changelog of 0.4 is identical to preview dev notes in that post.

note: 0.4 has a bug where tentacle enemies cannot drain your struggle meter: thankfully the tentacle cg can still be viewed from gallery, by unlocking it at the cg unlocker in the 'end-of-content' room.
 
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4.70 star(s) 12 Votes