I feel sorry that opening a file in plain text and changing simple values is hard for you. To be fair, not everyone knows where a unity or unreal game will likely store saves or what a boolean is, but it really is simple.
Saves are generally going to be somewhere in the appdata folder. In this case C:\Users\[USERNAME]\AppData\LocalLow\B-flat\Immortal Loss Beta 0.19.0\Save is the save location, though change [username] to your username on the computer. I'd recommend making a copy of the save, just in case you break something, easily done by crtl c and ctrl v the file. Then right click on the save and then click open with notepad.
A short section of the save file:
Code:
"myInventory_00": {
"ShockKernal": 7,
"Anodyne": 3,
"RepairHolyPowder": 4,
"BirthControlPilula": 8,
"PoorMemoFragment": 0,
"GirlMemoFragment": 0,
"HomewardBell": 1
},
"myInventory_01": {
"PlagueDoctorCloth": 1,
"VitaPantie": 1,
"SteamEmissionDevice": 1,
"IncompleteMetalForgingStone": 0,
"TearsofTheGoddess": 0,
"ReliefShard": 0
},
"myInventory_02": {
"PlagueDoctorMask_Broken": 1,
"S0208_HalfKey": 0,
"S0004_HalfControlStick": 0,
"S0112_HalfControlStick": 0,
"NippleRingCharm_Bells": 1,
"AbandonedFloorDoorKey": 1
},
So, if I wanted to get a bunch of repair powder, I could just change the number after "RepairHolyPowder" to whatever I want.
A boolean is generally 1 for yes and 0 for no or true / false, so if you have a specific state or not like being pregnant.