Very promising game. My only complaint about it is its reliance on CGs to depict the majority of loss scenes instead of animating the character models. CGs should be primarily used for one-time events like bad ends, or alternatively shown only the first time the MC loses to a particular enemy but never again. It shouldn't be something that you can potentially see 10x in a single playthrough. As it stands, it also creates unnecessary incongruity when Vita is visibly pregnant but the CGs don't account for it.
I hope they're just placeholders since it's an early version and the full release will let the player skip them for proper animations that are integrated into the gameplay like, say, Thornsin has. Other than that, definitely a game to keep an eye on.