4.60 star(s) 65 Votes

hhd12258

Member
Jun 18, 2018
236
91
Can we add to the first post, in the android area, that we need help getting an android build working?
And here is the last version we could get built?

Thanks
 

kpao_e

Newbie
Aug 16, 2018
32
13
Is there any way to make the portraits bigger? They're all really small with the mod+bugfix.
 
Last edited:

thewingfan

Member
Dec 22, 2018
191
39
How do you delete an assigned work outfit with the Mod? Meaning if I assigned a stricter outfit before, and then I bought a sluttier policy and wanted to unassign the earlier one, how would I do that? I went into outfit manager and deleted it, but then it still shows as assigned in the Manage Employee options.
 

Corrado

Newbie
Modder
Mar 16, 2018
90
115
How do you delete an assigned work outfit with the Mod? Meaning if I assigned a stricter outfit before, and then I bought a sluttier policy and wanted to unassign the earlier one, how would I do that? I went into outfit manager and deleted it, but then it still shows as assigned in the Manage Employee options.
Go to the main office, click on "Manage Employee Uniforms", click on the "Assign to Division:" button of the desired (undesired) uniform, you'll find the highlighted (green) divisions allowed to use that specific uniform: click to unlight them. Easy.
 

thewingfan

Member
Dec 22, 2018
191
39
Go to the main office, click on "Manage Employee Uniforms", click on the "Assign to Division:" button of the desired (undesired) uniform, you'll find the highlighted (green) divisions allowed to use that specific uniform: click to unlight them. Easy.
THank you, I was looking for away to make them disappear!
 

Corrado

Newbie
Modder
Mar 16, 2018
90
115
THank you, I was looking for away to make them disappear!
AFTER you disable them from being used, you can delete them from your outfit manager, and they'll be removed automatically from the "Manage Emplyee Uniforms" menu too.... ;-)
 

Llamamann

Engaged Member
Game Developer
Feb 26, 2018
2,536
10,698
Hey, first off, this mod is awesome keep up the good work.

does anyone know what Nora wants with the questionnaires? (after all her mods are researched) I feel like ive tried a lot of different things and she always says "there is nothing interesting about this person" or whatever

thanks
 

Haydes71

New Member
Oct 9, 2017
10
8
Speaking of Nora, she doesn't show up at the University to interact with. I did research quests and can hand in a survey when I have one, but other than that's shes a ghost. i don't know if it like that in the vanilla version of the game or if its mod related. There are no error messages, just no Nora.
 
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Corrado

Newbie
Modder
Mar 16, 2018
90
115
Hey, first off, this mod is awesome keep up the good work.

does anyone know what Nora wants with the questionnaires? (after all her mods are researched) I feel like ive tried a lot of different things and she always says "there is nothing interesting about this person" or whatever

thanks
There are 11 serums to be found thanks to Nora's questionaires:
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Yukino

Member
Donor
Jun 22, 2017
241
557
While developing a serum, when Stephanie comes to tell me about a variant she found with an additional trait but also a side effect, the game produces this error.
The error refers to game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy
so i assume it is possibly mod related.

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The only way around that is going back before this event started, then save and reload so the event does not trigger.
Is there a way to fix that myself (maybe there is only something small wrong, which i can edit myself)
I'm using the latest Mod and unofficial Bugfixes and my save is a week old or so (started with the current game version)
 

Trollden

Member
Aug 8, 2017
253
326
While developing a serum, when Stephanie comes to tell me about a variant she found with an additional trait but also a side effect, the game produces this error.
The error refers to game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy
so i assume it is possibly mod related.

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The only way around that is going back before this event started, then save and reload so the event does not trigger.
Is there a way to fix that myself (maybe there is only something small wrong, which i can edit myself)
I'm using the latest Mod and unofficial Bugfixes and my save is a week old or so (started with the current game version)
An undocumented change had been made to the parameters of the trait_list_tooltip that we override.
Pushed an update so that it accepts the parameter, but does nothing with it.

I don't have time to test if it is actually fixed, but that should do the trick.
In terms of fixing it yourself go into Mods/screens/enhanced_trait_tooltip_screen.rpy and at line 34 (screen trait_list_tooltip) add y_height = 0 to the parameters so that it says screen trait_list_tooltip(the_traits, y_height = 0):.
Or just re download the branch or single file.
 
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dirtyotaku13

Member
Jul 12, 2017
338
207
So I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.
 

Trollden

Member
Aug 8, 2017
253
326
So I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.
You need to be at work (any of the business' rooms) during the weekend (Saturday or Sunday) and the time has to be between Morning and Evening.
Additionally it requires you to have $20000 (twenty thousand dollars) in business funds.

Python:
if day > 24 and time_of_day > 1 and time_of_day < 4: #Early for testing
            if mc.business.funds > 20000 and not mc.business.is_open_for_business(): #Only trigger when alone in the office
                if mc.is_at_work():
                    return True
A bit quirky.
 

dirtyotaku13

Member
Jul 12, 2017
338
207
You need to be at work (any of the business' rooms) during the weekend (Saturday or Sunday) and the time has to be between Morning and Evening.
Additionally it requires you to have $20000 (twenty thousand dollars) in business funds.

Python:
if day > 24 and time_of_day > 1 and time_of_day < 4: #Early for testing
            if mc.business.funds > 20000 and not mc.business.is_open_for_business(): #Only trigger when alone in the office
                if mc.is_at_work():
                    return True
A bit quirky.
Ah, okay. Didn't realize it was so specific. Thanks.
 

PokeyPoke

Newbie
Sep 24, 2017
79
33
Thanks for the mod!

Unfortunately have the same issue as Crosse where, with animations enabled, all the girls are shifted so far right half their body is gone off the screen. Can see the background fill clip into the log too.
Tested with a newly downloaded Lab Rats 2 and applied the bugfix then the mod a few times.
Base game, only the mom is shifted slightly right but not off the screen and no clipping. (1st pic)
Suspect it's to do with scaling or rendering values not to screen?
EDIT: reuploaded the pic of the clipping

Just point me to where I can edit the renpy draw function or something to move this box left
 
Last edited:

LZ_Starbuck

Member
Mar 25, 2019
190
338
Thanks for the mod!

Unfortunately have the same issue as Crosse where, with animations enabled, all the girls are shifted so far right half their body is gone off the screen. Can see the background fill clip into the log too.
Tested with a newly downloaded Lab Rats 2 and applied the bugfix then the mod a few times.
Base game, only the mom is shifted slightly right but not off the screen and no clipping. (1st pic)
Suspect it's to do with scaling or rendering values not to screen?
EDIT: reuploaded the pic of the clipping

Just point me to where I can edit the renpy draw function or something to move this box left
I'm really sorry, but at this point the mod authors have decided not to support the animations (for now anyway). I'm not aware of a method to get the mod working with animations enabled. If you want to take a crack at it, the animation code is in a vanilla file character_animation.rpy
 
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Corrado

Newbie
Modder
Mar 16, 2018
90
115
So I saw "Added back dungeon" in the changelog and it says that the trigger for it is a month into the game, but at this point I'm at day 41 and nothing has happened.
To build a dungeon is now a MC idea, and it trigger randomly after the requirements are satisfied: day > 24 and funds > 20000
If you don't have enough patience, you can "manually" trigger the event using the
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4.60 star(s) 65 Votes