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Enlightnd

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May 1, 2017
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FYI for anyone interested, switching RenPy to DirectX render and dropping the DXVK (well known project that translates DirectX 9/10/11 calls to Vulkan) binaries in the root provides some speedup.

Going to test out the Live2D stuff over the weekend and see if it impacts that too.

Main difference I noticed is RenPy having a whole lot less trouble when you have a screen pop up with like 4+ girls at once.
 

Serben

New Member
May 27, 2017
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FYI for anyone interested, switching RenPy to DirectX render and dropping the DXVK (well known project that translates DirectX 9/10/11 calls to Vulkan) binaries in the root provides some speedup.

Going to test out the Live2D stuff over the weekend and see if it impacts that too.

Main difference I noticed is RenPy having a whole lot less trouble when you have a screen pop up with like 4+ girls at once.

how do i switch to directx? thanks
 

Phoexist

Active Member
Mar 11, 2020
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Phoexist

is your harem/nursery mod included in the mod in this thread? i downloaded the latest version and there is the ability to build a harem mansion, which i've also done. but there doesn't seem to be a way to build a nursery to accelerate my daughter's growth. is this a standard part of the mod in this thread, or a separate mod? if it's separate, where can i download it? thanks!
Here is the relevant code I pulled from my game version. I think(hope) I got it all for the Nursery and kid growth aspects. I stuck it in clean 51.1.2 files. So if that is what you are using you can just dump the files found in the NurseryKidMod folder into the \game directory and overwrite when asked. If you are using files from the develop branch or other versions, you should probably use WinMerge or something similar to just copy the code segments into your existing files rather than overwriting the entire file.

EDIT:
You will have to start a new game to use this mod. Unfortunately, rooms are only defined on a fresh game. If you run into an issue, let me know, I didn't test to see if it was running outside of my main code. So it is possible I forgot some bit somewhere, but 90% certain I got it all.

EDIT: Removed this linked to a bugged version. Updated version posted in new comment below (probably next page)
 
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Ranker

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Jul 20, 2017
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Since the normal game seems like it will take some time to release. Are you guys planning to release another version of 51 with more updates to it? Cause from what it looks like it may take another month or two at least before we get another update from the creator.
 

Deane9850

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Jan 4, 2018
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Here is the relevant code I pulled from my game version. I think(hope) I got it all for the Nursery and kid growth aspects. I stuck it in clean 51.1.2 files. So if that is what you are using you can just dump the files found in the NurseryKidMod folder into the \game directory and overwrite when asked. If you are using files from the develop branch or other versions, you should probably use WinMerge or something similar to just copy the code segments into your existing files rather than overwriting the entire file.



I don't think you will need to start a new game for it to take effect, but you may have too. If you run into an issue, let me know, I didn't test to see if it was running outside of my main code. So it is possible I forgot some bit somewhere, but 90% certain I got it all.
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Phoexist

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Mar 11, 2020
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Looks like you just dropped the KidNursery file in the game folder. You need to only put the files found INSIDE that folder in the game directory. You will get an overwrite warning, which you should do. The files do overwrite existing files, which is why you are getting 'defined twice' errors.
 

Deane9850

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Jan 4, 2018
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Looks like you just dropped the KidNursery file in the game folder. You need to only put the files found INSIDE that folder in the game directory. You will get an overwrite warning, which you should do. The files do overwrite existing files, which is why you are getting 'defined twice' errors.
It seems your mod conflicting with this forum's mod itself.. because there are no override warning whatsoever.. this forum's mod packed everything in .RPA
 

Phoexist

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Mar 11, 2020
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It seems your mod conflicting with this forum's mod itself.. because there are no override warning whatsoever.. this forum's mod packed everything in .RPA
Sorry, it didn't even occur to me people had archive only version. You probably need to use unren to unpack the archives before applying the mod.
 
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bloodbus

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Sep 30, 2020
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Since the normal game seems like it will take some time to release. Are you guys planning to release another version of 51 with more updates to it? Cause from what it looks like it may take another month or two at least before we get another update from the creator.
Yes and no. Starbuck was working on another update but now she's battling irl issues so for now updates are seemingly on pause. At least from the main crew. If you look on the discord there's a channel for smaller mods that do add content or gameplay if you haven't tried them already
 
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LivingPaper

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Feb 19, 2018
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Sorry, it didn't even occur to me people had archive only version. You probably need to use unren to unpack the archives before applying the mod.
Regarding the Nursery mod, after I have built the nursery, and I get the confirmation message that the building process is done I get this :

Full traceback:
File "game/script.rpy", line 410, in script call
File "game/script.rpy", line 410, in script call
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 289, in script call
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 358, in script call
File "game/Mods/Room/actions/home_improvement_action.rpy", line 357, in script
File "renpy/ast.py", line 928, in execute
File "renpy/python.py", line 2247, in py_exec_bytecode
File "game/Mods/Room/actions/home_improvement_action.rpy", line 357, in <module>
NameError: name 'nursery' is not defined


I just hit ignore and the nursery is no where to be found. I did put all of the files inside the game directory, overwritten the existing files too.
 
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Phoexist

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Mar 11, 2020
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Regarding the Nursery mod, after I have built the nursery, and I get the confirmation message that the building process is done


I just hit ignore and the nursery is no where to be found. I did put all of the files inside the game directory, overwritten the existing files too.
I took a look at it. It's defined okay, but likely isn't working unless you start a new game :( Forgot that the rooms are only created at start up. I have edited the initial post as well, so hopefully others can benefit.

EDIT: in the meantime, you could define it with the console
type these lines and press enter after each one.

nursery = Room("nursery", "Nursery", [], standard_nursery_background, harem_objects,[], [], False, [2,6], None, False, lighting_conditions = standard_indoor_lighting)

list_of_places.append(nursery)

nursery.privacy_level = 0

$ nursery.visible = True

If you type those correctly, then it should define it and make it visible for use so you don't have to start a new game right away.
 
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Serben

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May 27, 2017
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i found a bug, when the nursery finishes building an error pops up about some male name not being defined right before the contractor calls and tells you he's finished building it. i just hit ignore and it seemed to work. but now that i've built the nursery and put a daughter in there, nothing seems to happen. i got someone pregnant and after the baby was born she said she was putting our daughter in the nursery and i could visit her there. but when i go to the nursery there is nobody there. do i need to research some growth accelerating serum or something? and how do i do that?
 

Serben

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May 27, 2017
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ok i've now researched the puberty accelerating serum as well as the pregnancy accelerator and i even have a bunch in my inventory, but i still can't do anything in the nursery. when a woman gives birth she says she's putting the baby in the nursery and i can go visit the baby there, but when i go to the nursery it's completely empty and i can't do anything.
 

Deane9850

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Jan 4, 2018
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regarding the nursery mod.. added to an ongoing game, no babies yet popped .. altho both Lily and Jen in labor leave from the game, nursery finally done but I cant find where it is on the map. Also error ^ is during the contractor called.


edit: nvm.. glory to being able to browse previous page.
 
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Phoexist

Active Member
Mar 11, 2020
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i found a bug, when the nursery finishes building an error pops up about some male name not being defined right before the contractor calls and tells you he's finished building it. i just hit ignore and it seemed to work. but now that i've built the nursery and put a daughter in there, nothing seems to happen. i got someone pregnant and after the baby was born she said she was putting our daughter in the nursery and i could visit her there. but when i go to the nursery there is nobody there. do i need to research some growth accelerating serum or something? and how do i do that?
Found a careless bug that was causing these. Will have an updated version later today. When I was pasting the code into clean files I accidentally put the child creation call under a similarly named segment right above where it should have gone. So I've fixed those two errors. Now just playtesting it out a bit further to make sure no other obvious bugs pop up. Sorry about the mixup.
 

Phoexist

Active Member
Mar 11, 2020
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thanks phoexist! will i need to start a new game when this fix gets released?
Okay, this should have solved those issues. Part of why I rarely release my modifications, because my main game is filled with all sorts of personal tweaks and modifications large and small, so trying to copy/paste out the relevant code into clean files for others to use sometimes doesn't go as planned. Here's the new updated version, which I play tested a bit on the clean code. So all things willing, should be working now. If not just DM me or post it here.



Serben: If you already had the Nursery built then you shouldn't need a new save with these patches. I was able to successfully test it without a new save at least. However, you will have to load a game from before the baby was born. As that is the point of their creation in the code. If you didn't have the Nursery built yet, you can use the console and the code I posted a bit earlier to define and create the nursery on the fly.
 

Drussler

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Jan 8, 2018
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I have written a translation for the game. Just do not get the TL included in the screens file.
Write in works, but the game does not show it in the menu!
Can someone please write me this translation in the screens file?
 
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