Yeah, saw the awesome extensions to the cheat menu, rly nice doneTry pressing the 'p' key on your keyboard, when you talk to a person
The housemap has been updated, to include the full name of the girl instead of only the first name, I also added an extra function that fixes existing save games.Yeah, saw the awesome extensions to the cheat menu, rly nice done
Buuuuut after some playing with the 0.22.1 mod I found a small discrepance (would´nt call it a bug^^)
- If you have 2 or more employies with the same name it difficult to impossible to get their home position correctly. Example name Hellen, got 3 of them and only the first one is available in her house, the other 2 not, also security shows I already discovered their homes, even If I got only the home of the first Hellen. Also If I renamed the 2 other Hellen´s they are unreachable after work because their homes are bound to their old names. I can reach with "date-night" the 2 others homes (it´s still the home of the first Hellen), but as soon as I leave the house and try to reenter it shows only the first Hellen and not the 2 others.
(excuse my english - not my native language - but I hope you can understand what I´m trying to say^^)
I have a question about the schedule option, why I cant choose for girlfriend or slave (not in a relationship) my room or the dungeon as an option? It shows only their home, mall and lobby... :/
And can you give maybe a hint how many new traits we can unlock with Nora - beside the ones from the 4 family members?
by the way - had to cheat Nora´s initial research requests from 1.000.000! to 10.000 points... rly? 4x 1million research? why? ^^
After all this has been said, all that remains for me to say - keep up your AWESOME work on this mod ... it rly makes a huge difference to the game
(edit) ... oohhh as a request, could you make it that if your girlfriend is also your slave she would not longer complain if you fu** a other girl infront of her?
Wow, awesome...thanks for this patch and your work on itThe housemap has been updated, to include the full name of the girl instead of only the first name, I also added an extra function that fixes existing save games.
I rly hope this is gonna change in the future, because whats the sense of having a girlfriend if you not gonna have her (sometimes) stay overnight at your home? You know what I mean?For scheduling all private locations are excluded from scheduling, this might change in the future, but for now we will not change this.
Oh, I didnt know that - because I didnt even bothered to play Vren´s original game - I installed and played only with your awesome mod - it´s so much more enjoyable ^^The Nora traits are part of VREN's base game and the idea is that you create a serum with the trait, give them to girls and chat or compliment them and monitor them, thus gaining mastery without research.
Pz tell him my greetings & thank for this ... you guys are awesome!@Trollden added the Nora traits to the cheat menu for unlocking serum traits if you want to unlock them all fast.
I´m looking forward to see what you guy gonna come up with ... I hope nothing less than awesomeness in terms of what you guys have shown (& coded) so far with this awesome modThe slave part is still under construction and @Trollden is still working on scenario's that will have some useful content, but we need some extra visuals from VREN to make this part work better.
... Done. lolHello, would you by any chance consider enhancing the outfit manager by adding buttons to add cum?
I've been adding it via console as below(for others who might want to):
Thanks a lot for this mod! Really makes the game much more enjoyable!You don't have permission to view the spoiler content. Log in or register now.
LOL you forgot the one running down inside of her thighs for a draining creampie,... Done. lol
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8439, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 8555, in script call
call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
File "game/script.rpy", line 8552, in script call
$ _return.call_action()
File "game/chat_actions.rpy", line 506, in script call
call advance_time from _call_advance_time_23
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 143, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 199, in script call
$ the_crisis.call_action()
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 343, in script call
call HR_director_personnel_interview_label(the_person, max_opinion = business_HR_coffee_tier) from HR_DIR_INTERVIEW_CALL_2
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 370, in script
call screen main_choice_display([["Call in"] + HR_employee_list], draw_hearts_for_people = False)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: Unknown keyword arguments: draw_hearts_for_people
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 8439, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 8555, in script call
call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
File "game/script.rpy", line 8552, in script call
$ _return.call_action()
File "game/chat_actions.rpy", line 506, in script call
call advance_time from _call_advance_time_23
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 143, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 199, in script call
$ the_crisis.call_action()
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 343, in script call
call HR_director_personnel_interview_label(the_person, max_opinion = business_HR_coffee_tier) from HR_DIR_INTERVIEW_CALL_2
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 370, in script
call screen main_choice_display([["Call in"] + HR_employee_list], draw_hearts_for_people = False)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 1828, in execute
self.call("execute")
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 1816, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\statements.py", line 177, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\exports.py", line 2710, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 2649, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 3033, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 3033, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 434, in per_interact
self.update()
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 152, in apply_arguments
return parameters.apply(args, kwargs, ignore_errors)
File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 139, in apply
raise Exception("Unknown keyword arguments: %s" % ( ", ".join(values.keys())))
Exception: Unknown keyword arguments: draw_hearts_for_people
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Lab Rats 2 - Down to Business v0.22.1
Sat Nov 16 10:47:47 2019
I believe I have the latest bugfix applied. Save file right before the exception is attached.
When calling someone in for weekly HR review I am getting this:
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 8439, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 8555, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 8552, in script call $ _return.call_action() File "game/chat_actions.rpy", line 506, in script call call advance_time from _call_advance_time_23 File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 143, in script call $ act.call_action() File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 199, in script call $ the_crisis.call_action() File "game/Mods/Sarah/role_HR_supervisor.rpy", line 343, in script call call HR_director_personnel_interview_label(the_person, max_opinion = business_HR_coffee_tier) from HR_DIR_INTERVIEW_CALL_2 File "game/Mods/Sarah/role_HR_supervisor.rpy", line 370, in script call screen main_choice_display([["Call in"] + HR_employee_list], draw_hearts_for_people = False) File "renpy/common/000statements.rpy", line 519, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) Exception: Unknown keyword arguments: draw_hearts_for_people -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 8439, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 8555, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 8552, in script call $ _return.call_action() File "game/chat_actions.rpy", line 506, in script call call advance_time from _call_advance_time_23 File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 143, in script call $ act.call_action() File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 199, in script call $ the_crisis.call_action() File "game/Mods/Sarah/role_HR_supervisor.rpy", line 343, in script call call HR_director_personnel_interview_label(the_person, max_opinion = business_HR_coffee_tier) from HR_DIR_INTERVIEW_CALL_2 File "game/Mods/Sarah/role_HR_supervisor.rpy", line 370, in script call screen main_choice_display([["Call in"] + HR_employee_list], draw_hearts_for_people = False) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 1828, in execute self.call("execute") File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 1816, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\statements.py", line 177, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 519, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\exports.py", line 2710, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 2649, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 3033, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all d.visit_all(callback) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all d.visit_all(callback) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 511, in visit_all d.visit_all(callback) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 424, in visit_all callback(self) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\core.py", line 3033, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 434, in per_interact self.update() File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\display\screen.py", line 619, in update self.screen.function(**self.scope) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 152, in apply_arguments return parameters.apply(args, kwargs, ignore_errors) File "D:\Games\Lab_Rats_2-v0.22.1-pc\Lab_Rats_2-v0.22.1-pc\renpy\ast.py", line 139, in apply raise Exception("Unknown keyword arguments: %s" % ( ", ".join(values.keys()))) Exception: Unknown keyword arguments: draw_hearts_for_people Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.22.1 Sat Nov 16 10:47:47 2019
1 - You have to have the employ-person portion of the mod active, with the special-role restriction lifted (change line 81 in mods\role\generic_people_role.rpy to "Several Questions. To be truthful I played an earlier build so this some of these may reveal themselves as I go along. In my deepest play of the game, I had made Mom and Lilly both very slutty and very obedient but was never able to hire them.
1. How do I hire Mom and Lilly
2. I always struggle with raising sluttliness to acceptable levels with Stephanie and the random office drones I hire. I can get them slutty enough to have sex, but raising levels higher seems to be difficult even giving them a suggestion drug. Is it as simple as waiting for random events while they are under the effects or am I missing something?
3. My general strategy is to research the hell out of a trait to decrease the side effect-this takes significant time. Should I worry less about side effects (at least for now).
4. What does Norma's trait that takes like 100000000 research actually do? Is it worth the time suck?
If you use a serum on someone, then interact with them in a way that advances time, it increases the mastery of all the traits in the serum. This should help with 3 and 4. Don't waste time researching the hell out of a trait, just make a prototype, cope with the side effect, and use it on someone. Since almost all serums will last 3+ turns, you can get a LOT of mastery levels with just one batch of prototype if you stalk your subject.Several Questions. To be truthful I played an earlier build so this some of these may reveal themselves as I go along. In my deepest play of the game, I had made Mom and Lilly both very slutty and very obedient but was never able to hire them.
1. How do I hire Mom and Lilly
2. I always struggle with raising sluttliness to acceptable levels with Stephanie and the random office drones I hire. I can get them slutty enough to have sex, but raising levels higher seems to be difficult even giving them a suggestion drug. Is it as simple as waiting for random events while they are under the effects or am I missing something?
3. My general strategy is to research the hell out of a trait to decrease the side effect-this takes significant time. Should I worry less about side effects (at least for now).
4. What does Norma's trait that takes like 100000000 research actually do? Is it worth the time suck?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8422, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 8542, in script call
$ _return.call_action(the_person)
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 607, in script
$ update_hire_daughter_crisis(2)
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 607, in <module>
$ update_hire_daughter_crisis(2)
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 109, in update_hire_daughter_crisis
found = find_in_list(lambda x: x[0] == daughter_work_crisis, crisis_list)
File "game/Mods/Core/Mechanics/Helper_Functions/list_functions.rpy", line 13, in find_in_list
if search(item):
File "game/Mods/Sarah/role_HR_supervisor.rpy", line 109, in <lambda>
found = find_in_list(lambda x: x[0] == daughter_work_crisis, crisis_list)
NameError: global name 'daughter_work_crisis' is not defined
Thanks for the spot, missing a comma separator in parameter list, it has been fixed and pushed to the bugfix branch.Trollden Tristim
when hitting leave during
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8439, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 8555, in script call
call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
File "game/script.rpy", line 8552, in script call
$ _return.call_action()
File "game/chat_actions.rpy", line 1373, in script call
call fuck_person(the_person,private = in_private) from _call_fuck_person
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8645, in script call
call fuck_person(the_person, private, start_position, start_object, skip_intro = True, girl_in_charge = True, hide_leave = hide_leave, position_locked = position_locked record_log = record_log, affair_ask_after = False) from _call_fuck_person_18
File "game/script.rpy", line 8561, in script
label fuck_person(the_person, private=True, start_position = None, start_object = None, skip_intro = False, girl_in_charge = False, hide_leave = False, position_locked = False, record_log = None, affair_ask_after = True):
SyntaxError: invalid syntax (script.rpy, line 8645)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 8439, in script call
call talk_person(picked_option) from _call_talk_person
File "game/script.rpy", line 8555, in script call
call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose.
File "game/script.rpy", line 8552, in script call
$ _return.call_action()
File "game/chat_actions.rpy", line 1373, in script call
call fuck_person(the_person,private = in_private) from _call_fuck_person
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8692, in script call
call sex_description(the_person, position_choice, object_choice, start_round, private=private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log) from _call_sex_description
File "game/script.rpy", line 8920, in script call
call fuck_person(the_person, private = private, girl_in_charge = girl_in_charge, position_locked = position_locked, record_log = record_log, affair_ask_after = False) from _call_fuck_person_2
File "game/script.rpy", line 8645, in script call
call fuck_person(the_person, private, start_position, start_object, skip_intro = True, girl_in_charge = True, hide_leave = hide_leave, position_locked = position_locked record_log = record_log, affair_ask_after = False) from _call_fuck_person_18
File "game/script.rpy", line 8561, in script
label fuck_person(the_person, private=True, start_position = None, start_object = None, skip_intro = False, girl_in_charge = False, hide_leave = False, position_locked = False, record_log = None, affair_ask_after = True):
File " /renpy/renpy-7.3.2-sdk/renpy/ast.py", line 1441, in execute
args, kwargs = self.arguments.evaluate()
File " /renpy/renpy-7.3.2-sdk/renpy/ast.py", line 188, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File " /renpy/renpy-7.3.2-sdk/renpy/python.py", line 2057, in py_eval
code = py_compile(code, 'eval')
File " /renpy/renpy-7.3.2-sdk/renpy/python.py", line 692, in py_compile
raise e
SyntaxError: invalid syntax (script.rpy, line 8645)
Linux-4.15.0-71-generic-x86_64-with-debian-buster-sid
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.22.1
Sun Nov 17 15:44:10 2019
```