Is that gonna be a new serum design?Forniphilia (human furniture) is old news, my fetish is dehumanizing people as programming variables
Is that gonna be a new serum design?Forniphilia (human furniture) is old news, my fetish is dehumanizing people as programming variables
This is because Pyhton has no restriction of visibility for properties/fields of an object. All properties are "public" like in Javascript for example.Sluttiness is handled a bit differently in the code compared to love and obedience (idk why). It can be referenced two ways, but only one of them can actually be changed in .rpy scripts (see spoiler 1).
._sluttiness
.sluttiness
syntax. But you cannot modify it because it's a "getter" method and not a real property. @property
def sluttiness(self) -> int:
return max(min(self._sluttiness + sum(amount for (amount, _) in self.situational_sluttiness.values()), 100), 0)
Clearly ibnarabi doesn't have a Functional Brain.Lol, I wasn't talking about personal drama, I was talking about a transcript that gives a blow-by-blow of how complicated it actually is to mod this game. Apparently you don't even pass your own test on the "a bit of curiosity" criterion. Whatever you gotta do to feel superior to other people, I guess.
You mean the high capacity serum?how hard would it be to make a mod witha better version of high capacity?
- don't use serums which decrease itHow to disable the obedience bleed? I can't go 5 minutes without it dropping below 200, how do I keep it at 300.
do you mean the reformulated version or the mods from the discord?You mean the high capacity serum?
If you're on the mod version of the game, pretty easy. Otherwise, no idea.
you need to make them slaves in your dungeon, otherwise they will drop 1 obedience each day until 200, girl that likes or loves taking control even lower (not confirmed, but i think theres not a limit)How to disable the obedience bleed? I can't go 5 minutes without it dropping below 200, how do I keep it at 300.
If you have the decompiled game files (see this post here for how to get them), then navigate your way to the following directory:How to disable the obedience bleed? I can't go 5 minutes without it dropping below 200, how do I keep it at 300.
...\game\major_game_classes\character_related
and open the file Person_ren.py
with notepade++. Navigate your way to line 1966 and 1974 and change self.change_obedience(-1, add_to_log = False)
to self.change_obedience(0, add_to_log = False)
. Make sure you save the changes (ctrl + s).If you have some background in Python then not too difficult. Otherwise, it's easier to just type the following into the console (shift + o):how hard would it be to make a mod witha better version of high capacity?
high_capacity_design.slots=5
. You can change "5" to how ever many extra slots you want, and this type of edit will only affect any future saves in that specific playthrough. Also, make sure you have the trait researched first before typing the command.I mean the beta version. That being said, your question was already answered in the post above.do you mean the reformulated version or the mods from the discord?
Clarity cost for training will only ever go up, not down (see spoiler).Does anyone know how to lower the cost of a trance on a woman? It seems to keep going up and its becoming too much to be worth it
base_modified_cost = self.base_cost
to maintain a static value, or you can cheat and set base_modified_cost = 0
to avoid any clarity cost....\game\major_game_classes\character_related
, opening Trainable_ren.py
, and navigating to line 49.Does anyone know how to lower the cost of a trance on a woman? It seems to keep going up and its becoming too much to be worth it
There is another solution not involving code changes : it's a repeatable reset of the training system.Clarity cost for training will only ever go up, not down (see spoiler).
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However, you can just setbase_modified_cost = self.base_cost
to maintain a static value, or you can cheat and setbase_modified_cost = 0
to avoid any clarity cost.
for x in opinion_trainables: x.training_tag = ''.join(random.choice(string.ascii_lowercase) for _ in range(5))
for x in skill_trainables: x.training_tag = ''.join(random.choice(string.ascii_lowercase) for _ in range(5))
for x in stat_trainables: x.training_tag = ''.join(random.choice(string.ascii_lowercase) for _ in range(5))
for x in special_trainables: x.training_tag = ''.join(random.choice(string.ascii_lowercase) for _ in range(5))