rb813
Well-Known Member
- Aug 28, 2018
- 1,418
- 922
But then I have to remember what the original hair color was.Just change the persons hair colour back at the hairdressers
But then I have to remember what the original hair color was.Just change the persons hair colour back at the hairdressers
Smile I assume you're being serious get creativeBut then I have to remember what the original hair color was.
I feel that this mod is a game breaker. Deleting the LR2R folder just created errors. Is there a way to play without this mod?I think it's the VT mod in the LR2R folder.
That mod has gone off the rails. The modder should separate the virgin tracking functionality into its own mod, which was the original purpose, from all the other stuff it adds and breaks the game too much.I feel that this mod is a game breaker. Deleting the LR2R folder just created errors. Is there a way to play without this mod?
As it stands, it messes the game up too much to continue playing the game.
It is absolutely something that you could probably help with. However, I am not one of the members of the team. If you're serious about helping I'd suggest you get into contact with whoever is trying to work on the graphical update. I'm pretty sure they could coordinate with you to get shit done faster.I have absolutely zero experience with 3D modeling, graphic artistry, or game development. I've got a pretty decent computer though and plenty of free time. How can I help? Do you just need someone to dedicate their computer to rendering 24/7 for a while?
Are there instructions somewhere on how to do this? I have a willingness to help but I don't know shit about fuck. Is this something a random person can do even if they have zero skills?
We have SETI@Home and LHC@Home. When are we going to get PornRenders@Home to let our computer render 3DCG h-scenes for our favorite porn developers?![]()
that would be untrue... just having the VT installed will break the game if you remove it after. It does more than you think it does. It is a mod, not an add on. The prior VT was more invasive.That mod has gone off the rails. The modder should separate the virgin tracking functionality into its own mod, which was the original purpose, from all the other stuff it adds and breaks the game too much.
If you found the "git kreativ" answer unhelpful, you can eliminate that side-effect -- and its sibling -- by removing two lines from `game/major_game_classes/serum_related/serums/_side_effect_traits_ren.py`. The lines to removed are prefixed by `-` (below) and are around line ~300 in the file:["Dull Hair" flaw is] kinda ruining the main gameplay loop of giving serums to the women in MC's life to influence their behavior, because I don't want to change anyone's hair color.
slow_release_sedative,
toxic_side_effect,
stimulation_suppressant_effect,
- hair_colour_wild_effect,
- hair_colour_dull_effect,
uncontrollable_arousal_side_effect,
tryptamine_side_effect,
Actually, I wasn't really looking for help at all. I'm doing a run that's intentionally harder than normal, so I just let those side-effects be part of that. I was posting more to see whether anyone else had been seeing that particular side effect at the same frequency, since it was reoccurring so much that it almost seemed like some kind of bug.If you found the "git kreativ" answer unhelpful, you can eliminate that side-effect -- and its sibling -- by removing two lines from `game/major_game_classes/serum_related/serums/_side_effect_traits_ren.py`. The lines to removed are prefixed by `-` (below) and are around line ~300 in the file:
I have this edit in-place before starting a new game so caveat emptor on whether/how this will break an existing save -- esp. if these traits exist on any serum. I recommend deleting all serums with these traits before modifying the file, or modifying then starting a new game.Python:slow_release_sedative, toxic_side_effect, stimulation_suppressant_effect, - hair_colour_wild_effect, - hair_colour_dull_effect, uncontrollable_arousal_side_effect, tryptamine_side_effect,
Maybe I didn't explain myself quite well, english is not my first language. By "Virgin tracking" I mean only do that, track who's a virgin and who isn't. All the personalities, serums, etc, could go on top of that. Like base mod be VT, and then addon mods to VT be VT-Serums, VT-Personalities, so on...that would be untrue... just having the VT installed will break the game if you remove it after. It does more than you think it does. It is a mod, not an add on. The prior VT was more invasive.
Heh no worries, thanks for clarifying!Maybe I didn't explain myself quite well, english is not my first language. By "Virgin tracking" I mean only do that, track who's a virgin and who isn't. All the personalities, serums, etc, could go on top of that. Like base mod be VT, and then addon mods to VT be VT-Serums, VT-Personalities, so on...
No disrespect, I really appreciate the hard work.
Many months ago, I asked a question on the Discord about getting help with a mod I was trying to make using decompiled code. The two things I learned from that were, 1) the game is very complicated, with a lot of different dependencies that can make it difficult to just tweak a couple values here and there. 2) It's better to download the original code from the git instead of decompiling.Any help appreciated -
Have used "un.rpyc" to decompile the 24.08 version. Got a lot of messages about Renpy indentation errors when I tried to run the decompiled game. Fixed those, but keep running into a roadblock:
"
from pylru import LRUCache
ModuleNotFoundError: No module named 'pylru'
"
the line appears in at least several of the decompiled scripts, and I have no idea how to get past it. Anybody know what 'pylru' is?
Tried another approach -
Made a fresh install of the compiled 24.08 version, and copied some slightly modified script files into the game\mods directory. Some modified files seem to work with a new game, but some seem to be ignored. Serum changes work, people definitions & roles don't.
Can someone spell out a proper procedure for how mods are constructed? (I'm not dumb, but a rank neophyte to Renpy.)
Like rb813 pointed out, your best bet is to start at the LR2R original code from the git. Which is called the 'Beta'. Start there, grab the VTMod atAny help appreciated -
Have used "un.rpyc" to decompile the 24.08 version. Got a lot of messages about Renpy indentation errors when I tried to run the decompiled game. Fixed those, but keep running into a roadblock:
"
from pylru import LRUCache
ModuleNotFoundError: No module named 'pylru'
"
the line appears in at least several of the decompiled scripts, and I have no idea how to get past it. Anybody know what 'pylru' is?
Tried another approach -
Made a fresh install of the compiled 24.08 version, and copied some slightly modified script files into the game\mods directory. Some modified files seem to work with a new game, but some seem to be ignored. Serum changes work, people definitions & roles don't.
Can someone spell out a proper procedure for how mods are constructed? (I'm not dumb, but a rank neophyte to Renpy.)
Nope.... Core wise, Cityhall will never appear on the map. It is not supposed to.. as for Penlope, she can be found wandering around the map after the 1st Event of busting yer butt. Just get the Attention to 100+ and it will trigger her event.Is there a way to get to City Hall without cheats? Whatever trigger is supposed to make it work never seems to fire for me
To be clear, I think getting it over 100% just means there will be a chance of her showing it. I think it is a sure thing if it's 200+, but it's been a while.as for Penlope, she can be found wandering around the map after the 1st Event of busting yer butt. Just get the Attention to 100+ and it will trigger her event.