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bobbot

Member
May 10, 2018
434
283
mentioning some things i noticed incase anyone else finds it helpfull, some foes like enemy spellcasters are just not worth engaging properly, some have effectively save or die attacks... how i usually deal with em is the poison spell 1halfserious mentioned, ya see foes only got a set range they can react to things in. not sure if its fixed but one boring but practical way to deal with em is to just poison them from afar, they may move a bit but not much not quite sure what triggers seemingly random moves... something else to note, save before going into a new screen on you can re roll a room in some game modes, if you see one that makes you scream total bs you can use this to get a diffrent one. also items affect you the same as foes so if you find a nasty cursed item you can force it on a foe if they are in a state they cant fightback such as stun and certain effects are worse for certain foes over inflateed lips cause spells to botch for example. another thing, you can use traps to your advantage. spell throwers and nova clouds hit the foes as well so if theres a nasty effect nearby you can blast the foe with it if they are in the way. also dont be scared to die, posses your foes and they work for the most part like they do when your not possessing them might be some diffrences but not noticed, also if theres an enemy type you really hate you can sometimes disable that catagory on game start... but not allways it seems.
 
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megalol

Engaged Member
Modder
Compressor
Apr 3, 2017
2,478
10,657
2024-05-12
Changelog 1.34
Base

- MC Strip does not remove locked items anymore
- Fixed special attack animations (such as line attack)
- Fixed small pictures of monsters in case of small resolution (800x600). Texts still to go.
- Fixed small issue when field effect explosions were show on following turn of their flying effect
- Added more caching to image loading to spare memory and improve performance
- Added effects to TomGirl and added Black stud monsters
- Added slime flavored body part images (to finally replace the silicone)
- Rules corrections about mouth for spell casting: balloon and plastic dolls don't have mouth, so they cannot cast most of the spells and blow up doll muffles most of the spells due to shape of her mouth
- Fixed issue that caused irregular freeze after script with MC

Patreon
- Added changeling and changeling robber, monsters that steal likeness (and it may be stolen back)
- Upgraded doll maker and doll mistress monsters
- Reworked Wind up spiders
- Fixed texts for doll transformation effects (mistake blow up/real doll)
- Updated dollhouse mayhem drops and monster sets
- Added Changeling and Changeling robber monsters
- Reworked latex slave thresholds to keep the forms more stable
- Moved doll house decoration from full to patreon content

Full
- Added monster images
- Added dollhouse decoration to walls and floor

Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
 

TimeWalker

Active Member
Jul 2, 2017
725
581
Java? damn it, i nearly forget we use to have Java games. how many years since last Java game before this one come out? feeling old
 
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earldick

Newbie
Jul 3, 2017
41
25
Has the memory leak issue finally been resolved properly? (Yeah, I did read the changelog provided, I still wanna hear from someone who may have tested the lates games version :D)
 

CarbonBeast

Member
Aug 24, 2017
168
111
How much sexual content and what kind? Are the tags even up to date? Lesbian or futa content?
there is a good amount of content to keep you busy for hours but sadly not everything have a gif for it. this game is pretty much a battle fuck rpg, you can defeat your enemies with all sort of sexual attacks. or kill them.. if i remember correctly there is no futa but you have spells to change your genitals within seconds
 

Mythbot

Newbie
Aug 18, 2018
23
3
That is only the demo, yes. Seems after a week or two someone generously puts up the full version for us.

I do got to say though, being a magic user gets rough the later in you go. Seems there is a bug that makes spellcaster recharge times take longer and longer. By floor 6 of a Doll house endless run casting fire arrow would put ALL my spells on cooldown for about 9932 turns. Don't know if anyone can mention this bug to the dev but if they could I'd appreciate it!
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,354
1,348
LabyrinthOfTheForgottenGoddess-1.35
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ZealotDKD

New Member
Dec 8, 2020
6
8
can someone tell this dude to open some way to contact him without joining patreon?
im not spoending 6 bucks just to ask why his game is broken and tell him how to fix it.

1: the animated slides when anything happens have to go. not interested in human porn. most of the stills for the animal creatures are hot but all the anims are human human. theres no option to disable these so I just deleted the assets.

2: cant fuck a centaur mare with a cock size of 5 (large). "your cock is too small". even if it was, fucker, if my thing is hotdog in hallway let me enjoy myself.
 

Wolfikins

Newbie
Feb 19, 2018
74
77
Has the memory leak issue finally been resolved properly? (Yeah, I did read the changelog provided, I still wanna hear from someone who may have tested the lates games version :D)
Sure as hell doesn't seem like it, judging by how it rapidly added rather silly numbers for a game onto my RAM on the very first level, and drastically ramped up CPU usage.

why is this game so laggy???
Because it's a bigass Java game. Java games have always been a little resource hoggy, but the bigger and more complicated they get, the more resources it takes up, the more it lags, and the more you start thinking "Jesus christ, pick a free engine and use that, please..."
 
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3.40 star(s) 9 Votes