tl;dr: If you accidentally stumbled upon this, look up Eclipse Knight Saga, play that instead. If you still want more, play Lily Knight Saga after, maybe some of their other games too.
This one isn't bad, but...It's like Earthbound of JRPGs. Was impressive back in the day, but now is painfully rough and poorly aged. Even as a big Tsukinomizu fan I can't recommend playing it in 2025.
Gameplay (the bad):
Again, this game is old. 2011 old. I don't even remember the last time I played anything made in RPGM VX and not in VX Ace. Which means: Resolution is even smaller, there are no settings, no size toggle.
Enemies have no health bars, there's no indication of enemy elemental resistances, there is no TP.
There is no overworld (instead you move from a hub to a hub like it's RAGS or something).
There are only 4 save slots total.
There are also amateurish design choices:
Inability to save in dungeons, aside from specific (and poorly visible) points. And boss fights triggered with no warning...right after ANOTHER boss fight.
Random encounters, especially in "dark rooms" or multi-area puzzles. Battle balance in general feels very poor.
Story (the okay):
This is the main reason I played Lady Knight Saga. I love the setting to death and this game was its foundation. But since I already played most other games, there was very little to surprise me. A large chunk of the game is just running around, and companions get 1-2 story appearances in total on average. Frankly, I wanted and expected more.
H-scenes (the decent):
These - are fine. There's no huge difference in quality between this and VX Ace-era Tsukinomizu. Although getting Corruption is harder than usual, leading to scenes being back-loaded.
This one isn't bad, but...It's like Earthbound of JRPGs. Was impressive back in the day, but now is painfully rough and poorly aged. Even as a big Tsukinomizu fan I can't recommend playing it in 2025.
Gameplay (the bad):
Again, this game is old. 2011 old. I don't even remember the last time I played anything made in RPGM VX and not in VX Ace. Which means: Resolution is even smaller, there are no settings, no size toggle.
Enemies have no health bars, there's no indication of enemy elemental resistances, there is no TP.
There is no overworld (instead you move from a hub to a hub like it's RAGS or something).
There are only 4 save slots total.
There are also amateurish design choices:
Inability to save in dungeons, aside from specific (and poorly visible) points. And boss fights triggered with no warning...right after ANOTHER boss fight.
Random encounters, especially in "dark rooms" or multi-area puzzles. Battle balance in general feels very poor.
Story (the okay):
This is the main reason I played Lady Knight Saga. I love the setting to death and this game was its foundation. But since I already played most other games, there was very little to surprise me. A large chunk of the game is just running around, and companions get 1-2 story appearances in total on average. Frankly, I wanted and expected more.
H-scenes (the decent):
These - are fine. There's no huge difference in quality between this and VX Ace-era Tsukinomizu. Although getting Corruption is harder than usual, leading to scenes being back-loaded.