- Jan 2, 2020
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Well I'm you got a laugh out of it.View attachment 2190723
Like it or not, this is the pinnacle of DIALOGS in game ever, right here... lol
Well I'm you got a laugh out of it.View attachment 2190723
Like it or not, this is the pinnacle of DIALOGS in game ever, right here... lol
NoSO...can i as the mc chose to be sub? xD
I understand what you are saying and I intend to add a lot more to the world map in the next few releases.Expansive world maps that have little to nothing in them aren't that fun. After you get out of the cave it's mostly a green wasteland. Landmarks, roads, things like plants, and anything else to make it interesting.
World Map
Starting cave is in the lower left corner. The map is 500x500 tiles
View attachment 2192133
Hmm now that I think about it I'll try to tone down the swearing, thanks for the insight.The issue isnt that there is swearing, its that, by using these as screenshots, that you seem to think its the most appealing part of the writing. There isnt a single idea of what kind of sex scenes are in the game, but multiple lines of the MC swearing that sound just immature and embarassing.
Anyways, the point is, when you make screenshots, you want to give the player a good idea of what the game is. And what your screenshots convey is "I'm 12 and I think saying fuck and shit is funny as hell".
I thank you for your honesty and now that I think about it you are right about spacing out the swearing, I guess I was trying to covey the shock of the MC finding himself in an unknown place without any memories of himself or his past and that swearing was his natural reaction to such a shock.I'm being kind here and giving an honest opinion:
The swearing in the screenshots is funny exactly once. If you overuse a joke, it become tiresome. If every line in the game is swearing, I know I will grow to hate it. Don't get me wrong, you can make a story on crass humor but it need to be spaced out enough, especially for the main character since he will have the most lines.
Essentially, you don't need to tone down the swear, but space them out instead. Give the characters a reason to swear for that impact and not just casually tossing it around in a casual conversation, because it would lose their weight and meaning. For example, let them talk normally, but when the MC confront a bad guy unleash that inner sailor in him and the effect will be enhanced.
I would scale it down to a more manageable size as not too many games use maps that large for good reasons and you can always increase the size when you add more content. One reason is after you add so many events that map will start to lag. Region locking enemies and safe zones would work better as introducing a lower level player to a Lamia when they just get out of the cave might get you dirty looks from the casualsI understand what you are saying and I intend to add a lot more to the world map in the next few releases.
Three can be seen on the lower left world maphow many cities are in the current version of the game? Also where is the capitol city?
if the MC isn't/can't be a sub, then what's the deal with female domination tag? to elaborate, in case your understanding is wrong here: it means that the female is the dominant one, not that females get dominated.
Thanks for the links.Good luck on your game
The Femdom will be females dominating other females and male NPCs.if the MC isn't/can't be a sub, then what's the deal with female domination tag? to elaborate, in case your understanding is wrong here: it means that the female is the dominant one, not that females get dominated.
Don't mind, go for it. With boss fights, or any enemy that can outclass the player, I would put them on the map and make them menacing to the eyes and ears otherwise players won't know running is an option until after their ass has been served up on a silver platter which will frustrate more than entertain.True but I want to make it so that players would have to make a choice between fight and running away from a fight they can't win if you can understand what I mean by that but on the other hand you do make a good point, do you mind if I send you a PM?
Good point, thanks for the feed back.Don't mind, go for it. With boss fights, or any enemy that can outclass the player, I would put them on the map and make them menacing to the eyes and ears otherwise players won't know running is an option until after their ass has been served up on a silver platter which will frustrate more than entertain.