Yeah i was long time Supporter of this game... since online DRM... cloud save ... anticheat ... no thanks.this game should be completely free.
real photo of model used. surment without right to the image.
As indicated in the first post this is a multiplayer game, you will not meet other players, but you can influence each other's gameplay. Attack the Bases of other players, or collect resources together to launch exciting events, and so on. You could see a similar model in just released Death stranding.This is a online or offline game can somebody relate more....
300k players have played your game for free? Care to give proof? I think you're full of shit.XxLolxX1
You forgot to mention one important difference. These games are paid. And you can play mine absolutely free, even if it has DRM.
90% of the games on this forum are abandoned, and the authors have no desire or ability to complete them. No piracy has anything to do with it. It is simply a fact that if the indie game does not have monetization, it will die (Yes, there are exceptions). You were a subscriber year and a half ago. Thanks to you and other subs, I had the opportunity to continue to develop the game. Now all that content from early access has long been available in the public version. And 300k players play for free, and do not even suspect that you are arguing here about some restrictions.
I can give proof to administration, and not to some random without manners.300k players have played your game for free? Care to give proof? I think you're full of shit.
So you don't have proof xDI can give proof to administration, and not to some random without manners.
This is OS bug. This solution from my FAQ will help you (Mac version doesn't open, it just says "unable to find game!!:"
The generated walkthrough that I wrote about in the author's column will be released in December. If you do not really follow the development of the game, then you can safely write to me directly with questions whether a particular feature is already available. I will always be happy to help you.TBH no point in getting a membership to get full game I supported the game at the start then dropped it
I tried the membership again for a month recently to see if I could get a full game completion but sadly it made almost no difference from the public version I still failed even with the complete walkthrough
You can also play on your android phone, the game spends extremely little traffic, less than 1 megabyte in a few hours of play.Hi, This game interests me, I am the type that supports games I like on patreon, But i am in a part of the world where I have no interwebs at home, the requirement for a DRM login has me somewhat disappointed and unable to play the game, also fapping at my local wifi cafe might get me kicked out, any chance for an offline version???
Thanks but to be honest not worth my time I have invested in the game and have played it since you had your old website (off and on) but have decided not to anymoreThe generated walkthrough that I wrote about in the author's column will be released in December. If you do not really follow the development of the game, then you can safely write to me directly with questions whether a particular feature is already available. I will always be happy to help you.
In any case, the game is designed so that you can go through it using only a Quests List, which tells you in sufficient detail where to move on. So if you have any problems at any particular step, you can also report it, so I modified it.
Changelog and links to download in first postToday we have an update of the club and public versions of the game. Some locations and features from early access became available to everyone.
An alternative route has been added for completing the first mission with Julia, when the New Post sends you to eliminate the threat from CARMA. Depending on the parameters of your hero, the girl will react differently to you, and other options for dialogs and events will open in several scenes of your trip with her.
Also, more several old scenes with Vera were updated, which completed the events of the 7th chapter of the game. They were updated with new actions and dialogs, in order to more reveal both the character of Vera and her knowledge about CARMA.
In this build, there are a lot of changes were done in the UI of the game. Some icons were updated, the work with texts was improved, minor bugs were fixed. The Dutch translation received a separate branch with the Belgian version of the language. Other translations also received updates – Spanish, Italian, Dutch, Polish, Korean, Chinese and Simplified Chinese. These languages (except for Chinese and Korean) got the opportunity to rename the hero, which was added in the last build.
Added new functionality to the interface. If you notice a typo or an error in the translation, you can send your edits for moderation directly from the game in a couple of clicks. This feature will be added to all my games, but so far it is in early testing, and will be gradually activated in waves on the players’ accounts.