In the last build, we made a lot of changes to the gameplay. So in this update we have focused on fixing the bugs you found. Minor bugs and game freezes in some places have been fixed.
Don't forget to report any errors you find via the bugtracker so we can fix them faster.
But this is not all the changes that we have prepared for the new season. In the next updates, we will introduce an improved New Game+ system. You will be able to transfer all the parameters of your hero to a new game and even upgrade the missing skills.
The number of different items that our hero can find will increase. And with the help of the new stash mechanic, we will be able to transfer items to the new game.
A similar system will be with the girls. After developing relationships with some of them and starting a new game, you will find that they already consider you old acquaintances and are ready for more)
There will also be new endings to the game, to which some of the quests have long been summed up.
So now we wish you a Merry Christmas and a Happy New Year. And be sure to come back for new adventures.
there is definitely one case)Um, I have a question is mc sterile, or are the girls on shots/pills or something? he seems to have quite a bit of fun with the girls but no mention of girls getting knocked up or so from what I remember?...
We are starting to make those changes that we wrote about in the New Year’s post. The game received a different save system and an improved New Game + mode. It will be able to store significantly more data for transferring to a new game and will be able to simplify and diversify your gameplay.
The previous save mode has been moved to the Old Saves section, and will remain available until the end of February, after which it will be disabled. But you don’t have to worry about past progress, all your unlocked bonuses and achievements have been transferred to the new system in full.
In ourYou must be registered to see the links, we also launched a survey on the topic of transferring progress in relationships with girls to a new game. Vote. Your opinion is important to us.
Also, in gratitude to our subscribers, we have added a new holiday achievement to the game. All Premium members who log into the game before the end of January will receive +1 safe day, and if your level is Gold or higher, you will receive an additional +1 additional day. They become active immediately in the game and will remain on your account forever.
Some bugs have been fixed and game translations have been updated.
You can play without an account by simply skipping the login formSo am I need to register or I can just skip this part? It need only private users?
new interface is not continuing save games, it goes back to the start screen every time, I have to go to old save files the access played gameLast Man 3.86
Gamesaves work in both modes. Contact the support via the bugtracker if you still have a problem.new interface is not continuing save games, it goes back to the start screen every time, I have to go to old save files the access played game
The game sends data only at the start of the game to receive your gamesave from the server, and then only at the time of saving (at this time, the checkpoint icon is on the screen). At other times, no data is sent. The game does not support persistent connection as it is not even implemented in this engine.Why does your game need to install it's own shell account on my computer in order for me to play it?
Why is your game fighting with my firewall to send data over the internet when I haven't so much as moved a character in the game?
I opened my firewall once for your game, then chose my language after registering, then closed my firewall back up.
Why is your game still trying to constantly send significant amounts of data through my firewall after I let it through once to 'establish my unique identity' when I still haven't done anything other than register a name, and choose a language?
That is not consistent with my experience.The game sends data only at the start of the game to receive your gamesave from the server, and then only at the time of saving (at this time, the checkpoint icon is on the screen). At other times, no data is sent. The game does not support persistent connection as it is not even implemented in this engine.
Well, if you blocked the game from accessing the Internet after launch, it will of course try to get data from the server about the availability of gamesaves, achievements, etc., until it causes a timeout error.That is not consistent with my experience.