Dessolos
Post Pro
- Jul 25, 2017
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thanks for the post looks like I won't be playing it until it comes to Steam then since it looks like it won't be that t far apart and this is a buy for meLaw School Episode 3: progress update #24
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Hey everyone!
Post-work couldn’t be going better, honestly. Last week I sent the game off for its first round of testing, and I jumped straight into wrapping up the remaining tasks on my side.
And I got them all done! The Facegram message system is now fully functional, I tweaked some UI here and there, and even gave some old stuff a much-needed refresh.
I also received all the final animations, and everything's now in the queue. I’ve got around 600 frames left to render. Since it’s a LEWD scene, I’m going for high quality, so it’ll probably take about five days to finish. Once that’s done, Episode 3 will be fully rendered, and I can finally move on to the last few renders from Episode 1. That gives me about two weeks to render everything from Days 6, 7, and 8—which should be doable, especially if I fire up the main rig, which I probably will.
Only downside: my CPU’s slowly dying, and I keep getting blue screen crashes. So I’m trying not to push it too hard… rendering tends to make the computer go full Bazinga.
Meanwhile, Wibble is working hard on proofreading, and from what I’ve seen, should be done in the next few days.
So...
I can officially announce that Law School – Episode 3 is going live on June 20th in early release!
I’m super hyped. Here’s the plan:
June 20th – $20+ tiers
June 25th – $10+ tiers (until Steam release)
June 30th (patch only) – $5+ tiers (until Steam release)
Steam release is coming in July. Just a heads-up—because of Steam’s rules, I can’t sell the game cheaper anywhere else. So this is your shot to get it at a lower price before it hits Steam.
What’s next?
I’ve been working today on the Steam demo for Law School – Season 1 since Steam Fest is next Monday. Had to clean up everything—remove spoilery scripts, make sure the images were on point, and that everything runs smoothly. Took a bit of time, but it’s looking good now.
Still need to create a second, LEWD-focused trailer for Steam, and rework the “Description” section (new gifs, updated text, new screenshots, etc.).
The demo should be uploaded soon and will go live today. It’ll stay up until the full release of Season 1 on Steam—or at least through the end of Steam Fest.
After that, I’ll be tidying up some UI bits that bug me, then waiting on the first corrected draft. Once I get it, I’ll make the fixes right away, send it for one last round, and we should be ready to roll.
That’s pretty much it before Episode 3 drops. Afterward, I’ll tackle the Steam stuff: achievements, French translation, cloud saves, complete walkthrough, etc.
Oh, and here are the final numbers for Episode 3:
Static story images: 3,887
Animations: 107
Not bad at all! I’ll share the full stats for Season 1 when it’s officially out.
So yeah, almost there—but still a few things to wrap up. I’ve even started using my computer to render while I nap. Gotta keep the grind going, there's a bum right on my ass.
Anyway, that’s it from me! Time to get back to work. Wishing you all an awesome week!
MisterMaya
Probably gonna have to replay the game again for the achievements but that is what ctrl skip is for