[This review is of the finished game: Chapter 8, v1.0c]
Leap of Faith is a light hearted game chronicling the MC and a bunch of gorgeous girls who have a zany summer adventure about friendship, love, sex, depression, hardship and suicide. If that sounds like a curious mix , well, it is. The game struggles trying to fit all those themes in a single package, but what it lacks in story it makes up for in heart - and excellent production values.
First and foremost, the game excels at fun. The characters (including the MC) are extremely engaging. We get to know them all well enough to anticipate their off-beat humor, and watching them bounce off each other is a blast. Combine that with character models, slick animations, hot sex scenes, and an excellent soundtrack and you have a strong foundation.
What's remarkable about Leap of Faith is what it builds on that foundation. Rather than focus on the sex, or even on the story, LoF focuses on the feels. All those lovable characters have problems - sometimes serious ones - and those problems can manifest in surprisingly hard-hitting ways.
Fortunately the game never crosses into outright tragedy, but it certainly toes the line. Having hooked us on these characters, LoF knows just how to make us worry about them. We cry at their lows, rejoice at their highs, and despair when the worst could happen. The end result is often fun, occasionally uplifting, and extremely memorable. There's a lot to love here.
The price of that experience, however, is the story. While it starts off strong, the story is quickly overwhelmed by the multitude of player choices and the need to explore the vulnerabilities of its cast. By the final chapter, the game is clearly struggling to incorporate all the possible permutations of a given path (Kira and Robin in particular suffer from this), which can result in a very confusing narrative. The resolution to some problems can also feel rushed; it helps maintain the lighthearted feel, but it doesn't always make sense and it undercuts the power of those resolutions a bit.
Still, those weaknesses need to be weighed against the game's strengths, and Leap of Faith's commitment to exploring the ups and downs of its cast makes for a real strength. I definitely recommend the game - but maybe think of it more as a visual poem than a visual novel.
Leap of Faith is a light hearted game chronicling the MC and a bunch of gorgeous girls who have a zany summer adventure about friendship, love, sex, depression, hardship and suicide. If that sounds like a curious mix , well, it is. The game struggles trying to fit all those themes in a single package, but what it lacks in story it makes up for in heart - and excellent production values.
First and foremost, the game excels at fun. The characters (including the MC) are extremely engaging. We get to know them all well enough to anticipate their off-beat humor, and watching them bounce off each other is a blast. Combine that with character models, slick animations, hot sex scenes, and an excellent soundtrack and you have a strong foundation.
What's remarkable about Leap of Faith is what it builds on that foundation. Rather than focus on the sex, or even on the story, LoF focuses on the feels. All those lovable characters have problems - sometimes serious ones - and those problems can manifest in surprisingly hard-hitting ways.
Fortunately the game never crosses into outright tragedy, but it certainly toes the line. Having hooked us on these characters, LoF knows just how to make us worry about them. We cry at their lows, rejoice at their highs, and despair when the worst could happen. The end result is often fun, occasionally uplifting, and extremely memorable. There's a lot to love here.
The price of that experience, however, is the story. While it starts off strong, the story is quickly overwhelmed by the multitude of player choices and the need to explore the vulnerabilities of its cast. By the final chapter, the game is clearly struggling to incorporate all the possible permutations of a given path (Kira and Robin in particular suffer from this), which can result in a very confusing narrative. The resolution to some problems can also feel rushed; it helps maintain the lighthearted feel, but it doesn't always make sense and it undercuts the power of those resolutions a bit.
Still, those weaknesses need to be weighed against the game's strengths, and Leap of Faith's commitment to exploring the ups and downs of its cast makes for a real strength. I definitely recommend the game - but maybe think of it more as a visual poem than a visual novel.