Fan Art Leap of Faith

WolverineCTX

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Nov 5, 2023
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nice one, did you piece together jaye's assets yourself or you somehow got it from kentyrr? if it's the latter then i won't even bother asking because you probably ain't allowed to share...
I made her myself... but got a lot of advice and help from Kentyrr. It took me couple of Days to get her like she's now... and she is still not perfect for my taste - LOL
And sorry, but I won't share her... she's really a lot of Work and different Assets o_O
 
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Jumbi

With my good eye closed
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Feb 17, 2020
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thanks for the answer, but in any case, it's easier if you could send over your cscene subset. i've been trying for a while now and still not able to get it right...
I'm attaching my scene subset. Keep in mind that it's likely that you'll get errors for missing assets. I usually use morphs from a few products, mainly by Zev0.


(y) They look kinda similar, don't they? I'm not sure if it's because of the lighting used (yours is softer), but perhaps there is more purplish in yours.
 

WolverineCTX

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I'm attaching my scene subset. Keep in mind that it's likely that you'll get errors for missing assets. I usually use morphs from a few products, mainly by Zev0.



(y) They look kinda similar, don't they? I'm not sure if it's because of the lighting used (yours is softer), but perhaps there is more purplish in yours.
Yes, I changed all Colors in her Hair manually into purple . I think it was number 3300xxx in almost all "Overlay" Parts instead of the default 5600xxx of the OOT Hairblending preset 30. ;) And the Blending Overlay Alpha to the one with the Stripes also in most Parts of her Hair.
In the Game her Hair looks mostly a bit darker Purplish - not the "Pink" the standard Hairblending Preset 30 uses ;)
 
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WolverineCTX

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Oh... and I just only now noticed that my Version of Cece had a little error in her left Eye o_O - it looks to be more "closed" then the other - and I found the reason. The Lashes I used had set a wrong Value in the Settings - Upper Eyelashes Slope (52.6%) - reset it do default 0% and all is fine again ;) (y) Must had slipped in some Time when I was messing with some Sliders - ROFL :p
 

VaderExMachina

Brazilian Sith Lord
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Nov 21, 2022
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You're right the 100% tania def needs morphs off she looks like a man then :LOL:
The good news is most of the "feminizing shape/petite" head morphs will get you in the right ballpark, after playing with it for a bit, this is literally like any of the sase's or jase's, etc - so I played around with splits like 40% tania/60%Aria or Brenna.

View attachment 3706653


View attachment 3706664

If anyone gets closer I'd love to hear their experiences.... just gotta round the head a little more and soften the eyes.
here's my take on her, i used 40% tonia, 40% aria and 35% brenna. not an exact copy but to me it's what gets close to V3.

1739280229756.png

Jumbi how about you? looks too different?
 

Jumbi

With my good eye closed
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Feb 17, 2020
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Hello,

here's my take on her, i used 40% tonia, 40% aria and 35% brenna. not an exact copy but to me it's what gets close to V3.

View attachment 4539480

Jumbi how about you? looks too different?
I recall doing only minimum finetuning to base Tonia. When I find time to sit in front of my PC for a while, I'll have a look at what I did exactly and post again here. Don't expect much fidelity to the real thing, though. I don't have very good eye, generally speaking, I think. And it's not like I spent a lot of time working on the look of the model in order to try to match her look in the game.

did you use a specific preset for her hair? i see it's not like the one ingame:
View attachment 4539568
I converted the shader of the hair to the Omnihair shader, that was introduced in Daz Studio in v 4.22 of the application, IIRC. Strand-based hairs like that can be easily updated to use the new shader. I should render the hair with the stock shader and also with the Omnihair to showcase the difference.

In case, it is of any interest, There's a . And there's also a .

Well, as I said before, I'll post again with further info on my Linda's (Tonia) preset and, hopefully, with the renders comparing the look of that hair. :)
 

Jumbi

With my good eye closed
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Feb 17, 2020
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Yep. As I remembered, my preset of Linda is stock Tonia with just a couple of morphs applied to soften a little bit her jaw and chin areas.

Linda.png

The two morphs I have applied.

applied_morphs.jpg


And the comparison between the stock Steph's hair's shader (first pic) and the Omnihair one.

stock_stephs_hairs_shader.png

omnihair_stephs_hairs_shader.png

There's color mismatch between the two, I know.