Hello,
here's my take on her, i used 40% tonia, 40% aria and 35% brenna. not an exact copy but to me it's what gets close to V3.
View attachment 4539480
Jumbi how about you? looks too different?
I recall doing only minimum finetuning to base Tonia. When I find time to sit in front of my PC for a while, I'll have a look at what I did exactly and post again here. Don't expect much fidelity to the real thing, though. I don't have very good eye, generally speaking, I think. And it's not like I spent a lot of time working on the look of the model in order to try to match her look in the game.
did you use a specific preset for her hair? i see it's not like the one ingame:
View attachment 4539568
I converted the shader of the hair to the Omnihair shader, that was introduced in Daz Studio in v 4.22 of the application, IIRC. Strand-based hairs like that can be easily updated to use the new shader. I should render the hair with the stock shader and also with the Omnihair to showcase the difference.
In case, it is of any interest, There's a
You must be registered to see the links
. And there's also a
You must be registered to see the links
.
Well, as I said before, I'll post again with further info on my Linda's (Tonia) preset and, hopefully, with the renders comparing the look of that hair.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)