hofom77573

Member
Apr 17, 2021
343
541
Someone on patreon suggested to have an option to use your items (such as bombs or mana potions) on you when necessary, so I will be adding that in future releases.
With bombs being 100,000 valis each I really hope we can tweak that so it's not aggressive. It would be a shame if one lone goblin appears and the party member pulls out the big bucks for an overkill :devilish: It's adorable until you realize after 10 times you wasted a 1,000,000 on 10 little goblins and they didn't even take you out to dinner before they fucked your wallet.
 
  • Haha
Reactions: vilewe7570

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
Usually when her turn comes up it says "Miss" then moves on. It doesn't seem like she does anything for her turn. I never actually got to see how she handles low hp since low hp isn't a thing for me :LOL: There was a small bug with the level up screen however, as SSS sets the stats to 1500 the game will tell me I've gained more than that then I look and no I didn't. Minor but if the cap is 1500 it shouldn't tell me I've gone beyond 1500.

Just seems like at camp I should have the option to ask her for stuff and she would haggle the price with me. Maybe an in dungeon merchant is a bit much still it would increase her usefulness.

I'm not sure who would suggest blowing themselves up :KEK:. Blowing up walls for shortcuts yeah or flinging them at enemies that appear on the map as a preemptive strike sure. That reminds me in one of the quest an Elf mentioned secret passages, when can we buy equipment to explore those?

Here is a capture of how a typical fight on the 9th floor plays out
In the video it does not say "miss", the ones missing are the goblins. Liliruca skips her turn correctly to avoid monsters' aggro, but yeah, I will try to make her more useful in future updates by having a small "action" menu where you can issue a request to your party members such as "heal me!" or "throw a mana potion at me!"

However Liliruca will never truly be useful at that point in the story, supporters are basically bags with legs and if you do Eina's route, you get more lore regarding them.
Of course that does not mean I cannot add more stuff she can do in the background (similarly to the source material), but if your Bell is OP and will never truly require any support, she will just stand by and gather the magic stones.
I guess her presence still serves as moral support or something x) Especially once her route is introduced.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
A Danmachi H-game... interesting.
Heck, I'd be happy if there was just nudity in a decent Danmachi game, don't even need outright porn and I'd be happy.

I love the series and have consumed the light novels for both the main series and Sword Oratoria, so this intrigues me greatly.



Now here's a question... do you know what happens to Demeter in the Sword Oratoria series, which is actually going on at the same time as the main series?



She's actually pretty good with her hand crossbow, but its not a powerful weapon, and she can't take a hit worth a damn being a supporter, not an adventurer or even mage. She sometimes uses it on weak monsters when there are a lot, or when the excrement has really struck the rotary air distribution device and it is pure desperation time.

As you probably know, Lili's primary combat strength is command; she is very observant, warns Bell (and later the others) of other monsters, and works out strategies for dealing with monsters and coordinating the group in battle. In Sword Oratoria she actually filled in for Finn for a while (covertly, so as to not rattle the line combatants). Don't know how you would handle this in the game, but you should probably try to work it in there somewhere.
I think I may know what concerns you with Demeter (you can just DM me if you do not want to spoil everybody else), however I do not shy away from making changes when there is a good reason for me to do so... Her "ara, ara" vibes were too strong for me.

As for Lili, she can use both melee and ranged weapons, with her ranged weapon dealing more damage.
She can discover traps and disarm them, and plot-wise she does all the other things she is known for.

Lili will also attack weakened monsters or those she thinks she can finish off with a hit to avoid the monsters' aggro, and once you progress with the main storyline she will be slightly more useful in desperate situations.

Of course if your Bell becomes way more OP than the anime's counterpart, then Lili will look even weaker or just plain useless simply because she cannot do anything to support you.

With bombs being 100,000 valis each I really hope we can tweak that so it's not aggressive. It would be a shame if one lone goblin appears and the party member pulls out the big bucks for an overkill :devilish: It's adorable until you realize after 10 times you wasted a 1,000,000 on 10 little goblins and they didn't even take you out to dinner before they fucked your wallet.
I thought of having a little menu with speak options such as "Heal me!", but those options would be fulfilled in a smart way... Rather than using a random health potion, during the companion's turn they will check your inventory, the difference of your maximum/current hp and then choose the appropriate potion.
Should your health be near full where even a weak potion would feel like a waste, they will simply ignore your command.
 
  • Like
Reactions: hofom77573

LongRoad

New Member
Jun 7, 2019
5
1
Is the game going to only use the anime as reference? Because the light novel has some interesting twists later on, and it would suck if it got spoiled.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
Is the game going to only use the anime as reference? Because the light novel has some interesting twists later on, and it would suck if it got spoiled.
It uses the light novel as the main reference, not the anime.
However, it is not 1:1 and I plan to give more focus on the hero thing shortly after Bell levels up.

Current plan is to cover only the first two seasons, so spoilers not should be the issue... The first two seasons of the anime have been out for a long while.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,497
2,494
I would say that usually (from a development perspective) creating events for NTR is a bit of a waste of time. To me it sounds like wasted effort, creating events between the girls of the game with another guy instead of creating events for them with the protagonist.
 
Last edited:
  • Like
Reactions: bruce555

buttfan

Member
Feb 24, 2021
150
191
I think I may know what concerns you with Demeter (you can just DM me if you do not want to spoil everybody else), however I do not shy away from making changes when there is a good reason for me to do so... Her "ara, ara" vibes were too strong for me.
Okay, that's fair. :)
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
Meaning Less
Hello, thanks for taking your time to write a review!

Considering that it is a recent review and there are some points which I believe are not accurate, I am posting a reply rather than a DM so that everyone can read it:

Main problem here is the gameplay, you are forced to slowly drag your way around long, repetitive and hollow dungeons, occasionally being attacked by random enemies in a barebone turn based combat system, rinse and repeat.
Dungeons are not long, they are in fact quite compact and to make sure of that, they are done manually tile by tile, no procedural generation, as such the placement of the rocks and other decals is actually unique (the structure of the wall is not though, there is still some variety and should not be noticeable right away).

I do agree that there is not much going on in the dungeon at first sight, but that is actually how the dungeon is potrayed in the source material... Except it is much bigger there. I still did my best to include events that reward exploration, each event is also unique (although most of them short) and not just a simple "I found 100 valis!".
Some floors are missing events (5,6,7 if I recall correctly) which I had to postpone but they will be added in the near future.

I have already tackled this issue by introducing side quests on R8, although admittely they add quest events on deeper floors (mostly focusing on 8 and 9 right now), but a few make you explore the first floors again as well.

The repetitive aspect is also untrue: The first four floors are meant to look fairly similar in light and texture, but on the fifth and sixth floor things already start to change (albeit slightly), keep going deeper and you will discover that floor 8 already looks drastically different:
Floor8.png

With floor 9 also looking slightly different, and floors 10-12 looks once again different.
Monsters are also not randomly added, but they follow a table based on this wiki page:
exept all of the monsters have 1 or more drop items, the only monster that does not exist as of R8 is the Jack Bird.


I fully agree that the battle system is barebones though, even as of R8 it is still needs an overhaul... I just focused on functionality rather than looks in order to have the player being able to progress towards content, rather than having a full fledged combat system and no content.

However, logic-wise it should not be any different than most Ren'Py battle systems or even RPGM, it is a simple turn based combat system but way more compact: Rather than having to select options from menus or having to access the inventory, all the available options are laid in order at the bottom of the screen.

Companions also work on their own AI based on the character's personality and disposition at that point of the story.
The overhaul will add some eyecandy such as visual effects, sounds and music, and some suggested features (Actions/requests), this was actually discussed a few posts above this.

Of course despite all that, I am sure people would get tired after a few fights or after exploring the same floor more than twice, hence why there is an expedition system to skip floors, and items (Monster Lure/Morbul) to either increase or decrease monster encounters.
Quests are also designed to not make you grind in order to progress, the first quest makes you go to the 4th floor AND kill 10 monsters, by the time you get to the fourth floor (even with a map) you will have killed those 10 monsters.

Dungeons should have been more compact and alive instead of being so long and empty, if the focus of your ecchi game is going to be dungeon exploring at least make it fun.
I already answered to this, but speaking of alive... Since I have mentioned the companions, I should also mention the banter system which is available at the rest points in the dungeon.
There is not much banter yet since at the current stage of the main story, Liliruca is mostly silent and untrusting, but I recently had a few ideas to expand on it even this early in the story.


The story also lacks originality, it just crudely follows the original source.
This is blatantly false, it takes only a few different choices at the beginning to see the story branch differently when compared to the source material.
Even when following a "canon route", you will still be introduced to unique events... Airmid, Demeter, and later on I will need to introduce Artemis.
Without spoiling too much, even Bell's character will change significantly by the time I am done covering the first season material.

it is a downgrade with HS models for people that already know about danmachi and for new people it will just be a bad game since If anything this will just spoil the source material.
All of this is a pretty fair point.

A side story or even an entirely new premise would have been more interesting for fans than a crude remake attempt.
It actually is.
The beginning is the same, but even if you will follow the "canon route" by the end of season 1 material, the game will be different.
The plan is to give more focus to the "hero" thing, and that is mostly to introduce Artemis as part of the main cast.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
can you choose class that you play? Is it hard, easy or normal.
There are no hardcoded classes, the player starts out as a rogue-like character like in the source material, but you can train him differently through your actions.

If you kill a lot of monsters, your strength will increase enough to make you one shot most enemies of your level;
If you get hit many times, your endurance will increase alongside your HP, so you could become a tank.

Also, if you go with Riveria's route and train with her, you can become a spellblade-type of character.

The combat is normal at the beginning of the game, but it quickly gets easy.
I have been asked to introduce a difficulty option to make the game more challenging, and that will be added on R9.
 
  • Thinking Face
Reactions: AlexaSky

AlexaSky

Member
Jun 26, 2021
281
360
However Liliruca will never truly be useful at that point in the story, supporters are basically bags with legs and if you do Eina's route, you get more lore regarding them.
Of course that does not mean I cannot add more stuff she can do in the background (similarly to the source material), but if your Bell is OP and will never truly require any support, she will just stand by and gather the magic stones.
I guess her presence still serves as moral support or something x) Especially once her route is introduced.
How about making her cheer you on when she has nothing to do?
"You can do it master Bell <3"
"They're no match for you!" - Stronger than enemies
"You've got this, just stay focused." - Similar in power
"Pick me up in your arms and run quickly!" - You're out gunned

At least then it looks like she's participating. I remember in the anime her waiting until after the battle to pick up the loot, which is safer but her firing arrows from a distance would still slowly chip away at the enemies. Then again my Bell is op do to training, the same training I've been putting her through. I mean a bag with legs perhaps but her thighs could crack walnuts :ROFLMAO:

Should your health be near full where even a weak potion would feel like a waste, they will simply ignore your command.
I'm not sure how I feel about them ignoring my commands. There were plenty of times when I was fighting bosses in other games when I would be at full health and tell my party to use Elixirs as the blow I knew was coming was going to be painful and knowing the parties reaction time they would heal after the fact. Perhaps instead of rough ai they go with "This seems wasteful but it's your money... Greater Potion!"

Perhaps if they were smarter sure but when I ask the party to do things I expect them to follow my orders like the tyrannical tyrant that I am.

Part of me likes that you over think things but other times I wonder if this is how skynet gets built :sneaky:

This next bit is long.
Dungeons are not long, they are in fact quite compact and to make sure of that, they are done manually tile by tile, no procedural generation, as such the placement of the rocks and other decals is actually unique (the structure of the wall is not though, there is still some variety and should not be noticeable right away).
It's not that the dungeons aren't pretty but they do lack fauna to go along with the flora. Early levels are a good example as you would run into other Adventurers which would interact with the player, maybe sell them goods or info, have a cute little scene, antagonize the player, ect. There is a reason old school games had random battles but newer games switched to more showing the enemies on the map. When nothing is moving on the map it feels lifeless even if a lot of time and effort when into the zen garden, making sure each rock is in the right place, the secret passageways lead to interesting things. This is also why at dead ends other devs place chest, ambushes, and such as if the player makes it to a point that they see just a dead end they feel cheated.

There is also the constant tapping which makes the maps feel much larger then they actually are. If you had to count every meticulous step then 100 steps is a lot more apparent then just running from one side of the room to the other. Smooth movement would really help with this.

Some floors are missing events (5,6,7 if I recall correctly) which I had to postpone but they will be added in the near future.
4 tends to be the tapping spiral which really makes it feel larger. I miss the cartographer though having an option to sell the player's maps would give more reason to explore. Little interactions might not seem like much but overall they breath life into the dungeon. Coming across other Adventurers having sex in the dungeon would add a bit of surprise :BootyTime: Some of the darker parts of the lore was monster girls, slave trade, shady underworld black markets, etc. A crafting system would also make the player pay more attention to what monsters drop as even though you have them drop unique things if it's just converted to money then the player is only going to see it converted to money.

I have already tackled this issue by introducing side quests on R8, although admittely they add quest events on deeper floors (mostly focusing on 8 and 9 right now), but a few make you explore the first floors again as well.
Quest do help to some extent as long as they aren't a super rare critter that takes an hour to find because they player can't visibly see them on the map.

The dungeon design in itself is pretty. The controls remind me of the snes mystical ninja maze game
You don't have permission to view the spoiler content. Log in or register now.


exept all of the monsters have 1 or more drop items, the only monster that does not exist as of R8 is the Jack Bird.
The Golden Egg would be overkill unless you added something like pimp out the Hestia manor. New windows, silky soft beds, oh I could see the downward money sink that could bring :HideThePain: I can't image how many hours I've wasted once the option to redecorate comes along in games.

The overhaul will add some eyecandy such as visual effects, sounds and music, and some suggested features (Actions/requests), this was actually discussed a few posts above this.
Pretty eyecandy :love: From your previous game interaction with the girls is more your forte but at least you don't have Bell rescuing girls from goblin gang bangs :devilish:

I already answered to this, but speaking of alive... Since I have mentioned the companions, I should also mention the banter system which is available at the rest points in the dungeon.
There is not much banter yet since at the current stage of the main story, Liliruca is mostly silent and untrusting, but I recently had a few ideas to expand on it even this early in the story.
Awesome! I like seeing the interactions and feel like I wasted a ration when there aren't none.

This is blatantly false, it takes only a few different choices at the beginning to see the story branch differently when compared to the source material.
Even when following a "canon route", you will still be introduced to unique events... Airmid, Demeter, and later on I will need to introduce Artemis.
Without spoiling too much, even Bell's character will change significantly by the time I am done covering the first season material.
In OverlordH you could change which girl you initially explored with and see fun things. Perhaps it's something like Liliruca becomes your party member and they would like to see their waifu be dragged along down the dungeon with them. Something about that last bit sounds kinky but lets roll with it.

There are no hardcoded classes, the player starts out as a rogue-like character like in the source material, but you can train him differently through your actions.
Letting the player buy equipment would help them get off the beaten path. So far Bell is a knife wielder because he couldn't afford better which is odd if the player could afford better.
Hestia does gift a much better knife but it would be fun to have the other girls gift Bell things as their relationship improves.

Poking fun at the lore is fun. Keep up the good work Winterfire (y)
Liliruca lap pillow when?
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
How about making her cheer you on when she has nothing to do?
"You can do it master Bell <3"
"They're no match for you!" - Stronger than enemies
"You've got this, just stay focused." - Similar in power
"Pick me up in your arms and run quickly!" - You're out gunned
Well that's actually really funny, just earlier today I was thinking of adding bubble dialogue boxes to the tokens in the battle system (I am in the process of overhauling it atm), while I was not thinking those exact sentences, it is definitely something that can and will be added.


I'm not sure how I feel about them ignoring my commands. There were plenty of times when I was fighting bosses in other games when I would be at full health and tell my party to use Elixirs as the blow I knew was coming was going to be painful and knowing the parties reaction time they would heal after the fact. Perhaps instead of rough ai they go with "This seems wasteful but it's your money... Greater Potion!"

Perhaps if they were smarter sure but when I ask the party to do things I expect them to follow my orders like the tyrannical tyrant that I am.

Part of me likes that you over think things but other times I wonder if this is how skynet gets built :sneaky:
They would take that decision on their turn, so if the boss is between your turn and Liliruca's, then she would heal you.
However if Liliruca's turn happens before the boss, she has no choice but to ignore the command and leave it to somebody else (once the party grows up).


In OverlordH you could change which girl you initially explored with and see fun things. Perhaps it's something like Liliruca becomes your party member and they would like to see their waifu be dragged along down the dungeon with them. Something about that last bit sounds kinky but lets roll with it.
You can still meet adventurers in the deeper floors, but it is not something that is meant to happen very often... Most adventurers stick to their own groups, especially once the encounter rate increases.
However there will still be such encounters, I was planning at least two (one for the tenth floor and one for the 5th).

As for bringing other waifus to the dungeon, that will happen, with the exclusion of Hestia and other deities.
It actually already happens on R8... Although I cannot say more than this to avoid spoilers! :p



The Golden Egg would be overkill unless you added something like pimp out the Hestia manor. New windows, silky soft beds, oh I could see the downward money sink that could bring :HideThePain: I can't image how many hours I've wasted once the option to redecorate comes along in games.

Letting the player buy equipment would help them get off the beaten path. So far Bell is a knife wielder because he couldn't afford better which is odd if the player could afford better.
Hestia does gift a much better knife but it would be fun to have the other girls gift Bell things as their relationship improves.

Poking fun at the lore is fun. Keep up the good work Winterfire (y)
Liliruca lap pillow when?
At some point Bell will be able to heard milion of valis easily, so the golden egg becomes less of a big deal... The monster is rare and would surely escape from newbies before they had the chance to hit it.
I was planning to add the monster once the player reaches that point so I can balance its stats around that.

Hestia knife is already one of the best weapons in the universe of Danmachi, and it is complimented by the equipment made by Welf which is pretty OP as well. Coding an equipment system would be a waste of time considering that.
It makes more sense to do those things story-wise, such as when Bell receives a cloak to protect himself from the fire monsters in the deeper floors.

Of course waifus will gift Bell items, that already happens in the main storyline and in Eina's route you can also gift her something, and she will actually wear it in all the future interactions with her.
 

AlexaSky

Member
Jun 26, 2021
281
360
Hestia knife is already one of the best weapons in the universe of Danmachi, and it is complimented by the equipment made by Welf which is pretty OP as well. Coding an equipment system would be a waste of time considering that.
It makes more sense to do those things story-wise, such as when Bell receives a cloak to protect himself from the fire monsters in the deeper floors.
Over thinking it :p
Not many know the value of that knife as an appraiser told Liliruca it was worthless. At least that happen in the anime which it's fun to watch if you haven't.

Liliruca gifts Bell a sword in episode 6 of the anime sighting that a knife doesn't have the distance to handle larger enemies and convinces him of that. Real word insight of the effectiveness of different weapons and ranges. It's also not likely Hestia told him the value of the blade so he could undervalue it as it's what they had at the time with the money they could scrounge up.

Welf is also known to craft weapons and armor from monster loot.

Magic Swords are considered op by the masses however they break easy so it keeps them expensive. The wiki says Liliruca keeps one for emergencies.

Not sure if there are Magic Crossbows, even if it wasn't in the lore having other magic weapons would make for interesting dynamics.

Then again these systems are baked into RPGs as you could compare stats, attributes, weapon degradation, etc.

Just going with "The original story said so so why bother" is not letting yourself flex your creativity
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
Over thinking it :p
Not many know the value of that knife as an appraiser told Liliruca it was worthless. At least that happen in the anime which it's fun to watch if you haven't.

Liliruca gifts Bell a sword in episode 6 of the anime sighting that a knife doesn't have the distance to handle larger enemies and convinces him of that. Real word insight of the effectiveness of different weapons and ranges.

Welf is also known to craft weapons and armor from monster loot.

Magic Swords are considered op by the masses however they break easy so it keeps them expensive.

Then again these systems are baked into RPGs as you could compare stats, attributes, weapon degradation, etc.

Just going with "The original story said so so why bother" is not letting yourself flex your creativity
He says it is worthless because the blade is alive only when a member of Hestia familia/Bell is using it (Can't remember which).
Otherwise it is one of the best weapons in the universe of Danmachi, with the power to grow alongside Bell (which is OP to begin with).
Temporary weapons like bigger blades to defeat bigger monsters will be story-related, and magic weapons will be purchasable items that can be used much like bombs.
 
  • Like
Reactions: AlexaSky

AlexaSky

Member
Jun 26, 2021
281
360
He says it is worthless because the blade is alive only when a member of Hestia familia/Bell is using it (Can't remember which).
Otherwise it is one of the best weapons in the universe of Danmachi, with the power to grow alongside Bell (which is OP to begin with).
Temporary weapons like bigger blades to defeat bigger monsters will be story-related, and magic weapons will be purchasable items that can be used much like bombs.
In episode 4 when Liliruca steals the knife and gets it appraised they say the knife is worth 30 valis. It's not very sharp and it won't cut anything. The blade has gone completely dull.

Temporary weapons sound neat but hopefully you think of an equip menu instead of having it just be a bomb with different effects.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,037
7,374
In episode 4 when Liliruca steals the knife and gets it appraised they say the knife is worth 30 valis. It's not very sharp and it won't cut anything. The blade has gone completely dull.

Temporary weapons sound neat but hopefully you think of an equip menu instead of having it just be a bomb with different effects.
Yeah, because the blade "dies" when Bell/Hestia familia member is not wearing it. That is why the runes light up everytime Bell wields the knife.

It is basically useless if stolen because only Bell can use it, hence why Liliruca attempts to steal it a second time with the holster which has hephaestus brand printed on... Her hope is that the knife will be worth way more because of its brand, even if the knife is junk.
 
  • Like
Reactions: AlexaSky
3.60 star(s) 19 Votes