brokenobj

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Mar 19, 2019
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As for the "RPG Element that do not add meaning gameplay", it can mean everything or nothing, you would need to expand on this. If you have suggestions to improve some features of the game, you are welcome to suggest them and I will take them into consideration!

Look. I'm going to be blunt. Nobody is here to walk around the dungeon hitting monsters. People are here for porn. Focus on what people are here for and not a shitty attempt at "gameplay". It's not fun to walk forward, turn, walk forward, click attack 3 times, walk forward some more. It's just not. It hasn't been since the 90s.

You want to use the dungeon for story? That makes perfect sense. It fits the source material. Do it. None of that means you need to do it with a bunch of walking and shitty fighting in between the story elements.
 
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Winterfire

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Look. I'm going to be blunt. Nobody is here to walk around the dungeon hitting monsters. People are here for porn. Focus on what people are here for and not a shitty attempt at "gameplay". It's not fun to walk forward, turn, walk forward, click attack 3 times, walk forward some more. It's just not. It hasn't been since the 90s.

You want to use the dungeon for story? That makes perfect sense. It fits the source material. Do it. None of that means you need to do it with a bunch of walking and shitty fighting in between the story elements.
Mine's not the first nor the last game with Dungeon Crawling and turn based combat, I find them funny and that's entirely subjective.

Fighting needs to exist because some story events (Such as Aisha) will require the player to be stronger than the source material in order to have her join you.
Dungeon exploration also needs to exist since many events take place there (Main and Side quests).

The game has been well planned way before I started creating it, if there is an element in the game, then it means it needs to be there.
Had the protagonist been OP (Such as Ainz on Overlord) then yeah, creating a battle system and all the RPG elements would have been a waste of time for everyone involved (Players and I included).
 

hofom77573

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Mine's not the first nor the last game with Dungeon Crawling and turn based combat, I find them funny and that's entirely subjective.
You know if you just gave the monsters tits then people would be crawling down there to get raped :sneaky:

https://f95zone.to/threads/desire-dungeon-yokubo-no-tou.1387/

It might be fun if you incorporated rewards into the dungeon crawl like kill 100 goblins get a scantily clad outfit for the girls or take on a quest to kill some shinys for the reward. They used monster parts for weapons and armor so why not clothes too? Gather dungeon ingredients for a goblin jumbo. Wasn't there a Xenos sex slave thing going on or was that just an anime thing? That easily could be farmed for entertainment.

NTRing the goblins would just turn this into Goblin Layer, add too many monsters then it's another spinoff of Monster Girl Quest.

Not like I mind the dungeon crawl, nostalgia for the classics helps, but just some ideas to keep going down instead of it's part of the guided tour. If I had to fetch something cute outfits or scenes is a good motivator. You know like how you played with the Happy Farm from Overlord.

Having a roasted minotaur could be a unique dinning experience. Just steer clear of the mountain oysters :KEK:

Now to go back to waiting for Liliruca content :love:
 

Winterfire

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You know if you just gave the monsters tits then people would be crawling down there to get raped :sneaky:

https://f95zone.to/threads/desire-dungeon-yokubo-no-tou.1387/

It might be fun if you incorporated rewards into the dungeon crawl like kill 100 goblins get a scantily clad outfit for the girls or take on a quest to kill some shinys for the reward. They used monster parts for weapons and armor so why not clothes too? Gather dungeon ingredients for a goblin jumbo. Wasn't there a Xenos sex slave thing going on or was that just an anime thing? That easily could be farmed for entertainment.

NTRing the goblins would just turn this into Goblin Layer, add too many monsters then it's another spinoff of Monster Girl Quest.

Not like I mind the dungeon crawl, nostalgia for the classics helps, but just some ideas to keep going down instead of it's part of the guided tour. If I had to fetch something cute outfits or scenes is a good motivator. You know like how you played with the Happy Farm from Overlord.

Having a roasted minotaur could be a unique dinning experience. Just steer clear of the mountain oysters :KEK:

Now to go back to waiting for Liliruca content :love:
I could do that if this game was an unique idea, in that case I would have gone for a more D&D oriented dungeon as well.

Problem is that as I previously said, I am trying to stick as closely as possible to the source material, so while some monsters will have tits (Xenos waifus are a must), the average monster will not (and rape is against guidelines anyways).

Your idea of achievements is close, that was actually introduced on R9 and it does indeed unlock rewards... Although they are scenes rather than outfits. Currently only a threesome is available, but more scenes will get added later on.

Scenes and such will also happen in the dungeon, mostly with Liliruca, but other misc ones will happen as well.
I mean there is one with Eina already, and on R10 I am introducing an old easter egg available on Overlord H on floor 11.
 

brokenobj

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Mar 19, 2019
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The game has been well planned way before I started creating it, if there is an element in the game, then it means it needs to be there.

Say this all you want. You can stick to your guns if you like, and make the most accurate to the source material porn game ever, but none of that matters if nobody wants to play your game because it's got a couple hours of mindless grinding for a small number of CGs. It's just not worth it.

If I wanted to get the source material story, I'd watch the source material, not go through a porn game for it. I think you're completely mis-reading what people are here for. You want to make a game nobody will play? That's your prerogative. I'm just letting you know up front what most people here are looking for first and foremost. Porn.
 

SunlessXre

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Oct 9, 2020
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Considering the success of the many fp grid based dungeon crawlers that have come out in the past 10 years.
Such as m&m X: legacy, legend of grimrock 1&2, bunny black 1-3, labyrinth of refrain, bards tale trilogy(re-release) + IV, all the Japanese wizardry releases, vaporum + lockdown, sakura dungeon, and the many other Japanese releases.

It really looks like it's just a YOU problem. So let me give you some advice. The developer clearly desires to have this game as a grid based fp dungeon crawler. If you can't enjoy that gameplay. Then don't play it.

Now, there are a lot of good complaints to have here about the gameplay side. But, if you don't even like the style of gameplay to begin with, then you're really just muddying the waters and wasting your effort.


For winterfire.
A change I personally would like to see is having battles take place in fp like in most other fp dungeon crawlers, instead of having that board with the character tokens overlay design you currently have(you could have that off to the side for selecting targets if it's too hard to program).

This would up immersion, which would in turn reduce the disconnect you feel during combat, which ultimately increases the feeling of tedium considering there's no feeling for what's happening on screen.
Another would be to have encounters already on the map, rather than random battles. Although, that one's a real personal issue.

another suggestion, although I have a feeling you're already set on this. Changing the linear class leveling into a more open one.
Such as a skills system(wizardry 6-8, elder scrolls, piranha bytes games, etc.), a skill tree system(I'm not a fan. But this would keep it far more faithful to the source), or any other system that gives you an active role in deciding how you want to level the character(I know he has a sort of set archetype. But there could still be options there.). Which Would give players an incentive, something to look forward to and work towards while grinding and leveling. rather than the grind feeling like a needless chore to overcome level gated content.

Another related suggestion. And this one could be another way to have progression without hurting the source.
opening up stores and having loot with different armors, trinkets, accessories, weapons(I know he mostly uses hestias dagger), enchanted equipment gems/crystals/orbs or whatever you wish to call them, that have different buffs and properties, with some enabling special skills or abilities(he could insert these into his weapon if you don't want Him changing it). This is the way hack and slash games like diablo and did progression to make "grinding through waves of enemies" fun and enjoyable to alot of players(I'm personally not a fan of hack&slash games. But, you can't deny the success and popularity of their mechanics)
This would be a way of adding personal touches, active player progression and personalisation/"character builds", without going against what's established in the series.

And the final one. The dungeons are pretty bland to walk around as they currently are. Not sure how you would go about this, as I'm sure you have your own ideas. But as they are, they are mostly just endless hallways with random encounters, and a chest or 2.
I remember there being some secret areas(or were they story locked?) Which adds something. Maybe add some unique rooms, or special areas for each floor?

I'll probably leave it at that. There are a million personal ways I would love to see this game changed, same as everyone else. But yeah.
-‐-----------------
And finally. Could you tell me some other good fp h dungeon crawlers with Male mc's? All the popular ones seem to be female mc dominated battle fuck games, which is really disappointing.
 

AlexaSky

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Another would be to have encounters already on the map, rather than random battles. Although, that one's a real personal issue.
That would be great but unfortunately it involves a lot of 3D art assets and Winterfire's budget is $700 per month on patreon.

opening up stores and having loot with different armors, trinkets, accessories, weapons(I know he mostly uses hestias dagger), enchanted equipment gems/crystals/orbs or whatever you wish to call them, that have different buffs and properties, with some enabling special skills or abilities(he could insert these into his weapon if you don't want Him changing it).
Some of these are in the official games like Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
But Winterfire loves that dagger, has erected a little shrine for it, and touching it is blasphemy. The cannonical weapons are the only weapons. Be happy in later versions we at least get bombs :) Even if getting them to blow isn't as easy as just asking a hooker nicely... It's okay Winterfire, it happens to a lot of men.

And the final one. The dungeons are pretty bland to walk around as they currently are. Not sure how you would go about this, as I'm sure you have your own ideas. But as they are, they are mostly just endless hallways with random encounters, and a chest or 2.
I remember there being some secret areas(or were they story locked?) Which adds something. Maybe add some unique rooms, or special areas for each floor?
Some flora and fauna would help with this but 3D assets... One of the reasons other games evolved to have enemies moving on screen is it adds life to the area but that also means more complex A.I., unfortunately it's not in the budget and I doubt a freelancer will want to take on the task for cheap, even if there would be someone willing to do it they would have to stick with the project until the end or it would be a miss match of art.

And finally. Could you tell me some other good fp h dungeon crawlers with Male mc's? All the popular ones seem to be female mc dominated battle fuck games, which is really disappointing.
The Dungeon of Lulu Farea - It's a wolf game though I think it was converted to rpg maker.
Himegari Dungeon Meister [Eushully] - A few Eushully games are worth a try. Never got cheat engine to work with them...
Dungeon Town - Player is out to tame succubi. They are whores so NTR :p
Drain Dungeon - Succubi rape you to level 1 over and over.
Monster Girl Quest: Paradox - It's more than just a dungeon crawler but it does have a lot of dungeons.

While not lewd Monster Girls and the Mysterious Adventure was fun to play. Kinda like Pokemon. Dragon Star Varnir was also alright.
 

Winterfire

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A change I personally would like to see is having battles take place in fp like in most other fp dungeon crawlers, instead of having that board with the character tokens overlay design you currently have(you could have that off to the side for selecting targets if it's too hard to program).

This would up immersion, which would in turn reduce the disconnect you feel during combat, which ultimately increases the feeling of tedium considering there's no feeling for what's happening on screen.
Other than the fact I like the style (Which is probably obvious from the fact I had tokens in Overlord H too :p) that perspective is necessary because at some point it is no longer about the power of the individual enemy (except in rare occurrences), but the power in number. By himself, Bell is really powerful, but he can still get overwhelmed by a large number of enemies, and that will happen a lot in the middle floors.

A change of perspective would make everything feel too cluttered, it would work for maybe up to floor 7, but past that point there is the chance for more enemies to appear, and it only goes up from that point on.


Another would be to have encounters already on the map, rather than random battles. Although, that one's a real personal issue.
Most monsters are born from the walls, even in the LN Lili can quickly get out by following behind other adventurers/traces of recent battle because it is not really a matter of dodging monsters on the map.



another suggestion, although I have a feeling you're already set on this. Changing the linear class leveling into a more open one.
Such as a skills system(wizardry 6-8, elder scrolls, piranha bytes games, etc.), a skill tree system(I'm not a fan. But this would keep it far more faithful to the source), or any other system that gives you an active role in deciding how you want to level the character(I know he has a sort of set archetype. But there could still be options there.). Which Would give players an incentive, something to look forward to and work towards while grinding and leveling. rather than the grind feeling like a needless chore to overcome level gated content.
This can already be done by increasing certain ability scores, for instance if you were to get hit a lot at the beginning and heal, you would end up with a pretty high endurance score and once you get your first set of armor, you would become a tank.
Otherwise you can progress naturally, and you'll end up with a high dexterity score like in the source where you will dodge those attacks instead.

Later on you unlock your first spell, and you can start increasing your magic.
With enough money, and maybe entering Riveria's route, you could become a magic caster.

So, even if the system is really simple, you can already build your character to be one of the three main classes (Warrior/Tank, Rogue, Mage).

Of course, since this is possible, the best way is to simply increase all of them, but this is optional since the game is tested to be completable without any grinding necessary (aside from the monsters you need to kill in the main quests).



Another related suggestion. And this one could be another way to have progression without hurting the source.
opening up stores and having loot with different armors, trinkets, accessories, weapons(I know he mostly uses hestias dagger), enchanted equipment gems/crystals/orbs or whatever you wish to call them, that have different buffs and properties, with some enabling special skills or abilities(he could insert these into his weapon if you don't want Him changing it). This is the way hack and slash games like diablo and did progression to make "grinding through waves of enemies" fun and enjoyable to alot of players(I'm personally not a fan of hack&slash games. But, you can't deny the success and popularity of their mechanics)
This would be a way of adding personal touches, active player progression and personalisation/"character builds", without going against what's established in the series.
Equipment already exists: When you purchase your first set of armor, your defence slightly increases and once you get the Hestia Knife, your attack increases (and will keep increasing depending on your growth).
That is probably not very noticeable at the moment since Hestia updates your status when you get the knife, and the armor is a light one, however most people will feel the difference once they are left on floor 10 without the knife.

The equipment (should) also be visible, I would need to make the sprite for Bell with the armor, and then show said sprite only when Bell is within the dungeon. It is on my to-do list, he already shows with armor during CGs in the dungeon though.

In future another set of armor will be introduced (with another sprite), alongside Welf, and then other pieces of armor throughout the story (not necessarily following the source, but Eina might decide to gift you something else while you are in her route).

As for trinkets, they will be called "artifacts" in the game, and while they are not lore-friendly, they will allow the player to overcome some set limits (such as the number of spells), similar to Riveria.
Those will be some of the rewards in the secret areas of the dungeon (Alongside CGs/Events as mentioned in the tutorial).


And the final one. The dungeons are pretty bland to walk around as they currently are. Not sure how you would go about this, as I'm sure you have your own ideas. But as they are, they are mostly just endless hallways with random encounters, and a chest or 2.
I remember there being some secret areas(or were they story locked?) Which adds something. Maybe add some unique rooms, or special areas for each floor?
Dungeon floors are not that big, the first four floors are pretty straightforward and you need to go through them only 3 times before you can skip them.
During those 3 times, you can take small detours to discover small chests/side events.

Floor 4 is missing an event tied to floor 7 which removes the big rock and unlocks a hotspring for a CG (Wanted to do something similar to the OVA). Floor 5, 6 and 7 are missing events entirely, they are on my todo list.

Floor 8 and 9 have some events in almost each room, with the introduction of traps that will play a bigger role on Floor 10 and 11, which also have events/chests. Floor 11 has also the entrance to Nekoya Restaurant, an old easter egg from Overlord H which I am bringing over :p

The only thing lacking in all of them are puzzles/events that unlock the secret entrances, but otherwise they have enough events for their size.
Through the introduction of quests, you also get a reason to revisit them, with new events/objectives appearing.
Even main quests might add new events, for instance during chapter 5, you can discover the body of the unlucky adventurer on floor 7.
Last but not least, once I will add Liliruca's route, heart tokens will begin to appear for unique CGs with her within the dungeon.
 
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SunlessXre

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The Dungeon of Lulu Farea - It's a wolf game though I think it was converted to rpg maker.
Himegari Dungeon Meister [Eushully] - A few Eushully games are worth a try. Never got cheat engine to work with them...
Dungeon Town - Player is out to tame succubi. They are whores so NTR :p
Drain Dungeon - Succubi rape you to level 1 over and over.
Monster Girl Quest: Paradox - It's more than just a dungeon crawler but it does have a lot of dungeons.

While not lewd Monster Girls and the Mysterious Adventure was fun to play. Kinda like Pokemon. Dragon Star Varnir was also alright.
Thank you for the reply. I've played mgq:p, lulu farae(1+2). https://f95zone.to/members/sunlessxre.2938045/#about

Only one of the games seems to be a fp(first person), dungeon crawler(drain dungeon).

I will give dungeon Meister a look, as it looks similar to alchemy meister(same developer, I'm sure). Although I found alchemy Meister really trying, because it has alot of grinding and reading(with really generic and sappy archetypes played as characters), with very little player agency.
And the "game" part of it felt incredibly arcadey and inconsequential. Like a series of mini games slapped onto the digital book sections, rather than as an integrated piece of the package.

Im Not a fan of VNs in general. If I wanted a "good" j-story, I'd pick up the many superior mangas, novels or even anime. over something that tries to sell itself as a game without having any interaction with the "game".
Either way, The gameplay was okay. Although I'm not a fan of jrpg leveling systems or gameplay in general.

I will also give dungeon town a look. I'm not against NTR being In a game. but I don't like forced NTR, and I have no interest in a game that is focused on it.
I really don't see the appeal of being treated like a unworthy piece of garbage, and denied companionship and sexual satisfaction, as everyone else is enjoying themselves while laughing at your expense. and I really can't understand who would.
I'm already a worthless, lifeless, loser, with no satisfaction, love or joy. Jaded and lonely. And I'm here to escape that.
Maybe it's for those who are saturated in affection and attention, wishing for worthlessness and rejection. I really have no idea.

Back on topic. if you or anyone else has some more j-style first person dungeon crawlers. I won't turn them away. (Played all the way through bunny black 1&2, aswell as many generic rpgm games, so I'm not exactly allergic. I just prefer Western style games that have immersion, player agency, and freedom.).

I also made a post on the forum asking about fp dungeon crawlers with male mc's. And the one person who replied also gave me top down rpgm/j rpg style game recommendations. So I'm guessing I'll gave to double check that post to see if I'm not being clear.
 
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Winterfire

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That would be great but unfortunately it involves a lot of 3D art assets and Winterfire's budget is $700 per month on patreon.
I buy things in bundles or discount, so that's plenty for most things.
Of course I cannot buy danmachi specific assets/unique assets this way, but I can manage. For really specific things, I can do some 3D myself (For instance the Abandoned Church outside was made by me), it ain't much but it is something :p


Some of these are in the official games like Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
But Winterfire loves that dagger, has erected a little shrine for it, and touching it is blasphemy. The cannonical weapons are the only weapons. Be happy in later versions we at least get bombs :) Even if getting them to blow isn't as easy as just asking a hooker nicely... It's okay Winterfire, it happens to a lot of men.
Hey, Kami-sama went into debt for that dagger, do you know how many potatoes she could have eaten with that money? it's the least I can do.

Bombs are useful if you have picked fireball, but also want some crowd control (and you are rich), or simply want to issue the order to Liliruca to use bombs rather than standing back.
At some point I will be adding skills (Whirlwind or something) in order to have some crowd control even if you decide to go melee.

Of course investing on an AoE spell and increasing magic will always be the best/most powerful option.


Some flora and fauna would help with this but 3D assets... One of the reasons other games evolved to have enemies moving on screen is it adds life to the area but that also means more complex A.I., unfortunately it's not in the budget and I doubt a freelancer will want to take on the task for cheap, even if there would be someone willing to do it they would have to stick with the project until the end or it would be a miss match of art.
3D assets are not a problem, through bundles I bought quite many and the rest I can do myself (more or less :p).
I could handle moving enemies, but considering that monsters are born from walls, the most simple solution is also the most effective, so I went with that.
Enemies that already exist in the map have their battle token.
 

SunlessXre

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Apologies. Since I'm typing on phone. It's too fiddly to do all the quotes.

Looks like my post is based on alot of outdated information. I last played this at the start of October.

The simple attributes system you have, And having "trainers", or artifacts for new skills and abilities is a good idea.
The main point of that part was just trying to find ways of making leveling more fun or meaningful. Although it sounds like you're working on that anyway.

The suggestions for the equipment wasn't one big package. Just a host of different solutions.
A lot of those gacha games and other mobile ones, for example. Like to use talismans, gems, amulets, tattoo etc, to buff up stats and grant abilities, while cutting on the cost of creating new armor/weapon models.
What I was suggesting is having some equipment shops of whatever kinds to give you something to spend money on. And also to give as an exciting drop for killing enemies which will make it feel more worthwhile. These things aren't necessarily things I want(I hate rng, looter shooters, diablo like hack & slash and mobile games. ), but just some observations of what other games do to engage players.

And, if you ever do decide to go first person combat. With the clutter problem, you could do what wizardry 7 does. They have 6-10 guys on screen In 2-3 rows, with the rest Off screen, with them switching out occasionally, or when enough of the others die.
And might and magic 3 allows 3 enemies to occupy a tile at a time, creating massive hordes or waves of enemies that you can blow through with one big spell.
There are probably man other solutions from other grid based dungeon crawlers, but I haven't played many yet. So I'll leave it with those 2.

With the rest. I'm fine. Always been impressed with your community active approach and Lightning fast responses. Always takes me by surprise to see such a quick reply, or a reply at all.
 

AlexaSky

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For really specific things, I can do some 3D myself (For instance the Abandoned Church outside was made by me), it ain't much but it is something :p
:D

Hey, Kami-sama went into debt for that dagger, do you know how many potatoes she could have eaten with that money? it's the least I can do.
That's somebody's fetish :LOL:
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Would still be nice to purchase equipment instead.
Getting the Schweizerdeane will be a fun event.

Of course investing on an AoE spell and increasing magic will always be the best/most powerful option.
When does the magic shop open up since I'm up for investing :devilish:?
 
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Winterfire

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:D


That's somebody's fetish :LOL:
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Would still be nice to purchase equipment instead.
Getting the Schweizerdeane will be a fun event.


When does the magic shop open up since I'm up for investing :devilish:?
Magic shop (alongside a skill trainer or w/e i'll call it) will happen after Ais training, which is R11.
By R12, I Would like to have the Minotaur battle.
 

gelusimia

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Mar 7, 2018
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I know you said you'd like to stay faithful with the source material, but adding a bit more H content in some random encounters would be nice. The xenos are there and monsterphiles are a thing lol .. not that i want Bell plowing a female goblin or anything *cough cough.
 
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hofom77573

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I could do that if this game was an unique idea, in that case I would have gone for a more D&D oriented dungeon as well.

Problem is that as I previously said, I am trying to stick as closely as possible to the source material, so while some monsters will have tits (Xenos waifus are a must), the average monster will not (and rape is against guidelines anyways).
It's your parody :p Respecting patreon guidelines... I hope it's worth it as I've seen many others get boned by them. Good Luck and good thing you got SubscribeStar as a backup!

I know you said you'd like to stay faithful with the source material, but adding a bit more H content in some random encounters would be nice. The xenos are there and monstephiles are a thing lol .. not that i want Bell plowing a female goblin or anything *cough cough.
 

Winterfire

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I know you said you'd like to stay faithful with the source material, but adding a bit more H content in some random encounters would be nice. The xenos are there and monsterphiles are a thing lol .. not that i want Bell plowing a female goblin or anything *cough cough.
Never said I will not be adding them, they just appear much later. I am more excited for the spider, but goblins are nice too.
 

Ame

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All the characters that will have romance and hentai scenes with Bell will be featured in the title screen as they get added, currently (as of R3): Eina, Hestia, Tiona, Riveria, Ais, Syr, Artemis, Ryuu.

Hephaestus x Bell will never be an option because it would be NTR.
Will it be like your previous game where depending on what girl you choose you only focus on her, or as we move forward we will have more personal relationships with all the girls in the plot?

I hope it's the second, you previous game was awesome :)

Good luck dev!
 

Winterfire

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Will it be like your previous game where depending on what girl you choose you only focus on her, or as we move forward we will have more personal relationships with all the girls in the plot?

I hope it's the second, you previous game was awesome :)

Good luck dev!
You only focus on a woman; However if you unlock the brothel, do all its events and defeat Aisha in combat, the three women will join you and will want your kids.
At that point I would assume that Hestia simply gives in and will want a piece of action herself, and there will be some women which ignore the route you are in.

Not enough to consider this a harem, but enough to be able to write a few threesome/foursome scenes.
 

necrus1

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I have a problem, I have uploaded the relationship with demeter to be able to access her route, but she won't let me, could it be because I went to the brothel and had sex with the girl? Or do I have to complete the day doing something, it won't let me rest
 

Winterfire

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I have a problem, I have uploaded the relationship with demeter to be able to access her route, but she won't let me, could it be because I went to the brothel and had sex with the girl? Or do I have to complete the day doing something, it won't let me rest
Brothel should not matter.
"Demeter Farm" is accessible during day, the location is not accessible during night.

It first becomes accessible once you accept her quest, and will disappear once you do both of her scenes (Dinner and hotsprings).
After the location disappears, her route will officially begin after you level up.
 
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