You're a heroSave with everything unlocked in the gallery, will reset seen text when used. Unpack into the Saves directory the game has a shortcut to
You're a heroSave with everything unlocked in the gallery, will reset seen text when used. Unpack into the Saves directory the game has a shortcut to
Nice catch! I had forgotten to apply the scaler to the new battle UI.Some features have issues bellow 1080p. Like the combat screen not fitting all the info.
That is because it is most likely already highlighted, the highlight from the controller is blue there, but even so blue/green will look the same or pretty close.On the town screen the Dungeon button doesn't get a noticeable highlight compared to the other buttons.
You mean when using them? If so, that is done on purpose.For some reason the bombs have text description when used outside of battle... Seems odd given the magic stone doesn't have any flavor text when selected.
A new event added on Floor 2, which adds the possibility to unlock autocombat.Coming from R17 it gives a message saying there is nothing to do in R18. Not sure what the 1 Dungeon Event added is.
That is a newly added visual effect, someone had suggested it a long time ago and it had been on my todo list for a while.Navigation arrows and turn buttons seems to be glitching out.
Oops, I forgot to assign the Combat Log/Auto Battle buttons to the gamepad map. I'll be fixing that as well now.Not sure how to toggle the Combat Log with the controller. It would be great if it remembered whether I had it on or off for the next time I go into battle as I would prefer it to stay off.
Somebody else reported that issue before, however unless I am told how to replicate the issue, I do not know how to fix it as it never happened to me before.Sometimes the arrow on the Minimap is facing the wrong direction.
With my gamepad, I can do that by doing: Y button/North button, then using the D-Pad to select the item, then using A button/South Button to confirm the selection.Not sure how to access Inventory while navigating the dungeon with controller as some Morbul keeps the monsters away.
No, everything is unloaded correctly. That is only a ghost left over on black bars, because there was no scaling applied there.Don't know if this is causing the lag in the dungeon but there seems to be a menu open up underneath the dungeon interface.
Bell is a button, so when selected he gets highlighted.While in town it seems Bell keeps a highlighted green for some reason.
Just like Bell, they are also considered "Buttons", they get tinted in bright green so you can tell they have been selected.Brother girls deserve 3 hearts but besides going she-hulk they still smash. That joke could be seen in bad taste but they be green
That is on purpose, there are 3 maps: Novel, Battle, Dungeon.Minor but when in the novel part the Cancel button toggles the Auto function.
Happens on the Save/Load menu at 720p compared to 1080p. Somewhat minor but I noticed when switching resolution it goes from 60Hz to 59Hz and I'm not sure why since I selected 60HzNice catch! I had forgotten to apply the scaler to the new battle UI.
However, if that happens outside of combat elsewhere, please tell me where exactly so I can give it a look.
A different highlight color would work as it being constantly highlighted makes that the idle color. How about neon blue for when it's in the controllers view?That is because it is most likely already highlighted, the highlight from the controller is blue there, but even so blue/green will look the same or pretty close.
There is no really helping that, but it shouldn't be a big issue as you still can get an idea of where you are highlighting.
This makes me feel like somewhere in the world I'd be able to use bombs... like the bike in Pokemon, Professor Winterfire "Now is not the time to use that"You mean when using them? If so, that is done on purpose.
Some items may look like you can use them, so it displays a message when that's not actually possible.
Everyone knows you cannot use magic stones, because they are just a currency, so no message is displayed.
Thanks!A new event added on Floor 2, which adds the possibility to unlock autocombat.
Aside from that and the extended intro, there is no other new content (aside from all the changes and fixes).
Perhaps if Bell could get drunk or muddled otherwise a setting to toggle it would be appreciated.That is a newly added visual effect, someone had suggested it a long time ago and it had been on my todo list for a while.
I might make it toggleable like the custom Cursor from the settings at some point.
Oops, I forgot to assign the Combat Log/Auto Battle buttons to the gamepad map. I'll be fixing that as well now.
I can't do it consistently but it might have something to do with the two camera controls. If I rotate the camera with the Left analog stick and try to regain focus with the Shoulders it sometimes messes up the orientation of the Minimap arrow which I tend to do as the Left analog stick causes the camera to wonder off and the Shoulders allow me to move again. I captured a video of itSomebody else reported that issue before, however unless I am told how to replicate the issue, I do not know how to fix it as it never happened to me before.
I am fairly sure it is only a visual issue though, all the logic and gameplay stuff should still work as intended.
A gamepad settings menu would tell me which buttons are mapped to what. Until then taking notes.With my gamepad, I can do that by doing: Y button/North button, then using the D-Pad to select the item, then using A button/South Button to confirm the selection.
An extra way to be able to tell whose item is selected is having the item name displayed when it is selected.
Screen mode: Windowed, Resolution: 1920 x 1080 and 1280 x 720, selecting 60HzNo, everything is unloaded correctly. That is only a ghost left over on black bars, because there was no scaling applied there.
I am more concerned about the movement buttons being cut off... Tried 5:4, 3:4, 3:2, 16:10, 16:9 (Default ones) and the dungeon movement buttons were never cut off like in the screenshot.
What resolution are you using?
Even as I play around with the controller the mouse still has power. Minor detailsBell is a button, so when selected he gets highlighted.
The blueish tint is because your mouse cursor is hovering over it, the green tint is because your gamepad is selecting it.
If you select something else with the gamepad and move the cursor away, everything should look normal again.
The hearts are the number of events, 2 each currently. They will indeed have 3 soon.
Showing which buttons do what would fix that minor confusion on my part.That is on purpose, there are 3 maps: Novel, Battle, Dungeon.
Buttons may cover different functions depending on which mode you are in.
Xbox 360 controller, it's old but it works.Overall, you had the best experience with the controller so far when compared to all the other feedback I got.
We probably have the same controller x) or one fairly similar.
Hopefully with the fixes I have already made, and the ones I will be making today, that experience can be improved.
By lose focus I mean switching over to Notepad to write notes, browser to see responses, and back to game play. Windowed mode is good for multitasking and I'm sure several issues would go away if I went Fullscreen. With RPG Maker once I go back to it the controller has power once again but with Legacy of Hestia I don't regain that until I hit something with the mouse.AlexaSky Also, what do you mean by "Lose Focus"? Do you mean by using another device such as the mouse? (eg. clicking)
If that's the case, you can give the focus back to the gamepad by clicking the element.
For instance: If you open the inventory, and decide to click out of it, you can give the focus back by clicking one of the slots.
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Also, thought it was weird you couldn't scroll down the floors since i actually tested the whole game with a pad, and it seems like I left out the old way of doing it (selecting the scrollbar (d-pad right), then scroll it with the dpad (up/down)), however, if you try to select an item during battle, it scrolls automatically. That's the new way, so I will implement it there as well. Let me know if i have forgotten anything else, ty.
Not sure myself, but if it is a bug, then it depends on Unity so I cannot fix that one.Happens on the Save/Load menu at 720p compared to 1080p. Somewhat minor but I noticed when switching resolution it goes from 60Hz to 59Hz and I'm not sure why since I selected 60Hz
Oh, windowed. My nemesis ever since I started this project .Screen mode: Windowed, Resolution: 1920 x 1080 and 1280 x 720, selecting 60Hz
Windowed is mostly so I can take notes and seeing as my monitor is 1080p. This doesn't seem to change if I try the maximize button.
I had to google what is a "Harem", and oh my god. My eyes. I had to rush to the local church and get a blessing to restore the light shining in the path of the righteous.Is there no harem in this if there isn't this sucks and I'm out
Edit: Never mind, found it.where are the minerals on the 13th floor?
I don't usually play kinetic novels. I prefer to be able to choose if I am interested in a LI or not, if I want certain fetishes or I prefer not to have them... I like harem games, but I don't always like all LIs.Fair enough, you can still follow me should my next project interest you (Harem Kinetic Novel, parody of DxD).
Would not be too hard to implement a way to reject a woman, and while it's too hard to say now as I didn't design anything yet, I imagine most interactions will actually be initiated by the player from the hub.I don't usually play kinetic novels. I prefer to be able to choose if I am interested in a LI or not, if I want certain fetishes or I prefer not to have them... I like harem games, but I don't always like all LIs.
From what I saw earlier, it's pretty common on this build.I keep freezing whenever I rest at campfire or occasionally when I interact with checkpoints like stairs. Anyone know of this is common or any way I can fix this?
Freezing at the campfire is a bug that will get fixed on the next release, whereas the stairs is not.I keep freezing whenever I rest at campfire or occasionally when I interact with checkpoints like stairs. Anyone know of this is common or any way I can fix this?
So far, the saving bug seems to happen if you try saving "too often".Freezing at the campfire is a bug that will get fixed on the next release, whereas the stairs is not.
What happens at the stairs is an autosave while loading the next level... Not a freeze, but depending on your machine, it may hang for a few seconds.
They are rare, but you'll have better odds by using Monster Lure.How rare are blue papillos exactly? I've been trying to find them for several hours, but I haven't encountered a single one of them yet.
*edit*: Well, got the first one... Guess I just had to ask about it then... Let's just hope the others don't take this long, or it'll take me weeks