- Oct 5, 2020
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Winterfire Will "Pregnancy" also be a possible add in Future or rather nah?
In the sequel, yes.Winterfire Will "Pregnancy" also be a possible add in Future or rather nah?
Having small Arde bulging on both her back (from the....bag) and on her front (from the belly) makes a funny sight, for me at leastIn the sequel, yes.
It will be more of an end content thing though, at least for some as it would be pretty weird having a pregnant Liliruca in the dungeon.
Around vol 10 seems like a good idea but definitely I would just choose around vol 15Well it would make sense for it to take place way later story.
1. because they would be older.
2. They actually introduce a lot of female characters later in the story.
Like probably Volume 10 ish. Which is going to be cover in Season 2.
There is part of me that wants to go into detail but I won't spoil anything.
But eventually the story has like an academy arc. which I think would be perfect.
The impotent magician arc is what its called. I will say no more or it'll be spoiled.
For me it's the best arc in the whole story, MC grows a lot from it.
Anyways tangent over. Read light novel its amazing lol
A pregnant Liliruca holding some ice cream strolling through the dungeon. Even then would it be too much to ask that she eats in the tavern?In the sequel, yes.
It will be more of an end content thing though, at least for some as it would be pretty weird having a pregnant Liliruca in the dungeon.
There are many Hero Academia games already, and a good part of them look pretty good, so it would be pointless for me to make another one. Support existing ones instead, such as: https://f95zone.to/threads/my-harem-academia-v0-3-rnot2000.134067/maybe later they finish this one they can make a my hero academia game or a monster musume or konosuba game tho out of the 3 i would like a monster musume one the most personally.
Got a save file or any way to replicate that? Monsters can start first, and the turn order is displayed on top... When a monster dies, it disappears.Running in to a good chunk of glitches. Got killed by the masked goblin before the fight even started, as in my health was dropping to 0 before initiative was rolled. Somehow dropped to -10,000 valis, and monsters keep attacking before their initiative and attacking me when they are dead.
I know about the order and that they disappear. What I'm saying is that as the health bar animation is dropping to zero, before they actually vanish, they attack. Even though they are effectively dead. And yes I do actually get hit and yes I do actually take damage. I made sure of that.Got a save file or any way to replicate that? Monsters can start first, and the turn order is displayed on top... When a monster dies, it disappears.
As for the -10k, that's not a bug, you can do in debt if you do not have enough valis to cover hospital fees when you pass out in the dungeon.
Can you share the save file so I can try it out?I know about the order and that they disappear. What I'm saying is that as the health bar animation is dropping to zero, before they actually vanish, they attack. Even though they are effectively dead. And yes I do actually get hit and yes I do actually take damage. I made sure of that.
I actually figured it out. You can attack a monster and then click on the auto-battle icon before the monster dies, it will attack the monster again, confuse the game, and start giving monsters their turn before it is actually their turn. Thus, dead monsters attack.Can you share the save file so I can try it out?
Ohh, thanks a lot! I'll replicate that and fix it on the next release.I actually figured it out. You can attack a monster and then click on the auto-battle icon before the monster dies, it will attack the monster again, confuse the game, and start giving monsters their turn before it is actually their turn. Thus, dead monsters attack.
I have no clue what the issue was with the masked goblin popping out of the wall and murdering me before initiative was even rolled. Maybe I was having the weird corpse attack glitch before it and that messed the encounter up. Other than that I haven't had other issues.Ohh, thanks a lot! I'll replicate that and fix it on the next release.
Is it all because of that, or are there other issues?
Just in case, I noted down both the auto-battle issue and to test quicker monsters... I am sure I already tested the quick monsters to see if they behave correctly at the start of the battle, but it doesn't hurt to test again.I have no clue what the issue was with the masked goblin popping out of the wall and murdering me before initiative was even rolled. Maybe I was having the weird corpse attack glitch before it and that messed the encounter up. Other than that I haven't had other issues.
Can you attach player.log? It can be found on C:\Users[Username]\AppData\LocalLow\Winterfire\Legacy of HestiaMy game stuck when I'm in the dungeon
Not 'stuck' stuck
More like my screen won't change and i can't move but when i turn around, the map indicate i was turning but the screen still didn't change
When i walk, my footstep can be heard and monster encounter still can be triggered but my screen still stuck
Any recommendations on how to fix this?
The game itself is not printing any error, but I noticed your renderer says "Microsoft Basic Render Driver" which seems wrong. You either have corrupted or no drivers for your GPU, it should say Nvidia or whatever GPU you are using, so rolling back or updating your drivers should fix the issue.Here you go
Thanks the problem is solved nowYou either have corrupted or no drivers for your GPU, it should say Nvidia or whatever GPU you are using, so rolling back or updating your drivers should fix the issue.