OMG
"- Added: 4 CGs.
- Added: 12000 words (~40 minutes gameplay). "
This is why I'm getting bored of most of the games even if the art is good. 4 pictures 12,000 words.
There are different ways to make a Visual Novel, but generally you can sum them up to:
Western Style and
Eastern Style.
Western style is, I assume, what you expect: A different image each sentence, or even a moving mouth or small variations in angle, which add up to the hundreds of CGs that those games typically make in a month.
Eastern Style instead goes for a less bloaty approach: Separate backgrounds and characters into different elements, and use them for most of the novel. In these games, CGs are special events... A date, development in their character (Backstories and such), a battle, and of course sex. Those typically are stored in a gallery and pretty much show how much you have progressed in the story, and what is left.
There is no right or wrong way imho, but I am clearly going for the second. I see no value in spamming meaningless CGs, perhaps because I am heavily influenced by Eastern VNs since those are the first games I've played, and my most preferred genre.
In Eastern Style, having a total of 156 CGs is actually pretty good. However, if you want the full data, the game has currently:
322 images (Backgrounds and CG variations) + 535 images for characters + 156 CGs for a total of 1013 images.
I also do not separate CGs and Scenes in the changelog, I refer to them as one.
For instance, on R27 I finally finished Hestia's route and her last scene in the changelog is written as "1 CG", but her scene actually contains multiple poses and variations, making a total of 7 images.