JobeStroud
Member
- Oct 3, 2017
- 206
- 173
Are you guys getting the full version or some cut up one? Are you using any of the mods? Also having it in you c:\ drive causes issues.
It's a race. Who will complete first? LoQO or Star Citizen?well now the long wait and when it get's done what will it be and how much will we get.
yup.Okay, so I just want to be sure I'm reading this changelog.... the only "story" elements moving for moving the game forward in 3.19 is this piddly Elin/Beatrix scene at the house that lets take a boat back. Nothing else....
I genuinely love the LoQO games but yeah, I genuinely do wonder how many folks actually ask for cosplay pictures.hard to say but star citizen keep's making money by selling ship's that people keep paying for lol. this game i have no clue what is happening besides cosplay pictures lol.
Don't forget continuing to add more female side characters when the existing (main) ones barely had content to begin withMeanwhile the player still has only one scene with Beatrix (where she's drunk out of her mind), none with Naz'Raala after she's freed and joins the party, and none with Bal'Rana whatsoever.
Crap like bad endings are things that should be added late in development, after all the important things have been squared away. Gabe's workflow has always been scatterbrained and glacial; but the fact they've spent so much time on random stuff like bad ends and asset updates recently, after having made such a big deal about the game being finished this year, has been even more frustrating than usual.
What do you mean? It's a linear JRPG style game.i never find out how to play this game
june 13 postIs Gabe gonna release an update at the end of this month?
I can't access her blog anymore.
no main story = I sleepjune 13 post
Nothing about doors, I promise!
While it took far longer to solve than I'd like to admit, the improved method of handing out the various Bad Endings have now been fully implemented and will randomly pick one character from your active party when you lose, so the fewer you have with you into battle, the more likely it'll be the character you wish to see.
And while there is an intentionally low percentage it'll pick the main protagonist instead, you can easily boost that to a 100% success rate by leaving everyone else behind at camp.
In short, previously bad endings kind of clumsily worked depending on which characters you had already recruited, now it's entirely based on the partymembers you've selected for battle.
I've also tweaked some of the bad endings, both those mentioned from last week and older ones.
So the next beta should be coming out later this month with those included!
That's it for today, see ya next week!