I am reviewing this game after having completed the Steam version of Uncut and Uncensored. I have not 100% it, but I have completed the story as well as each of the "quests".
STORY
You play as Larry Lovage, an all-around loser who seems doomed to never graduate college. When Larry finds out that the reality dating show Swingles is going to film an episode at his college he sees it as an opportunity meet some chicks and get laid. In order to get on the show Larry will have to meet all of their requirements, which mostly centers on proving that women can actually stand to be around him. The core story seems like it must have either been an afterthought or something which they couldn't get working. For how central Swingles is to the story very little of the game really connects to it, and when it does get involved it feels a bit underwhelming.
The stories centering on the individual women in the game fair better on average. The one storyline that gets the most mini-games associated with it and it alone winds up kind of sweet, at least as sweet as this game can get. There is unfortunately another storyline that takes place entirely within the confines of two rooms, and half of it is focused on another character entirely.
Comedy writing normally doesn't hold up, and while it is certainly dated I didn't mind that. It's not aggressively of its time as far as pop culture references go, and it managed to get more than a couple genuine laughs out of me. There is a certain "problematic" ending to a particular storyline that is rather unfortunate, but given the context that Larry is a stupid asshole it's certainly not the worst example of that kind of story from the era.
Endings is where the writing tends to falter, both for the individual storylines and the game itself. There are several storylines whose endings are far to similar to at least one other ending, and the endings associated with the game's final round seem a bit unearned and not particularly funny.
GAMEPLAY
MCL is split between two "modes": explore and mini-games. Explore is the closest the game gets to being an adventure game like the rest of the franchise. Being able to walk around and examine objects is a part of the fun of point-and-clicks, and that's represented somewhat faithfully here, but the rest is mostly absent. There are no puzzles to solve, no dialogue trees, and most items are obtained through shopping or as a consequence of completing a mini-game.
The maps in explore mode are fine, though a few seem underutilized to me. In particular the main campus seems a bit too large for what's available in in most of the time, and the bad part of town seems a bit barren and large for how few mini-games take place within it. As the game goes along however I found myself wishing there were just a couple more shortcuts between locations to make traversal that much faster. The load times really start to ware out their welcome at this point, especially when you know it's for a map that you are going to immediately leave after buying one thing or as soon as you can walk through it.
The mini-games are a bit on the bad side, which is not what you want out of mini-game collection. The main mini-game, chat, is a bit too simple and shallow for how frequently it's seen. Quarters is just outright bad and unfortunately the second most common mini-game. Even when you're doing it right it doesn't feel good and becomes so repetitive that you just want it to be over. The rest run the gamut in quality. The difference in difficulty between individual iterations can be surprising. If you fail enough times you can let the game make that mini-game easier for you, and if you still can't beat it or just don't want to do it yourself you can spend secret tokens to skip it.
The game features 4 resources that carry between games: money, secret tokens, confidence, and drunkenness.
Money is required to buy items, drunks, and play certain mini-games. Early on it's in short supply, but before long you can easily earn so much money you'll never have to worry about it again if you can figure it out.
Secret tokens are found, like with money, by attempting to "use" environmental objects that have no apparent function, as well as getting a perfect on any particular mini-game for the first time. If you want to unlock everything on an average playthrough you need to not spend much of this on wimping out of mini-games.
Confidence really doesn't matter as much as its permanent location on the UI would imply. You gain it by drinking, doing well in most mini-games, and posing for people once it is already mostly full. You lose it by being seen urinating in public, doing poorly at mini-games, and slowly over time during explore mode. You need to have a certain level of confidence to play at least some of the mini-games from what some guides say, but I never ran into this issue as it's fairly easy to maintain this resource.
Drunkenness is is required for certain interactions, and getting hammered is required to trigger the streaking mini-game. Your performance in the chat mini-game becomes worse while drunk, and reaching the upper limit ends the quarters mini-game outright. If you reach complete intoxication it will be drained if you try to replay a mini-game. These interactions are far more interesting than those of confidence.
PRESENTATION
For the era it was released this game looks fine. For a boner comedy it could use better animations all around, but the tech of the time imposed some limits. They might have been able to work around those in mini-games and cutscenes if they had the time or cleverness, but it gets the job done.
The music does its job. There are several licensed tracks, which is nice to hear, but a few of them can get stale by the end. The original music neither inspires nor annoys.
The voice acting is decent to great, which is surprising for a cast of mostly unknowns. In particular the character Harriet's voice work helped sell that storyline.
MISC
This is a "mainstream" game, which means that it has to be judged on a slightly different scale from a full on adults only erotic game. While this version was rated AO it's more of an erotic farce than a piece of erotica, so keep that in mind.
I have one note on progression that requires spoiling a few different storylines as well as when some optional bonus features are made available.
Overall I enjoyed playing Magna Cum Laude. It's funny and sexy enough, and not so long that its negative qualities bring it down too bad. The director of the game has written about how the the whole project was thrust on the studio by executives, and that it was those same executives that decided it should be a mini-game collection. In all I think they did a pretty good job.
STORY
You play as Larry Lovage, an all-around loser who seems doomed to never graduate college. When Larry finds out that the reality dating show Swingles is going to film an episode at his college he sees it as an opportunity meet some chicks and get laid. In order to get on the show Larry will have to meet all of their requirements, which mostly centers on proving that women can actually stand to be around him. The core story seems like it must have either been an afterthought or something which they couldn't get working. For how central Swingles is to the story very little of the game really connects to it, and when it does get involved it feels a bit underwhelming.
The stories centering on the individual women in the game fair better on average. The one storyline that gets the most mini-games associated with it and it alone winds up kind of sweet, at least as sweet as this game can get. There is unfortunately another storyline that takes place entirely within the confines of two rooms, and half of it is focused on another character entirely.
Comedy writing normally doesn't hold up, and while it is certainly dated I didn't mind that. It's not aggressively of its time as far as pop culture references go, and it managed to get more than a couple genuine laughs out of me. There is a certain "problematic" ending to a particular storyline that is rather unfortunate, but given the context that Larry is a stupid asshole it's certainly not the worst example of that kind of story from the era.
Endings is where the writing tends to falter, both for the individual storylines and the game itself. There are several storylines whose endings are far to similar to at least one other ending, and the endings associated with the game's final round seem a bit unearned and not particularly funny.
GAMEPLAY
MCL is split between two "modes": explore and mini-games. Explore is the closest the game gets to being an adventure game like the rest of the franchise. Being able to walk around and examine objects is a part of the fun of point-and-clicks, and that's represented somewhat faithfully here, but the rest is mostly absent. There are no puzzles to solve, no dialogue trees, and most items are obtained through shopping or as a consequence of completing a mini-game.
The maps in explore mode are fine, though a few seem underutilized to me. In particular the main campus seems a bit too large for what's available in in most of the time, and the bad part of town seems a bit barren and large for how few mini-games take place within it. As the game goes along however I found myself wishing there were just a couple more shortcuts between locations to make traversal that much faster. The load times really start to ware out their welcome at this point, especially when you know it's for a map that you are going to immediately leave after buying one thing or as soon as you can walk through it.
The mini-games are a bit on the bad side, which is not what you want out of mini-game collection. The main mini-game, chat, is a bit too simple and shallow for how frequently it's seen. Quarters is just outright bad and unfortunately the second most common mini-game. Even when you're doing it right it doesn't feel good and becomes so repetitive that you just want it to be over. The rest run the gamut in quality. The difference in difficulty between individual iterations can be surprising. If you fail enough times you can let the game make that mini-game easier for you, and if you still can't beat it or just don't want to do it yourself you can spend secret tokens to skip it.
The game features 4 resources that carry between games: money, secret tokens, confidence, and drunkenness.
Money is required to buy items, drunks, and play certain mini-games. Early on it's in short supply, but before long you can easily earn so much money you'll never have to worry about it again if you can figure it out.
Secret tokens are found, like with money, by attempting to "use" environmental objects that have no apparent function, as well as getting a perfect on any particular mini-game for the first time. If you want to unlock everything on an average playthrough you need to not spend much of this on wimping out of mini-games.
Confidence really doesn't matter as much as its permanent location on the UI would imply. You gain it by drinking, doing well in most mini-games, and posing for people once it is already mostly full. You lose it by being seen urinating in public, doing poorly at mini-games, and slowly over time during explore mode. You need to have a certain level of confidence to play at least some of the mini-games from what some guides say, but I never ran into this issue as it's fairly easy to maintain this resource.
Drunkenness is is required for certain interactions, and getting hammered is required to trigger the streaking mini-game. Your performance in the chat mini-game becomes worse while drunk, and reaching the upper limit ends the quarters mini-game outright. If you reach complete intoxication it will be drained if you try to replay a mini-game. These interactions are far more interesting than those of confidence.
PRESENTATION
For the era it was released this game looks fine. For a boner comedy it could use better animations all around, but the tech of the time imposed some limits. They might have been able to work around those in mini-games and cutscenes if they had the time or cleverness, but it gets the job done.
The music does its job. There are several licensed tracks, which is nice to hear, but a few of them can get stale by the end. The original music neither inspires nor annoys.
The voice acting is decent to great, which is surprising for a cast of mostly unknowns. In particular the character Harriet's voice work helped sell that storyline.
MISC
This is a "mainstream" game, which means that it has to be judged on a slightly different scale from a full on adults only erotic game. While this version was rated AO it's more of an erotic farce than a piece of erotica, so keep that in mind.
I have one note on progression that requires spoiling a few different storylines as well as when some optional bonus features are made available.
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Overall I enjoyed playing Magna Cum Laude. It's funny and sexy enough, and not so long that its negative qualities bring it down too bad. The director of the game has written about how the the whole project was thrust on the studio by executives, and that it was those same executives that decided it should be a mini-game collection. In all I think they did a pretty good job.