Well, came to give feedback, but looks like I'm late to the game and the dev probably isn't coming back to check in here.
Anyway, just in case any other aspiring devs might happen by, here's my advice on how to provide better quality of life features and make games smoother to play.
1. Make sure that any instructions given to players in-game is functional and accurate
2. Don't make players do tedious repetition just for it's own sake
3. Don't use numbers to represent an on/off function, just say "Active" when it's turned on
4. STOP using Unity to make Ren'Py games!
Seriously, just stop it. Nobody prefers to play a visual novel (or kinetic novel or whatever you want to call it) where you can't adjust the sound levels or the window size, you can't save and load when you want (BTW, we can build our OWN gallery with working animations by using multiple saves, except when there's no manual saves), there's no rollback, and the skip function has had its wings clipped when they COULD play the exact same game WITH all of those features which are standard to Ren'Py. I swear, it's like a bunch of first year programming students were told, "Go get Unity and try making a game with it for practice!" and they just decide to take the opportunity to make a porn game. I've yet to ever see any good reason why anyone makes games like these with Unity. It's not like you can't make mini-games in Python if you wanna look up how to do it.