- Feb 11, 2022
- 98
- 77
I just found my closest early save and that's the pre-chapter 3 save.Hopefully this is the correct one
Just loaded my save, Ami 74, Makoto 55, and Futaba 67.What's your Ami, Makoto, and Futaba lust at? Because the new update also has some lust requirements (and starts immediately after the dorm wars one).
Holy, that's a lotta stats.Just loaded my save, Ami 74, Makoto 55, and Futaba 67.
Thanks for this mod by the way. I don't see how you would not miss things without it.
According to what the earlier comments said, the current release was leaked, the public release is still .27, but .28 should be out publically in a week.does anyone know when the new guide mod will be out for 0.28? thanks!
thank you so much!According to what the earlier comments said, the current release was leaked, the public release is still .27, but .28 should be out publically in a week.
The only practical thing to do if you get this error is to install a version of the mod, even if it's for an older version of the game.Anyone know how to unbone a save after loading the mod? I'd rather not have my save locked behind this mod and going through it all again is a pretty titanic effort. Here is the log if anyone has any insight. As a side note, the progress button always error'd out from a fresh download of .27:
While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
AttributeError: 'StoreModule' object has no attribute 'Event'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpymc", line 28, in script
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\ast.py", line 914, in execute
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\python.py", line 2028, in py_exec_bytecode
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\ui.py", line 297, in interact
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\core.py", line 2702, in interact
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\core.py", line 3518, in interact_core
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\transition.py", line 47, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\screen.py", line 714, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 244, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 244, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 998, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\layout.py", line 244, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\behavior.py", line 962, in event
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\behavior.py", line 897, in handle_click
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\behavior.py", line 313, in run
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\display\behavior.py", line 320, in run
File "renpy/common/00action_file.rpy", line 452, in __call__
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\loadsave.py", line 769, in load
File "C:\Users\Selebus\Documents\RenPy\renpy-7.3.2-sdk\renpy\loadsave.py", line 63, in loads
AttributeError: 'StoreModule' object has no attribute 'Event'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lessons in Love 0.28.0
Wed Jan 11 17:52:02 2023
The error which he posted the traceback log for was caused by playing 0.28.0 without any version of the mod installed. Installing the 0.27.0 mod should fix that error.He used .27 mod on version .28 of the game. There is no new updated mod yet. v.27 the lastest (0.28 of the mod is not here yet) mod balked his game. Only solution is to either wait for .28 mod or just install, and throw the last save back into the saves folder, providing the save remained untouched from the shenanigans of the mod while it was installed, otherwise he will have to ask people for the latest save upto .28 version of the game.
I have been told the previous mod .27 on game version .28 is fine, up until you start playing the latest game update.
I appreciate the thought, but there's no need! At this point, keeping the mod up to date takes very effort on my part, usually 20 minutes or less per update.cckerberos - Is there a way to support you with this mod effort at all? I'm already paying money to Sel on SubscribeStar but man this mod made the game what it actually needs to be for me. Do you have a tip jar or something?
Also any idea for when 0.28 mod will release?
The color coding is actually from the game itself. Blue is for events where you invite the girl over.A question: on the event lists from the Events button on the Main Girls menu there's color coding which I am guessing comes form the mod, but maybe I am wrong? Green for completed, pink for lust, black for main, and blue for...what? I've got a blue item on Ami's menu Best Friends Forever that the wiki says can't be missed, but I've already gotten one event past it on the list.
Thanks so much for the explanation, and once again, for the mod!The color coding is actually from the game itself. Blue is for events where you invite the girl over.
I don't really have a clue, I'm afraid. I don't recognize anything in that traceback.cckerberos - trying to get this to work on Linux (CalyxOS) - game starts up just fine without the mod, but with it, it crashes immediately. Any idea?
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