- Sep 16, 2018
- 227
- 512
I totally banged the cancer out of your sister thenGust
Great work! You doing anything for Sandrock?
(If your actual sister has cancer I apologize so hard)
I totally banged the cancer out of your sister thenGust
And you think that only if Selebus has no sister with cancer that would make your post not so much look like it's from a 12 year old?I totally banged the cancer out of your sister then
Great work! You doing anything for Sandrock?
(If your actual sister has cancer I apologize so hard)
No walkthrough used in my current run, no missed events. It is not actually needed, it helps, but it is entirely doable without one. That said, there are several resources already available both in the thread and in the game. That guide button isn't just for show.THIS alone is why this game needs an ACTUAL walkthrough, not some screwed up guide that barely manages to actually provide useful information to further.
Because of the oh so complicated manner in which events, progress, and activities within the game are processed and supposedly made to happen; as much as I enjoyed this game, I must perforce stop playing it. once it becomes less complicated (if it ever does) I may be willing to give it another chance. Barring it becoming less complicated, the only other way I would even consider giving it another chance is if a true and thorough walkthrough is made and "published" for the game.
As I said, Good game except for its ridiculously complicated gameplay. Good luck on the game and I sincerely hope it succeeds in future.
No, it really isn't, most issues come from people trying to get away with not doing girls they don't like on a route considered a general route that is not focused on any one girl or they try to skip text and miss something important like the answers to There Is Nothing.Honestly, I don't get why some people think this is so complicated. LiL is the second non-linear visual novel I've ever played, and I've been able to get all scenes without a walkthrough...
Anyone else feel that LiL isn't that complicating?
I think the point of the vagueness is to avoid spoiling any actual story details, which is very easy to do in something like the guide or walkthrough if giving away the answers. The guide and walkthrough makers still want you to play the game while discovering as much of the story through the game itself as possible instead of spoiling it in the guide, after all. A clear walkthrough would threaten to spoil the whole thing.I have played this from the beginning at least6 times, and on at least 4 of those times I attempted to use the Guide, Hints, event mod, etc, and STILL failed to complete all events, missed significant progress within the game, etc.
The guide, at least for me, is a joke that really tells nothing, the hints are so vague as to be useless, and the event tracker mod is nearly as useless. THAT is why I said this game needs a real and clear walkthrough (for peopl like me who do not have hours upon hours trying to figure out what triggers each and every event, girl's progress, and any other mysterious happenings within the game.This is not to say the game is a failure or not worth playing, but not everyone is able to figure out everything they need to do to advance the game.
I mean the event triggers really end up being a non-issue if you follow these steps, do not grind too much on any girl, basically don't go more than two or three above necessary, and do not try to focus on any girl, make them as even as you can by alternating with every step. This means that every girl is at a point where they should be clear of any unlocking requirement.I think mostly, as others have said, it's triggering specific events that I've found complicated at times. Mostly the happy events. And these can block progress with the main story, which led to me getting quite frustrated with it a few times. Now I just use the wiki while I play
It gets easier when you're caught up, because then it's pretty obvious which characters you have to focus on to progress the main story as you can follow the most recent changelog. But if you're far behind, it can feel all over the place in terms of where to go
As for the gameplay itself, it really isn't too difficult. I'm so glad it isn't filled with minigames or items for fetch quests etc. You can relax to the gameplay. It's just the event triggers that can be difficult
I'm not meaning to complain about the game though, just that's what I found personally
Indeed, the exact opposite is true, it's too easy to trigger events. Then again, consequences are a thing in this game and adjusting would make it easier to avoid consequences while making the same choice that should lead to said consequences.I don't think I've ever seen someone say a VN has "ridiculously complicated gameplay" before.
Cause it's really not, you raise affection to a multiple of 5, you check a girl's dorm and hangout spot, and if nothing happens you move on to a different girl (wow that sound's bad out of context, but par for the course for Sensei I guess). It definitely doesn't take hours to figure out how to trigger the next thing.
Personally I've only really used the guide for two kinds of things: a couple HAPPY scenes, only two of which are actually missable, and figuring out how not to trigger the next big story section because I wanted to finish the character specific events first and it was too easy to accidentally trigger the story.
But hey, if that's all it takes for you to quit don't let me stop you.
It does play with our emotions, especially certain events.I cried playing this game, how is that fucking possible?
Now that I'm caught up on content and only playing the new stuff as it comes out, no.Honestly, I don't get why some people think this is so complicated. LiL is the second non-linear visual novel I've ever played, and I've been able to get all scenes without a walkthrough...
Anyone else feel that LiL isn't that complicating?
it was rin wasnt itIt does play with our emotions, especially certain events.
Rin, Bluejay, Molly's later events, Chika's Chinami related events, even Yuki's events all had some sort of emotion tied to it. In away, it is touching to see that Yuki really does care about her daughter, enough that she wholeheartedly believes any attempt to reunite would be useless because her daughter wouldn't want to, Molly's affection for Rin is also both touching and sad because we know it likely will remain unrequited, Chika taking on the mom role singlehandedly with only Yumi to support her is just a sad state of affairs that I hope gets rectified at some point to some extent, and Bluejay, do I really need to go over that one? Being a Denpa game, I am most definitely not expecting Yumi and Yuki to get back together as if nothing ever happened, for Molly to get anything from Rin, for Chika and Chinami to get completely out of their situation, but improvement is not entirely out of the question.it was rin wasnt it
You're on a sex game forum, but I'll make sure to refrain from using the term bang in the future to protect your delicate sensibiltiesAnd you think that only if Selebus has no sister with cancer that would make your post not so much look like it's from a 12 year old?
See, i might have been a little harsh on you with the age comparison, and im a little sorry for that.You're on a sex game forum, but I'll make sure to refrain from using the term bang in the future to protect your delicate sensibilties
Technically not a sex game forum, adult games, yes, but not necessarily sex games. This forum is more about piracy in general, it's just that the easier games to pirate are sex games because they typically come from a smaller developer that isn't protected by a piracy watchdog like the Entertainment Software Association in the US. Try to pirate a Bethesda game, very bold move I have to say, and you'll have the ESA on you within the hour with a message from your ISP to tell you to knock it off or risk internet termination and/or legal action, but try to pirate something like an Illusion game and, because Illusion fits both the smaller developer and foreign developer categories, you won't hear a peep.You're on a sex game forum, but I'll make sure to refrain from using the term bang in the future to protect your delicate sensibilties
That's the way I see other games, but there are two games I cannot see that way because of their writing being so good that I just can't distance myself from the emotion like I used to, Lessons in Love and Harem Hotel as of 0.12.0 of that game as well.Most of the times its too straightforward and it's really hard to take it seriosly because I just see it as a bunch of words to make you feel bad for the bunch of pixels and it's so unrealistic that it's actually funny to see them suffer from being just an empty shell with cliche characteristics
From not on, you're only allowed to use "sexual intercourse".You're on a sex game forum, but I'll make sure to refrain from using the term bang in the future to protect your delicate sensibilties
Sexual intercourse that! I can say whatever I sexual intercoursing want! You can go sexual intercourse yourself if you think I'll change the way I talk!From not on, you're only allowed to use "sexual intercourse".
If you cry enough, maybe you can fill the wishing well?I cried playing this game, how is that fucking possible?
Go missionary with no eye contact yourselfSexual intercourse that! I can say whatever I sexual intercoursing want! You can go sexual intercourse yourself if you think I'll change the way I talk!
Sorry, couldn't resist.
I'm glad you find it useful!I like this tool and would be very haooy if you updated it for the latest version <3
Seems like a fussy player here.Don't know if i said this before, but:
Sound is both required for progression as well as extremely important to the game's design.
Best of British luck, mate - i'm about as likely to play this game as i am the one with just emojis, no text...
NOT AT ALL