Graduation year, from high school to be specific.I don't even know where to start with this comment...
Does the 2011 in your username mean you were born in 2011? Am I arguing with a 12 year old??? Because suddenly things are starting to make an awful lot of sense.
So, there are loads of Android games that are much much bigger than 2gb. As an example, Genshin Impact runs on Android, and that's 35 gigs.
Also, the ports for LiL are like 500mb. The porters just compress the images, which looks just as good on a phone screen.
Also also, there are also many many other ways to get the game on Android (which other developers on this site do) such as splitting chapters into separate apks. If Selebus wanted to, he could figure it out without much issue.
In the future, as you grow up, you might learn not to talk super confidently about things you know literally nothing about. You'll make less of a fool of yourself that way.
Yes, there are loads that do it and, I'll say it again. Just because those work now doesn't mean that going over the 2 GB limit that even Google themselves acknowledge openly cannot and/or will not cause a problem either now or in the future. When the company that literally made the operating system is saying these things, then these things are an issue regardless of people somehow actually finding success against the odds.
The ports for LiL are heavily compressed, which is another point which can cause technical issues, even the people who ported them say it openly that there may be problems. There is no chapter split in this game, PC or Android. That would require an overhaul that is asking way too much of Sel at this stage. The game was not designed to be split, it was designed to be made into one complete product. That's one thing you absolutely do NOT do in development, in no case do you take a project that was built from the start into one single product and overhaul it into a split chapter product after multiple years of work already done. If something requires such a move, you simply don't do it. If the game can no longer be developed at that point, it's time to end it. Lucky for Sel, Renpy doesn't have that issue anywhere near the size he's potentially looking at on the main platform of the game. If people want to play it on Android so badly, they can use Joiplay or a similar third party app that works with the Windows version to play it.
I can't be talking about something I know nothing about, I'm literally a developer in my own free time for my own enjoyment, basically Sel without sharing my creations. I've been a developer since before Android even existed, when cell phones were dumb technologically and could really only be useful for making calls and were almost always designed using the older flip format.
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