Lolicon Kami

Well-Known Member
Nov 3, 2019
1,663
2,261
Look at this chad boasting! Welp, you should officially not have any issue now. Enjoy Christmas, FOR IRELAND!
Seriously. That Irish lass was dead bottom of my "favorites" list, but rose like a meteor after that godly halloween Kazillionbillion scene and that latest For Ireland! scene :LOL:
 
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NearBlueX

Newbie
Dec 5, 2018
62
3
Lessons in Love [v0.12.0 Part1] [Selebus] - Compressed

Original PC Size: 2.85 GB
Original MAC Size: 2.83 GB

Compressed PC Size: 862.8 MB MEGA
Compressed MAC Size: 846.5 MB MEGA

This compression is unofficial and may break the game.
Pls make a android compress too plzz
 

Jjay08

Member
Nov 16, 2019
247
281
Yea its a button you wouldn't think to press if your really farming affection lvl. worked right away for me when I did. hate watching them tho.
Yea that did the trick. got a whole flood of events after completing that one event.
 
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Erros

Member
Aug 28, 2017
303
357
Hey,
I have a dumb issue with the game.

When Ami offer us to change the name she'll call us ... I missed that event by mashing the "Enter" button too much :ROFLMAO: ... So now, there is only a "blank" when she talks to us ... I noticed that too late i made too much progress with the other girls before realising my mistake.

Is there a way to change the way she call us afterward ? I tried to edit the save with but it's not possible tthat way.

Thanks.
 

DrFree

Well-Known Member
Apr 23, 2019
1,285
1,688
Hey,
I have a dumb issue with the game.

When Ami offer us to change the name she'll call us ... I missed that event by mashing the "Enter" button too much :ROFLMAO: ... So now, there is only a "blank" when she talks to us ... I noticed that too late i made too much progress with the other girls before realising my mistake.

Is there a way to change the way she call us afterward ? I tried to edit the save with but it's not possible tthat way.

Thanks.
In the weekend, go to your computer. You can change your "lust names" of each girl there.
 

smnb

Active Member
Sep 5, 2017
564
873
IMHO there should always be a default value. Think about it as help for people with lack of imagination, something that would represent author's true vision, or whatever. Or just something as simple that people like when they can do something, but not that much when they have to do something.

And if alex2011 answers that choosing the name myself is important part of the experience, then I'm officially declaring that I don't understand this game (but I don't see that as problem). :)
 
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Jjay08

Member
Nov 16, 2019
247
281
IMHO there should always be a default value. Think about it as help for people with lack of imagination, something that would represent author's true vision, or whatever. Or just something as simple that people like when they can do something, but not that much when they have to do something.
Like a failsafe or something? if you are missing an event that is stopping you from progressing it procs after a set amount of days or something?
 

Deleted member 1697433

Lessons in Love
Donor
Game Developer
Oct 8, 2019
947
5,472
IMHO there should always be a default value. Think about it as help for people with lack of imagination, something that would represent author's true vision, or whatever. Or just something as simple that people like when they can do something, but not that much when they have to do something.

And if alex2011 answers that choosing the name myself is important part of the experience, then I'm officially declaring that I don't understand this game (but I don't see that as problem). :)
The default is set to "Sensei" but I didn't realize hitting enter without typing anything would overwrite that. I also didn't think anyone would just hit enter without typing anything.
 

smnb

Active Member
Sep 5, 2017
564
873
I hate this in some other games, "here are five NPCs, name them". And no defaults. Aaarg!

It's not a big problem here, I just used my favourite first name that I use for MCs in games (I think the game doesn't reveal Sensei's real name), it works well when characters should be closer. But it's the same principle, so if the game would automatically use <blank string> = "Sensei", it would be more user friendly.
 

konnie

New Member
Jun 30, 2019
2
0
The zip for mac is damaged tried to unpack it on windows with 7zip, didn't work.

UPDATE: I was able to unpack it with the app "Decompressor" from the Appstore.
 
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DrFree

Well-Known Member
Apr 23, 2019
1,285
1,688
Never underestimate peoples' capacity to be lazy.
Its more about how coding works.
As far as I know, you basically write the different reactions to, for example, master.ami.
You write "if master.ami = daddy + script for the reaction"
After you are done with the different "ifs" you write "else master.ami = Sensei + she says 'so, like always?'"
What Sel did was putting an if for "ami.master = sensei" and for the "else" he just went on without any reaction, skipping to the rest of the evnt with no scripted reaction.
I dunno if there is a way to code "if left an empty space, ami.master = Sensei" but there should be, since you still need a "no reaction script for when you weite something like "Johnny" or whatever you want to name MC.
 
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mordred93

Well-Known Member
Jul 21, 2017
1,660
2,520
The default is set to "Sensei" but I didn't realize hitting enter without typing anything would overwrite that. I also didn't think anyone would just hit enter without typing anything.
Welcome to IT Dev - you can never make things Idiotproof - they always make better idiots ... ;)
 
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Ankoku

Active Member
Apr 28, 2018
503
1,181
Its more about how coding works.
As far as I know, you basically write the different reactions to, for example, master.ami.
You write "if master.ami = daddy + script for the reaction"
After you are done with the different "ifs" you write "else master.ami = Sensei + she says 'so, like always?'"
What Sel did was putting an if for "ami.master = sensei" and for the "else" he just went on without any reaction, skipping to the rest of the evnt with no scripted reaction.
I dunno if there is a way to code "if left an empty space, ami.master = Sensei" but there should be, since you still need a "no reaction script for when you weite something like "Johnny" or whatever you want to name MC.
I was referring to Selebus' comment about not thinking people would just hit enter.

Also, as it stands, Selebus uses the else statement to handle when any non-special name is entered. Best way to handle an empty string (AKA the user just hitting enter) in Python would be something like:
Python:
    $ amimaster = renpy.input("Enter a name for Ami to call you...") or "Sensei"
    $ amimaster = amimaster.strip()
This way it just defaults an empty variable to Sensei then goes through the normal check.

However, I don't know if renpy.input works the same as Python's regular input, so he may need something like
Python:
    $ amimaster = renpy.input("Enter a name for Ami to call you...")
    $ amimaster = amimaster.strip()
    if !amimaster:
        $ amimaster = "Sensei"
     
    # Continue the code as normal from here.
if the "or" operator doesn't work. doing an "if variable:" returns false for an empty variable, true if it has any value other than false. adding the "!" before it reverses that, so an empty variable would return true. Never actually used renpy before, but Python is my preferred language for personal projects.

Also also, single = is assignment, double == is comparing in pretty much every language.

Also also also, Selebus, if renpy.input works the same as input, you can save some effort in the future by using
Python:
    $ amimaster = renpy.input("Enter a name for Ami to call you...").strip() or "Sensei"
You shouldn't have to strip the string on a seperate line. But again, I've never used Renpy, so apologies if this doesn't work.
 
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