Please make up your mind if you want it to be incest or not before writing a story.
If Rose is MC's mom, why is she so open to being sexual with him from the beginning? This kinda thing makes sense if she is really a roommate or a landlady that he is staying with during his schooling.
If Rose is not his mom, then why does she want to meet his gf's mom? Why does she say, "I didn't know I have raised a rude boy?" Why does she say she will be a grandmother if MC gets a kid?
If Rose is his older sister that acted as his guardian since a young age, then maybe some of it can make sense. But we don't get any background on their relationships so it's all up in the air. It's really annoying when devs don't even think about writing a coherent story just so they can shoehorn potential incest that doesn't even really make sense. You don't HAVE to have incest in a VN, you know?
Also, I think you should learn a bit more about some basics in coding for renpy. You don't seem to use any variables or flags. The entire thing only progresses based on labels. Like you pick a choice and it does a "jump ____" command. That will break down really fuckin fast as you progress farther. You can't keep track of any event that happened in the past unless you pretty much stay route locked in a linear chain of events. I do think route locking is much easier to manage for the dev, but it doesn't hurt to use some variables and flags you know? It's really basic stuff such as setting nolikeit == true, and then using if-else clauses to give different dialogues or events.
For a more specific example of how your coding already runs into problems.
The game cannot tell if you picked "Go to college" or "Go home." If you go to college, you catch the gf smoking a cig and then talk to the teacher about having bad dreams. If you go home, you meet gf's mom and find out she was home when you had sexy times with her daughter. Then you talk to Rose and have some conversations.
In both cases, the game then does a "jump dryy" command. At this point, the game has absolutely no way to knowing which of the two paths you took to get here. If you later write some dialogues about the gf's smoking problems, or about meeting her mom at home, you will run into continuity errors if the player took a different route.
If Rose is MC's mom, why is she so open to being sexual with him from the beginning? This kinda thing makes sense if she is really a roommate or a landlady that he is staying with during his schooling.
If Rose is not his mom, then why does she want to meet his gf's mom? Why does she say, "I didn't know I have raised a rude boy?" Why does she say she will be a grandmother if MC gets a kid?
If Rose is his older sister that acted as his guardian since a young age, then maybe some of it can make sense. But we don't get any background on their relationships so it's all up in the air. It's really annoying when devs don't even think about writing a coherent story just so they can shoehorn potential incest that doesn't even really make sense. You don't HAVE to have incest in a VN, you know?
Also, I think you should learn a bit more about some basics in coding for renpy. You don't seem to use any variables or flags. The entire thing only progresses based on labels. Like you pick a choice and it does a "jump ____" command. That will break down really fuckin fast as you progress farther. You can't keep track of any event that happened in the past unless you pretty much stay route locked in a linear chain of events. I do think route locking is much easier to manage for the dev, but it doesn't hurt to use some variables and flags you know? It's really basic stuff such as setting nolikeit == true, and then using if-else clauses to give different dialogues or events.
For a more specific example of how your coding already runs into problems.
The game cannot tell if you picked "Go to college" or "Go home." If you go to college, you catch the gf smoking a cig and then talk to the teacher about having bad dreams. If you go home, you meet gf's mom and find out she was home when you had sexy times with her daughter. Then you talk to Rose and have some conversations.
In both cases, the game then does a "jump dryy" command. At this point, the game has absolutely no way to knowing which of the two paths you took to get here. If you later write some dialogues about the gf's smoking problems, or about meeting her mom at home, you will run into continuity errors if the player took a different route.
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