Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary + Alpha v3]

LadyEbony

Newbie
Nov 2, 2021
92
410
So first thing i realized was how reliant my immersion was on her expressions. her constant deadpan expression really sucked the life out of her. I really miss the cute smug smile she has when i look up at her and see her stomping around. I know your working on her expressions and animations so im not worried if they are messed up right now but now its got me thinking how a few more expressions would go a long way when she interacts with things.

I ran into a shrinking event "bug" where i think a fail safe went off because i went into a shrink house just after i completed a near by drop off and soon after, when she approached, i regrew but the door was still shut (at least visually, i didn't have time to touch it), then i was promptly flung out of the house when she crushed it and was trying to stand back up but she crushed me when she adjusted her foot to absorb the orb lol.

Another scenario in the shrink house i found a bit rough around the edges was this View attachment 5002649
i couldn't jump on the barrel from the box on the left or the table im on or walk across the black brick lining. i did survive by jumping up the barrel but it felt kinda weird to do. I could be missing something, not too used to this event yet and im rushing to find the key pieces.

One more shrink house problem i had was she placed her foot inside the house with me when she was done walking over and i was stuck confused why i couldn't see anything until i backed up and saw her foot was covering half the house. This was the best pic i could get, she was just lifting her foot up to stomp the house but you can see what it was covering.
View attachment 5002690

Other Comments:

I really like the new quarry tiles and crystals, they look great and fit the magical energy theme nicely. it makes it feel like this a magical town founded on this magic crystal supply, where they set up mining operations and experimented with the different uses of the crystals power (the crafting and house rebuilding systems). Now the GTS discovered this bountiful source of energy and is exploiting the villages findings to take the power for herself. at least that is what im going with for now :).

I dont have a strong opinion on the new model as of now as its hard to in its jank state. Im looking forward to when shes fully implemented and cleaned up. the new growing animation is real nice although a lil wack at the end when she moves her foot back but i think it will look great when its fixed. The orb crushing animation is cool too.

I think the 90m start feels much better.

The shrinking is coming along good. i do agree that the character should be shrunk differently rather than floating in. like when you touch the door it walks you in then rapidly shrinks you bit by bit sounds good. The jumping also feels a little weird with how fast it is.

that's all i got for now. ill see if i can play some more later and give more feedback thank you for the update!!!
Thanks for the comments and report.

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jwjdjf

New Member
Oct 9, 2023
8
7
It's a bit sorry not to experience this update at once. The new giantess model and animation is perfect! Thanks for your hard work. As for the suggestions are here.
1. Yes. The expression on her face should be more vivid. It's a bit stiff now.
2. I find you removed the purple light when the giantess crushing things. It's a bit hard to feel her rampage in the villages just by sounds. I don't know whether It's my wrong feelings that The ability to gain growth through destruction has been removed?
3. Because of the new shrinking game (it's quite nice), Physics engine issues have become apparent though there is a climbing ability when players are shrunk. Just like the lethal company, I feel I am skating when sprinting. But It's a hard thing to update it. In fact. It does not affect the core gameplay, So there is no need to handle it if you have other plans.
4. I also find a bug when I was shrunk at first, I don't know what things I touched (Maybe The three yellow balls at first? I don't know) And I just got back my normal size In the house and the door was still blue (locked). The giantess lost my target and returned to normal state.
 

LadyEbony

Newbie
Nov 2, 2021
92
410
It's a bit sorry not to experience this update at once. The new giantess model and animation is perfect! Thanks for your hard work. As for the suggestions are here.
1. Yes. The expression on her face should be more vivid. It's a bit stiff now.
2. I find you removed the purple light when the giantess crushing things. It's a bit hard to feel her rampage in the villages just by sounds. I don't know whether It's my wrong feelings that The ability to gain growth through destruction has been removed?
3. Because of the new shrinking game (it's quite nice), Physics engine issues have become apparent though there is a climbing ability when players are shrunk. Just like the lethal company, I feel I am skating when sprinting. But It's a hard thing to update it. In fact. It does not affect the core gameplay, So there is no need to handle it if you have other plans.
4. I also find a bug when I was shrunk at first, I don't know what things I touched (Maybe The three yellow balls at first? I don't know) And I just got back my normal size In the house and the door was still blue (locked). The giantess lost my target and returned to normal state.

1. I'm working on that next mid-month update.
2. Re-added
3. I'll look into polishing shrunk physics.
4. Should be fixed. My failsafe was coded bad, but now it should be coded good.
 

PvtRyan96

Newbie
Apr 17, 2020
46
39
The "crafting gives her meter" modifier is such a perfect addition.

Got my first full-on crash, though. I couldn't collect the seed info, so is there anywhere it stores that? All I remember doing was running around grabbing crafting stones to help make her bigger. I walked up to one that seemed to be buried in the corner of a regenerated house (I think?), and it froze up. Not sure if that's relevant, but I'll see if it happens to me again later.

Edit: Got another crash, but this time it happened when she stepped on a particularly large group of buildings. This time, the program itself just closed instantly after a couple seconds of freezing. I think her height was somewhere in the 500s, but I don't quite remember.
 
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LadyEbony

Newbie
Nov 2, 2021
92
410
The "crafting gives her meter" modifier is such a perfect addition.

Got my first full-on crash, though. I couldn't collect the seed info, so is there anywhere it stores that? All I remember doing was running around grabbing crafting stones to help make her bigger. I walked up to one that seemed to be buried in the corner of a regenerated house (I think?), and it froze up. Not sure if that's relevant, but I'll see if it happens to me again later.

Edit: Got another crash, but this time it happened when she stepped on a particularly large group of buildings. This time, the program itself just closed instantly after a couple seconds of freezing. I think her height was somewhere in the 500s, but I don't quite remember.
Very scary bug as that could either be an infinite loop, or you just ran out of memory. I cannot verify this but there may be a log file in the directory "_EXECNAME_Data_\\output_log.txt" where "EXECNAME" should be "LethalFantasy" or something similar.

Im glad you enjoyed the modifier. I thought for a while on how to make a negative crafting modifier fun. +1 crafting cost is negative, perhaps challenging, but not fun. Make giantess grow though, that's fun.
 
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luccilotus

New Member
Dec 19, 2023
3
2
Tried the newest build.

Regarding the new modifiers:
I am commenting on all of these with the assumption that they will weigh on a difficulty modifier value that affects rewards.
  • Blessing in disguise seems overpowered. The blessing stacks so I can just grab 4 items and make them worth enough for every drop-off by letting the statues shoot me over and over since dodging 90m is simple enough when she gets angry. If there are two statues even faster. Using increased defenses only adds to this. I really like having this, but if it stays this way definitely make it lower the reward a lot.
  • The crafting makes her grow mod is perfect. Lets me manually grow her if I want to screw around, but makes things more tense if I'm going for a speedrun/just casual play for completion.
  • Equipment booster is great. As an experienced player, the default tools aside from the map usually get ignored by me during a run. Recharge on the teleporter always felt too long. However, I find myself using the tools way more with this mod. The permanently on light feels helpful to catch little details. The map I'm not 100% on what changed... showing the drop zones immediately? Didn't the map used to? Was default map changed to only show the "next" drop zone and the better map always shows them all? Teleporter upgraded is goated. Skip walls, escape, etc. is super useful. However, I've had it not work after throwing and I can't find it when that happens. Need to experiment with why it's failing sometimes.
  • The jump when angry mod seems like a hard pass for me. When she jumps I get less crystals from her steps. Less houses broken that I can loot. Way harder to dodge when she's 270m or greater. I def wouldn't take unless the reward modifier is worth a good bit.
  • Mod suggestions:
    • While they should definitely add a big negative to the reward modifier, mods that increase food spawn/more pumpkins+steak/make food passively worth more could be easy additions that make the game really easy for casuals.
    • A mod to make there be a ton of food but it's all worth way less could be either a neutral or hard mod. Offsetting it with blessing in disguise could cheese this, though. Maybe just make a mod where food is rare but worth more (makes looking more tense) or one where it's just worth less in general so players need to use the mods that make them more valuable a necessity.
    • A mod (or even mode) where the gts is always moving. Maybe she never intentionally routes to player location when choosing a path for this one. She just wanders aimlessly but constantly, but offset it with faster respawning of houses? This could be good for a "chaos mode" where the player is constantly dealing with change (stuff being crushed/respawning & having to watch out for her at all times) and the player just has their craft boost mods from the start so it's an endurance/score attack mode where a grabbed food is scored, but the gts keeps growing making it harder.
There are so many toggleable mods that could make this game even more varied based on what the player wants. It's such a great concept to build off of.

Variety will definitely add to the game. Ideally, having an array of different giantesses that can be chosen/set to random would be ideal. Even better if by default it's a gts assigned to an environment, but that can be modified or set to random. I understand that's a big ask, but even if the collisions don't looks as clean as the current model I think people would appreciate it (I miss the twins). Different buildings for different environments would be amazing, but I realize that is a huge ask. Lots of new room layouts, furniture, walls, and all that takes time after all.

The added variety to the shrink game and the addition of the red crystal on the door makes it better. Still testing the difficulty on bigger gts sizes. If the need to be able to grab ledge and climb up is intended on certain surfaces, maybe make it easier to latch on. It's the worst when I get high with little time left and miss the climb up action and ultimately lose (skill issue?). Obviously with the equipment booster, these rooms become more valuable.

I want to emphasize that sound design is a massive aspect that makes these kind of games feel better. The environments already add to this (echos on socks, rain on rain, ??? on tabi). I appreciate the lack of music during a level since it makes the ambience stand out, but maybe having something simple on the lobby would be nice. I think adding a voice would be a massive step up in appeal.

Haven't seen any bugs aside from the teleporter throw. Good stuff.
 
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luccilotus

New Member
Dec 19, 2023
3
2
Follow-up to previous post.
Decided to go as far as I could and then try a shrink house for the purpose of gauging how difficult it is.
After a certain size I realized that the giantess has a zone around her where things aren't allowed to respawn. As a result, none of the houses ever respawned. Seems like the run is doomed at that point since she's already crushed all of the food and there's no way to get more. Intentional?
debug 1.png
debug 3.png

However, before that point I tried for the shrink house and I think I couldn't open it because it was in her 'zone' and had a red door. Is this intended or a bug?
debug 2.png
 

PvtRyan96

Newbie
Apr 17, 2020
46
39
Very scary bug as that could either be an infinite loop, or you just ran out of memory. I cannot verify this but there may be a log file in the directory "_EXECNAME_Data_\\output_log.txt" where "EXECNAME" should be "LethalFantasy" or something similar.

Im glad you enjoyed the modifier. I thought for a while on how to make a negative crafting modifier fun. +1 crafting cost is negative, perhaps challenging, but not fun. Make giantess grow though, that's fun.
No such log file, unfortunately, but I enjoy the update enough to want to keep giving it another go. Fun game you've made. I'll report back if I discover any other specific circumstances that might surround further crashes.
 

jwjdjf

New Member
Oct 9, 2023
8
7
I try standing on the girl's feet by teleporter because I find you add collision volume on it. But as she moved her feet, I was dropped on the floor. So I have an idea. How about add a system which allows player to ride on her feet to see the rampage safely. And the giantess could chose to show it (The giantess will not stop moving or flattening houses like the shrinking houses). Once the giantess get bored, she will try to squish player on her feet by another feet. Player could chose to touch space key to get off from the riding.
 

CattyFruit

Newbie
Feb 23, 2023
16
9
I played around in the new patch, unlocked and played with the new modifiers. I gotta say some of these are really cool.

Toughts on New Modifiers:
The equipment booster is really interesting. good trade off of more expensive for new effects. i think i figured out what changes they have so ill take a shot at guessing. the light has unlimited duration, the map now normally shows only one of the next drop offs but with the mod it shows all at once, and the teleport crystal has a short window after you use it to throw it again for another teleport before it has to recharge which is really fun to play with (especially avoiding the GTS jump move).

speaking of, the GTS jump was really neat, i wasn't expecting it. I was testing it a bit and it looks and feels good. The animation is really solid except sometimes her legs get messed up for a bit after she recovers from the jump. I enjoy avoiding her jump and the destruction that comes after. although, after she grows to 270 and up it becomes nearly impossible to avoid it even with max level speed and at that size it starts insta killing through a max level shield. i say you should probably slow down the jump and the tracking a bit as she gets bigger and it prob should not insta kill with a full max level sheild unless shes super big.

The magical influence mod is fun and thematic, definitely love mods like these. if possible i would like to see, when you craft, a sound effect and visual effects of "energy" flowing to her to really feel you increasing her growth.


Bugs:
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