Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary + Alpha v3]

LadyEbony

Newbie
Nov 2, 2021
98
426
I see the previous version on X and Patreon had a different game mode, hope you can bring previous game mode in the next update
Can you explain which different game mode? I haven't changed the main objective since the beginning. Sure the demos' objective was to just collect money to unlock the next level, but those demos were mostly just tech demos.

Suggestion to make the jump feel more fair without actually directly nerfing it: Perhaps you could craft a body double/substitute/clone doll of some kind to place onto the ground to aggro the jump onto its location, giving you time to run away before she leaps. In general, this could be used to draw the giantess's attention while you run away.
I can look into that.
 

CattyFruit

Newbie
Feb 23, 2023
20
11
Can someone send me the saved versions that have been completed?
I could send mine but im not exactly sure how the saving is handled. Most of my progress was passed over between versions except this most recent one, it did not have any of the new mods unlocked so i had to replay the levels. I think there might be a chance its not saved in the folder but somewhere else on your computer so if i send you my folder it might not have my save on it. just guessing though, when the Dev is available perhaps they can let us know.
 
Sep 23, 2021
67
21
Can you explain which different game mode? I haven't changed the main objective since the beginning. Sure the demos' objective was to just collect money to unlock the next level, but those demos were mostly just tech demos.



I can look into that.
Hmm, maybe that's not difference game mode, but the types of difference how the giantess attack like this one
 
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voluen

New Member
Sep 28, 2024
9
1
Я мог бы отправить свой, но я не совсем уверен, как обрабатывается сохранение. Большая часть моего прогресса была передана между версиями, за исключением этой последней, в ней не было ни одного из новых разблокированных модов, поэтому мне пришлось переигрывать уровни. Я думаю, что есть вероятность, что он не сохранился в папке, а где-то еще на вашем компьютере, так что если я отправлю вам свою папку, в ней может не быть моего сохранения. Хотя просто предполагаю, когда Dev будет доступен, возможно, они дадут нам знать.
[/ЦИТИРОВАТЬ]
C:\Users\user\AppData\LocalLow\LadyAlice\LethalFantasy
and i need a file called "Player"
all saves are in this file as far as I know
 

LadyEbony

Newbie
Nov 2, 2021
98
426
The data is stored inside the computer registry cause I'm really lazy and I like using PlayerPref.

Look for \HKEY_CURRENT_USER\SOFTWARE\LadyAlice\LethalFantasy and open the folder.

The items in the red box, modify their data value to be 1. I also recommend you to wait for the next update where I will add a key sequence to unlock everything if that's your style. I'm not liable if you somehow break stuff by selecting the wrong keys.

You don't have permission to view the spoiler content. Log in or register now.
 

nokorag

New Member
Jun 4, 2025
10
9
Are there plans for VR support any time soon?
It has tremendous benefit specifically for giantess games since it enhances the sense of scale so much.
 

heinzf

New Member
Oct 15, 2023
2
0
In my opinion, there are two points of view. First, game self, where player shall finish some tasks and progress in the game. Second, excelent giantess crushing simulation. I would have some idea, which would be for sure very interesting for those, who like this second point of view. Implement some free mode, where player can only watch girl walking and crushing. For this, wall labyrint shall be erased and maybe only periphery walls can stay. Possibility to pause the girl. Player can also fly vertically, I like to see the girl not only from ground view, but also from some height, over roofs of other houses. Possibility to command the girl, some very simple commands, like as "turn xx degrees" and "walk xx meters".
And of course general ideas, more outfits (swimsiut, gym suit etc...), more moving styles (not only stomping, but also normal walk, slow walk etc...), more models and more objects to be crushed. I know, it is not simple, but let this amazing game to progress forward.
 
Sep 23, 2021
67
21
In my opinion, there are two points of view. First, game self, where player shall finish some tasks and progress in the game. Second, excelent giantess crushing simulation. I would have some idea, which would be for sure very interesting for those, who like this second point of view. Implement some free mode, where player can only watch girl walking and crushing. For this, wall labyrint shall be erased and maybe only periphery walls can stay. Possibility to pause the girl. Player can also fly vertically, I like to see the girl not only from ground view, but also from some height, over roofs of other houses. Possibility to command the girl, some very simple commands, like as "turn xx degrees" and "walk xx meters".
And of course general ideas, more outfits (swimsiut, gym suit etc...), more moving styles (not only stomping, but also normal walk, slow walk etc...), more models and more objects to be crushed. I know, it is not simple, but let this amazing game to progress forward.
Or maybe the giantess can grab the player, bring him up and look at him with angry expression, then drop or throw the player down
 

jwjdjf

New Member
Oct 9, 2023
10
10
Or maybe the giantess can grab the player, bring him up and look at him with angry expression, then drop or throw the player down
You can use the teleporter to land on taller houses' roof for having a good view to see the rampage (It's the best way before updating what you asked). But you need to choose a nice zone Where There is only few houses so that the giantess will not chose It as target. By the way, it's actually really a bit unsatisfying when the giantess get too tall when she just move in one step and the houses will not be rebuilt...
 

snarglesnargle

New Member
May 11, 2019
10
7
Is there a manual or document that describes the current gameplay? I have no idea what's going on: I'm trying to collect fruit and shit, sometimes she grows, and there's a statue that hit her with a big ball of energy? Then the food drop zone disappears, and I have no idea what to do from there.
 

PvtRyan96

Newbie
Apr 17, 2020
50
43
Is there a manual or document that describes the current gameplay? I have no idea what's going on: I'm trying to collect fruit and shit, sometimes she grows, and there's a statue that hit her with a big ball of energy? Then the food drop zone disappears, and I have no idea what to do from there.
You already understand 90% of the game. Your goal is just to fill all the drop zones, and once you fill them all, she picks you up and you win.
 

PvtRyan96

Newbie
Apr 17, 2020
50
43
What does the statue do, exactly? It doesn't seem to do anything but get her attention on me. Also, how the fuck do you find the other drop zones?
>but get her attention on me
That's exactly what it does. That's the point of it.
>how do you find the other drop zones
Same way you find anything -- walk around and explore. However, you can also craft the craftable map to find them.
 

LadyEbony

Newbie
Nov 2, 2021
98
426
Are there plans for VR support any time soon?
It has tremendous benefit specifically for giantess games since it enhances the sense of scale so much.
Not any time soon, sorry.

In my opinion, there are two points of view. First, game self, where player shall finish some tasks and progress in the game. Second, excelent giantess crushing simulation. I would have some idea, which would be for sure very interesting for those, who like this second point of view. Implement some free mode, where player can only watch girl walking and crushing. For this, wall labyrint shall be erased and maybe only periphery walls can stay. Possibility to pause the girl. Player can also fly vertically, I like to see the girl not only from ground view, but also from some height, over roofs of other houses. Possibility to command the girl, some very simple commands, like as "turn xx degrees" and "walk xx meters".
And of course general ideas, more outfits (swimsiut, gym suit etc...), more moving styles (not only stomping, but also normal walk, slow walk etc...), more models and more objects to be crushed. I know, it is not simple, but let this amazing game to progress forward.
I'm leaning towards the player finish some tasks for the giantess. I would like to add free mode elements, but I am more focused on the base game currently. More outfits good, not my current priority.

You can use the teleporter to land on taller houses' roof for having a good view to see the rampage (It's the best way before updating what you asked). But you need to choose a nice zone Where There is only few houses so that the giantess will not chose It as target. By the way, it's actually really a bit unsatisfying when the giantess get too tall when she just move in one step and the houses will not be rebuilt...
It's why I intend the game to have a maximum size for this game mode. Once she gets too big, the current gameplay loop doesn't work. Still, I will look to fix the house rebuilt logic.
 
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LadyEbony

Newbie
Nov 2, 2021
98
426
I'll describe what I'm currently doing.

I finished the recoding on how the terrain gets morphed and painted. This improves the dungeon generation times, but it also improves the performance of the giantess steps. I am, of course, using this performance increase to give the terrain deformation a bit more detail.

I am also re-looking at the giantess behaviours, fixing it up, giving it a bit more polish, and improving the animations. Some of the changes:
  • added a bit more explosion to the statue's attack towards the giantess to help sell the idea that she doesn't like that
  • she will more often choose flat foot landing locations
  • when she's deliberately targeting you, she will turn her foot towards you. I want to use this new feature so I can improve her attack's consistency. She often doesn't attack you when she's angry because the calculated foot landing is intersecting with her other foot, and as such I deny the attack. If I rotate her foot, then I have more room to get a valid foot landing position
  • added a second variation to her growth animation
Also I think I fixed the bug where the player would "slip" unintentionally or get stuck on steep terrain, usually on stairs and footsteps. The slip feature was only intended to work for the quarry walls, but the way I coded it made it global. And globally, the feature was really not consistent.
 
Last edited:

snarglesnargle

New Member
May 11, 2019
10
7
  • added a bit more explosion to the statue's attack towards the giantess to help sell the idea that she doesn't like that
Honestly, this will only make things more confusing. I went around triggering statues because it looked like they were having an effect on her and I thought it might reverse her growth or something. Her batting it away angrily would go a long way towards communicating "She doesn't like this but it doesn't actually hurt her or help you at all."
 
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