Yeah so basically you have something like this:You mean something like The Sims conversions? That could work.
There are some games with brief skip scenes where they just describe what happened when there isn't anything interesting happening.
You see this in Raising Sims style games sometimes.
One Idea I had is to make an actual Procedural cutscene flashback. Since it's a visual medium and there can be parity between actions you can do and actions in the past we can show them based on a log of events.
You can character interpretations on what happened(telephone game) and emotional reactions for the events.
MC is having lunch with his friend. MC has his dialog bubble pop up and it shows an image of him working. His friend has his bubble pop up and it shows him watching a football game. Maybe they have a few more like that before they finish lunch and head their separate ways. So as the player continues the game and unlocks different scenes, each of those scenes might have a designated image that can be part of a flashback like that.
So next time he goes out to lunch it might show an image of him on a date with a girl. His buddy might have an image of him getting a lap dance at a strip club or something. So instead of writing new dialog for these repeating scenes, you get a dialog bubble with a flashback of random things they've been doing which expands as each new scene is unlocked.