You must be registered to see the links
Here's the copypasted changelog:
V1 Changelog:
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action 'Easy Access', at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Most of my focus has been on later parts of the game so this took a bit longer, but I wanted to update the demo with a little more. If you've played V0 the new stuff here is mainly the game overs and the change to skill cards.
I'm hoping the next update will be the completed game with the remaining dungeons. I still have some features to add like more skills, more prep actions and bosses(special enemies)