theraphosa
Member
- Sep 10, 2020
- 230
- 575
If a first release is good, I'll write about it in the thread. If it really impresses me, I'll even write a 5-star review, which is actually wrong.I do agree with you, there are a lot of games out there that get a ton of donations from people right after their first release.
A while ago, I jumped over to Patreon right after an impressive first release and supported the developer (whenever I had a spot available).
There was once a game here (I forget the title) from two developers who named themselves after my two favorite types of pasta (I forget the exact name).
This first release was incredible; it took me over three hours to complete and I thoroughly enjoyed every single minute.
For me, that was clearly an instant top-level support. Then three months - nothing, so I reduced my support to medium. After another three months, the first update came. And the game was completely destroyed. Suddenly there was an MMC (which had never been mentioned before) and that was it: no new content for the actual game as it was before.
After that, I ended support, and my husband and I introduced rules for the future.
That was also the last update for the game, by the way. After another six months, they started babbling about the Unreal Engine(?), and that was it.
I support three artists simultaneously with a total budget of 150 bucks, and my husband does the same.Its honestly the problem with this kind of system. I used to support some games because I really liked them, I might as well have thrown my money in the garbage for all the good it did.
With the rules we impose on ourselves we only support new games after six months and at least two (reasonable) updates. Until the game described above, we had a waiting list; nowadays, we rarely fill all six spots.
Either we were simply luckier with our project selection in the past or the "market" has changed dramatically (for the worse) in recent years.