Exactly right, to those people who do complain about a grindy game.... you know BEING GRINDY, go F off and find a different game to play. The people on this forum who like the game don't want to hear from you. You are just trolls.Omg there is literally a warning that game is grindy, yet people complain. I like the fact that the corruption is slow. Games that give you the reward immediately get boring fast. I hope the dev continutes with this idea. Only thing that bothered me was cleaning minigame, because that bored me fast, but I am still looking forward for the updates.
I know what you are saying, but I think the game is moving to that direction compare to v0.1 update.the problem with grindy games, specially with h-games, is not the grinding, but it feels grindy because the main gameplay loop is so simple yet the reward (events/cgs) are so far. and if the main gameplay loop feels very grindy, the h-game just becomes another cg-hunting game.
the dev could introduce more mechanics to the waitress job to make it more interesting to play. like sitting down with the customer will take 10 turns or so but some customers get impatient and leave, you can switch on how you approach customers, homely, normal, flirty and depending on the customer you get different results and tips.
the dev could add a lot of mechanics to make the waitressing part enjoyable to play, brcause if the waitressing part is too simple, it becomes too grindy and a chore to play
Yeah, I hope the next update have that feature. but this time it doesn't work most likely that there is new mechanism added. and with high stats from old save, you will miss scenes.I don't mind grindy games, I just hope they make it so stats can carry over each update vs grinding everything all over each update >.<
1 Not yet.Kinda mentioned this before, but outright asking now.
- Is there any *real* downside to not paying your *landlord* (other than his nighttime visits)?
- Especially, does this ever result in a *GAME OVER*???
Some things in the game can be avoided — like being kissed on the mouth — but eventually, it might become hard or even impossible to skip them. I can't promise anything. Now, when it comes to stronger fetishes, yes, those will likely be easy to avoid or toggle off. One thing I can say for sure: the game will not include scat or anything similar — no pee or poo stuff, that’s not happening.I have one criticism:
Watching dudes kissing the MC isn't enjoyable to me. It's one of the things that keeps me away from most RPGMaker games from Japan. So by itself it's just like me not liking feet sure, but it also delays the rest of the content as now all scenes from the house, subway and bar will have to go through the kissing phase before whatever else is next. It will mean more grind and longer development time for a fetish that I believe is liked by very few.
That being said, if the developer enjoys the work, I can't really say not to do it. Enjoying making the game should help this not falling into the abandoned pile. Perhaps a fetish toggle option?
thanks god XDOne thing I can say for sure: the game will not include scat or anything similar — no pee or poo stuff, that’s not happening.
With sufficient exhibitionism you CAN clean in underwear whenever.Played through a few times and have the following point/queries etc:-
1) Cleaning - seems weird that MC can clean naked in the evening while prevented fro leaving her room in anything other than normal clothes (skilled that up first, just to see if anything happened).
(it also ought to be possible for an encounter while cleaning, WIP perhaps)
2) Subway - not sure why it is broken into two segments after you have chosen to take the train (window for later changes I assume?).
3) Waitressing - agree with earlier poster, if ought to be possible for Angel to 'loosen' her clothes in an attempt to increase earnings, even if not going down the 'slut' path, especially after the money pressure is applied by her landlord.
4) Cooking - didn't see any real benefit in upping the skill, didn't seem to reduce the number of steps - it did reduce the energy requirement to do it though. Also, neither cooking acts (MC or guy) added energy, which just seemed weird?
Great game though, looking forward to more.
Thank you so much for your suggestions. I will definitely check them all out. Is there anything else you can think of? I think I have a fetish for being harassed on buses and trains. xDThe Train Capacity games are all about groping girls in a train, though I didn't quite like it. Reya The Elf has some scenes in a train too, and is overall awesome. There's also Unaware in the city which has both scenes on a train and taxi... I think, it's been a while since I played this one.
Personally I love skill systems in games and I think the issue with how it effects the waitresses mini-game is more to do with the current limit in bar stars/rep than how the skills make things easier. In future versions if increased stars and lower rep can result in additional new interesting challenges to put those new skills to the test I think it will balance itself out.Before I start criticising, let me say that I LOVED v.0.1 - it had great system and a lot of content to grind. Also different play styles were interesting (like going full slut mode or trying virgin runs. Both felt great)...
BUT
After 0.2 update the game went more in a direction of "pizza hot" and less in a direction of "Karryn's prison". Meaning, this update adds more story and events and less system. Which is sad, cause that means I'm reading a book, and not playing game...
If you want pictures, its just a tedious grind with only a few rewards (aka events). Where as if you wanna actually play, in v 0.2 not much changed since 0.1, except for more skills. And new skills just ruined the balance. Energy is not a factor any more with just 1 point in "waitressing" skill, in 0.1 I had to manage energy, now you just ignore it. And other starts (stress, arousal and alcohol) are just a flavour. So in v 0.2, if you are going for "pure" run, all you have left to manage is your reaction to molest attempts...
I want more system here! Make Angel waste more energy. Maybe when she is stressed she messes up orders brings less beers to customers (so we have to go back for more and thus waste precious time. Or she doesn't instantly notice her clothes are messed up. When she is aroused it becemes harder to dodge, or she wastes double energy on every action. When she is drunk, she can accidentally mess up her clothes by herself, move to a different table (not the one chosen by player), spill the drinks. Stumble and waste like 5-10 energy instantly to get up
and so on, you get the idea!
I also hope that this is just one update, not a direction, and release version will be interesing as a game to play and replay, not a story to read once and forget.
That's not what these posts are complaining about in the slightest. It's the lack of notification as to when you're done grinding. They clearly grinded to exhaustion in the first place. No road signs is the issue being "complained" about.Exactly right, to those people who do complain about a grindy game.... you know BEING GRINDY, go F off and find a different game to play. The people on this forum who like the game don't want to hear from you. You are just trolls.