You talk about milking, but when the next update drops this month and you get more than 3 new hours of gameplay (going fast, not reading everything, and doing the minimum amount of minigames), I’d really like to see where the “milking” is. Also, please enlighten us and tell us how many games, indie or AAA, offer that much content (+12hs) in less than a year of development. After that, you can call us milkers again.
If everyone unsubbed whenever an update wasn’t monthly or bi-monthly, most indie projects would die instantly. In our case, we actually feel people’s support, and that pushes us to work harder and deliver as much content as we can. If the patron count worked the way you suggest (close to nothing), the project would move at a much slower pace. And even then—patrons or not—we still promised the game will be finished, as we also promised the update would arrive this year.
PS: Someone mentioned we're making more than 3k. That would be nice, but sadly it's not even close to that.