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kopiluwak

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Jul 25, 2020
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I both disagree and agree with your post and would like to ask your opinion of 2.2 vs 4.1. Do you really find 4.1 to be an improvement over 2.2? If so how? I find the subway mini-game much worse, the waitressing which I thought was the main focus got next to no love and instead this new bar-tending mini game while at first I didn't hate it is just boring an repetitive and doesn't seem to go anywhere. At least with the waitress mini game I felt like there were goals to attain. This 4.1 update feels all over the place with very little direction. Oh and don't get me started about the beach, tried it, hated it and always skip it.

More power to the dev worshipers who apparently love every single part of this update. You at least to seem to be a total dev sycophant so I would like to what I am missing.
You won't get satisfaction with this answer I'm afraid, but I honestly appreciate the dev's attempt at making the game fun and interactive, whether it be hit or miss, I personally find the train segment to be pure tedium and I just skip it because there was just no fun engaging with the mechanic there, but I can see it taking shape in something good eventually, it wouldn't take much in my opinion, what's wrong with the "beach" is that it's not correctly implemented in the game's natural flow, and you're already pretty busy with all she has to do, more isn't better in this case.

In my humble opinion the core of the gameplay - her work at the bar - should be the exclusive place where you require my active participation as a player, everything else, the train, the beach, the home chores, etc. is secondary and should be "one clic problem solved" taking as little of my time as possible, it sole purpose should be to enhance the experience.

Nothing is "horrible" or hopelessly bad, though, it's just jank inherent to the development process.
 

Groovytime

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Dec 16, 2025
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You won't get satisfaction with this answer I'm afraid, but I honestly appreciate the dev's attempt at making the game fun and interactive, whether it be hit or miss, I personally find the train segment to be pure tedium and I just skip it because there was just no fun engaging with the mechanic there, but I can see it taking shape in something good eventually, it wouldn't take much in my opinion, what's wrong with the "beach" is that it's not correctly implemented in the game's natural flow, and you're already pretty busy with all she has to do, more isn't better in this case.

In my humble opinion the core of the gameplay - her work at the bar - should be the exclusive place where you require my active participation as a player, everything else, the train, the beach, the home chores, etc. is secondary and should be "one clic problem solved" taking as little of my time as possible, it sole purpose should be to enhance the experience.

Nothing is "horrible" or hopelessly bad, though, it's just jank inherent to the development process.
Thank you for that post, I actually agree with pretty much everything you said. I hope that it is as you say that its because its in the development stage that it is the way it is.

I really REALLY liked 2.2 and felt the devs had a solid foundation and really really hope they either fix the major issues with the 4.1 update down the road or change directions but when people heap praise upon praise for a very flawed update in my view it can only encourage the dev to continue to put out subpar and lesser updates then they have before.

Holding devs feet to the fire is how you help them improve their product. Coddling them with constant praise only makes things worse and your post while not as harsh as mine still points out the flaws which I appreciate and wish more people would also do.
 
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4.50 star(s) 106 Votes