- Jan 3, 2018
- 337
- 483
Aight cool. The write-up you did on the library was quite useful to me and I imagine many others as well. One aspect I have been surprised is missing from a game as awesome & complex as Life Choices is a proper Guide/walkthrough. BurningSun has mentioned he plans to make one when Amsterdam is finished, which is fine since I'm sure we all prefer he focuses on producing new "wholesome" content.I'm a bit of a completionist, so once I figured out how to cheat in the game, I was curious and started experimenting, saving each time a new event came up and reloading it with a bunch of different stats to see how it affected the scene. There's some interesting results, but I think the library has the most potential results. The flower shop is basically entirely linear as far as I can tell (beyond a bad end at a specific point, rejecting Mo seems to lock you out of all sexual content in that job), the cleaner job descends into a bad end no matter what (though I didn't experiment too hard with this one, there may be a way out of it) and the photoshoot ends up being a one stop course into unlocking prostitution as you'll get booted out after a while for being "used goods."
I haven't experimented with Bibi/Henry too much and the dance club never worked for me at all (no classes ever triggered, so I had to manually up my stats there). Both have potential (though I don't think the Henry path is for me), but had a number of complete dead ends at blank screens and I was forced to reload. I don't think they're connected to my cheating as I've run into the issue without as well, but if they're still in next update (since deleted the game to clear up a bit of hard drive space), I'll throw some save files at Burningsun to see if he can figure out what I've stumbled into.
However I'm sure there would be many happy people in this thread if you made a rough mini guide in-line with your library write-up (Routes that happen when you make certain choices and how your stats affect the choices you have available to you / paths you are forced down. Especially how your stats affect the many myriad parts of a play-through has fascinated me for a while). You certainly in my estimation would have a knack for it.