3.40 star(s) 45 Votes

Boldano

Member
Nov 16, 2020
376
487
I love the look of every character in the game, super excited to see more of this come out. The sandbox mode they are talking about sounds super cool.
 

kaleh

Member
Oct 27, 2020
150
174
its looks good developer team is fine but there is a lack of atmosphere/environment and continuity/content. if this two done game will get more attention thats for sure.
 
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Gido

Member
Sep 22, 2018
212
214
i downloaded the game today and i have to say i'm really impressed, it has lots of potential the only problem i got with it it's that the saves doesn't work and when you complete the game the gallery also doesn't work
 

TokyoRoaster

Member
Mar 18, 2019
287
165
Ok, seems like that thery are making improvment to LIW.
GREAT <3

From the dev official Patreon's account:

We have the animated CGs for next build, art, story, coding and everything else but the last bottleneck is scripting our scenes. There's 24 new scenes for the next build with some scripts having just a few dozen lines but some having over 100 lines. I decided to take a moment to reflect on how we can improve the scripting experience for myself and our scripters.
A typical visual novel may not use positioning and posing of characters. Few use modular face pieces for mouth, eyes, eyebrows and busom movements and fewer still use camera positioning & zoom. We use all these in Life in Woodchester so we need to be as efficient as possible to keep the content rollout.
We've also established a great way of indicating the speaking character, by moving the speaking character slightly as if they're "speaking up" or driving emotional actions. However all of this means constantly tweaking a characters movement, sometimes several characters and sometimes more than once every single line.
Believe it or not all 24 scenes for this build are in the game in their basic form but they're not perfect. To me every scene should feel satisfying, with characters reacting to other characters and the game clearly showing who the speaker is and driving the emotion further with subtle movements and poses.
I decided to list out some of the areas we can improve on so I can create custom scripts that help address them and speed us up now and well into the future.
Scripting Improvement Breakdown
Flipping Characters requires 2 lines, a flip and X repositioning
  • This seemingly minor thing happens often, so I'm going to add the offset_x values into the current scripts for the girls, and also make one for our protag.
Chest movements need animated Manually every line
  • For now this will have to keep happening due to time constraints. In the future however we can look into actual mesh physics for the chests that are controlled with spring physics. That would make it automatic.
Camera movements & zoom values are often forgotten and need fished from other lines
  • I'm going to make a script for storing 5 camera positions, this way jumping to a camera can be as easy as scrSetCamera(1). No more memorizing camera positions or copy pasting.
Changing a small feature like brows or eyes can become a copy paste game where you fish from other lines.
  • Currently everyone has to copy paste previous lines for brows, eyes mouth and sometimes those can be lines away. Making a simple script that allows for changes for all 3 while defaulting to previous means much quicker tweaks to a single face part.
Modifying Positions need fished from other lines
  • The solution here is to create a few scripts like scrCharSubtleMove1 that grabs a characters current position and rotation, shifts it slightly to help show this character is speaking.

Making these scripts should only take less than a day or so but the overall time it will save will be compounding. Sometimes you're so busy moving forward you forget about efficiencies like these so I'm glad I could take some time to look into them.
Thanks again, everyone has been very encouraging despite the delays so very thankful you guys are understanding!

Best,
DirtySock
 

kaleh

Member
Oct 27, 2020
150
174
Last update was in januarary 17. God christ. I can be a patreon too but this is too much man. Tho he is saying 24 New scenes (too many) but we ll see.
 
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TokyoRoaster

Member
Mar 18, 2019
287
165
Last update was in januarary 17. God christ. I can be a patreon too but this is too much man. Tho he is saying 24 New scenes (too many) but we ll see.
I'm pretty confident that the update will be out soon .... but ... if you are a pledger.. well than you should consider to complain directly with the devs. Taking too much time and even if I really do appreciate a lot the game, they are starting to sound like those "patreon milkers"... hopefully I'm wrong.
 

kaleh

Member
Oct 27, 2020
150
174
I'm pretty confident that the update will be out soon .... but ... if you are a pledger.. well than you should consider to complain directly with the devs. Taking too much time and even if I really do appreciate a lot the game, they are starting to sound like those "patreon milkers"... hopefully I'm wrong.
lol sure
 
3.40 star(s) 45 Votes