Review for 0.7.5
I really like this game overall!
Visually, the games knock it out of the fucking park. The environments are bright, colourful and detailed, the graphics style and character design is absolutely spectacular (and sexy!). The UI is clean, easy to read and very well-designed as for sizes and positions. Easy 9.5/10, just need some improvements regarding the save system (Better access to save/load functions, mostly)
The animations are absolutely fantastic as well. They are smooth, high frames and the overall speed, gives, weight and pacing of them is top-notch. They even have small animations for the static first plan images, which help tremendously in amplifying the emotions and actions of the characters.
The characters themselves are pretty great too. Although they are a quite typical and predictable due to their personality design (Bitch Big sister, energetic sweet little sister, caring secretly lustful mother, etc...), i liked them anyway due to their absolutely amazing visual design and their solid dialogue.
The story, although elementary and not really exotic, works well enough to serve the purpose of the game. But i fear it will be hard to make interesting and unique events in the future. Right now, it's mostly linear and i'm sure there isn't any major branching points. That's fine, as long that it is compensated in depth and capabilities.
The lewds scenes, there is honestly isn't that many and a bit far away for the most part, but the few they have are HOT as fuck.
However...
The biggest flaw of the game by far is the quest structure and the way the story is delivered through these quests.
We're talking about "Go to this specific spot at a specific time to trigger the next event. Now go to sleep. Then go to this event, then go to sleep." You basically just swing back and forth between the bed and wherever you need to go. It's dull and feels like a chore, since you need to do that pretty much all the time and it feels like a Visual Novel with extra steps.
Also, all the quests start automatically when you get there. That can cause all sort of technical issues if two of them are at the same spot and can cause countless inconsistencies. But also, since the game is open-world, there really isn't a need for that. You could easily just click the character or the specific prop to trigger and progress as you'd like. Otherwise, you trigger a lot of quests accidentally just because you have to pass by the living room (where there is already an event waiting for you) to get to the kitchen (Where you have the specific quest line you want to progress), for example.
Also, the open-world aspect of the game is severely underutilized. There are many places you can go to, but never anything interesting to do. You can find characters hanging around, but you can't do much with them beside asking generic, useless questions. You could use that open world aspect along with the quests, where you need to talk to people, find information, find objects, make decisions, etc... Right now, it could basically be a linear, visual novel, and you wouldn't see much of a difference.
My suggestions would be to make the events into larger, more significant portions, so that you don't have to constantly go back and forth between the bed and wherever else. You can also improve the quests and objectives by adding stuff to find, maybe some small, simple mini-games, etc....
I think the game could use a bit more interactions with the player as well. Be it through being able to participate more into conversations (Which it is already doing a little bit, but not by much) or by having branching points (No need for anything major, but just little branches that give you a slightly different scene or outcome, something like that).
Finally, bugs. I had quite a few where some UI buttons weren't working, quicksave/quickload didn't seem to work, the strange shower effect that keeps going through the day even tho there is nobody there, small stuttering on loading, etc...
Despite all that, i can really appreciate that the game doesn't need a complicated PDF walkthrough and that you don't need to grind bullshit relationships points and such.
The game is definitely good, but it really needs improvements to take it to the next level. There is a massive, amazing potential for this game that really just need to be polished and refined to properly utilize it's open-world setting and overhaul the quest system.
I'm genuinely rooting for the success of this game. Definitely worth supporting as well.
From an indie dev to another, i wish you well, Dirty Sock Games.